Jar-5 Buff Pack v3

A Mod for Helldivers 2
Jar-5 Buff Pack akl_mod_preview_image
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Made it work with the latest EAC update. Couldn't get the faster reload speed working. Removed the forced medium pen option, redundant and doesn't work for the mod it meant to change.

You must launch the game once and then relaunch it, should work from there. Has no dependencies. I use DDMM as my mod launcher, don't know how it fares on other launchers, feel free to tell me how others works and whether the mod works on those, I don't have the free-time needed to test them all. This method also makes the performance impact non-existent. Thank you Arrowhead!!!

MAKE SURE TO TOGGLE THE UNINSTALL OPTION OFF BEFORE YOUR FIRST DEPLOYMENT

In order to uninstall/change the toggles you must toggle off the options you want off, toggle on the uninstall option, re-deploy, launch, exit the game, then purge in the case where you're uninstalling the mod itself, otherwise relaunch.
Toggles:
275 -> 300 Damage
AP 3 -> AP 4
Projectile Speed 180 -> 225 m/s
Toggleable Autofire Mode
Uninstall Toggle (turn it off before deploying)

Since ayakamods isn't letting me update the downloadable file you must download it via this link:
https://dl.dropboxusercontent.com/s...8413.zip?rlkey=ryexi95q57x01jrwmxe4uis19&dl=1
45.5 MB
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Uploaded by
ababasaurus
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809
Comments
71
Views
7,933
First release
Last update
Platform
PC 
Version
v3
Total Size
45.5 MB
Rating
5.00 star(s) 1 ratings

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Latest updates

  1. Droplink Version

    Ayakamods isn't letting me update the version so you must download this if you want any mod that...
  2. EAC Working Version

    Made it work with the latest EAC update. Couldn't get the faster reload speed working. Removed...
  3. Jar-5 Buff Pack

    Four independent, optional JAR-5 Dominator buffs in one pack. Tick any option, or none: damage...

ababasaurus

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Sep 26, 2026
27
12
Huh, this would be valuable info to bingus/other LUA modders to know the EAC bypass.
Most (all?) of the modding scene in helldivers is vibecoded. You can reverse engineer everything, none of the code is obfuscated. If you were to try to use this mod with another mod like it, it won't work. I'm really hoping for a better solution than this.

Edit: to be more accurate, until modders can rely on the same method I used here and Bingus updates his mod to support it, other mods that rely on this method won't be compatible.
 

Paegus

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Sep 5, 2026
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the log says...
2026-10-22T03:40:57Z LOADED base=true damage=true pen=true speed=true auto=true restore=false
2026-10-22T03:46:34Z NO PACK bad magic
after exiting normally and restarting it has no effect. There are no new files created anywhere in the game's filesystem.

Does it not work with Arsenal?
 

strynox123

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Sep 16, 2026
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Sorry just want to confirm,

So if I want to turn the mod off, i have to:
Toggle all the options to OFF.
Toggle Uninstall option to ON.
Reboot the game, then purge all the mod.

(Same if i want to change what options i would like to activate).

Am i getting this correctly?
 

ababasaurus

Members
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Sep 26, 2026
27
12
the log says...

after exiting normally and restarting it has no effect. There are no new files created anywhere in the game's filesystem.

Does it not work with Arsenal?
If you are using《绝地潜兵 2》双重护甲被动 as well the mods aren't compatible.

I can try it with Arsenal.
Sorry just want to confirm,

So if I want to turn the mod off, i have to:
Toggle all the options to OFF.
Toggle Uninstall option to ON.
Reboot the game, then purge all the mod.

(Same if i want to change what options i would like to activate).

Am i getting this correctly?
You don't have the purge the mod if you are just changing toggles, but otherwise, yes.
 

Paegus

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Members
Sep 5, 2026
41
17
If you are using《绝地潜兵 2》双重护甲被动 as well the mods aren't compatible.

I can try it with Arsenal.

It's the only mod I have enabled in the testing profile. I see the loader popup, and the log is working.
 

ababasaurus

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Members
Sep 26, 2026
27
12
Hmmm... it should work on Arsenal 0.36+. Make sure everything is checked except for the uninstall toggle. It works on my machine, which is unfortunate. To be clear, you are deploying it with the "uninstall" toggle off? Exiting the game normally by hitting quit and not forcibly terminating it (unlikely but worth asking)? Perhaps your Arsenal version isn't up to date? DDMM and Arsenal basically do the same thing and I can run it without altering anything on my end.
 

strynox123

Members
Members
Sep 16, 2026
10
1
If you are using《绝地潜兵 2》双重护甲被动 as well the mods aren't compatible.

I can try it with Arsenal.

You don't have the purge the mod if you are just changing toggles, but otherwise, yes.
Thank you.
So this mod has the same "method" (forgive me if this is not the correct methodology) as the new passive picker mod yeah? We just "make" a container that contains the modification to trick EAC into thinking that this is the native stuff from the game.

That's why both can't work at the same time.

Hopefully there will be time where that container can be used to contain multiple mods.
 

ababasaurus

Members
Members
Sep 26, 2026
27
12
Thank you.
So this mod has the same "method" (forgive me if this is not the correct methodology) as the new passive picker mod yeah? We just "make" a container that contains the modification to trick EAC into thinking that this is the native stuff from the game.

That's why both can't work at the same time.

Hopefully there will be time where that container can be used to contain multiple mods.
We can do that immediately but I don't want to be responsible for maintaining such a mod.