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Medic Mod Manager - All Your Mods - Settings-File Mods Merged 1.1.0

A Mod for Helldivers 2
Medic Mod Manager - All Your Mods - Settings-File Mods Merged akl_mod_preview_image
One app for all your Helldivers 2 mods - normal mods and settings-file mods, merged. Works after the EAC update.

Medic Mod Manager is the new name of Medic File Mod Merger. It used to handle only the settings-file mods (vaulting, water, movement, stratagems...). Now it's a full mod manager: models, textures, audio, Lua addons and loaders too, all in one list.

Already using HD2 Mod Manager or HD2 Arsenal? One click imports your mods with their ticks, options and order - nothing to download or set up again.

How to use
  1. Quit the game. Start Medic-Mod-Manager.exe (no install needed). It finds your game folder by itself.
  2. Coming from another manager: top bar > Import from another manager... > HD2 Mod Manager or Arsenal. Then purge in the old manager so both don't put the same mods in the game.
  3. Or drag mod zips / mod folders onto the window.
  4. Press APPLY CHANGES. Start the game.

What it does
  • Every kind of mod in one list, sorted by type (Lua, models, textures, audio, physics...) and by area (weapons, vehicles, enemies, armor, stratagems...), with a search box, and each mod's icon and description. Options and sub-options from the mod work as usual.
  • Mod storage on another drive if your game drive is full.
  • Settings-file mods are merged: several mods that change the same game file all work at once. No loader, no launch-and-quit.
  • Order decides conflicts: the mod higher in the list wins, and every overlap is listed so you know what's going on.
  • Lua loaders handled for you: the loader (Chef Shared Loader recommended) is always placed so it runs. You get a warning for addons without a loader, two loaders, or other boot-script mods that would clash.
  • No clash between settings-file mods and Chef: those files are written directly, not through a boot script.
  • Purge from game puts the stock files back but keeps your list. APPLY brings everything back.
  • Safe next to another manager: it only touches files it wrote itself and never overwrites anyone else's.

Settings-file mods it can read
  • Mods built on the HD2 file-mod installer: Stratagem Balls Stay Put, Consistent Vaulting, Shallow Water Diving, Medic Divers, Jump Pack Recharge, Slidedivers / HELLSLIDERS, RoComp packages...
  • Alice's Enhanced Stratagem Collection, Maxigun Return, packs with several files and toggles (toggles become a drop-down), and mods that ship plain generated_*.dl_bin files.
Mods that make a table bigger (like Jump Pack Recharge) are combined with the rest too; only two of those for the same file can't be mixed (the higher one wins). Not merged, by design: programs that edit the game files themselves (SHODAN...) go after this app.

After a game update
Settings-file mods stop working until they're updated (nothing breaks - the game is just stock). Mods made for the old version show NEEDS NEW VERSION. Add the updated versions and press Apply.

Medic File Mod Merger (old version)
The merger is still in the download (Medic-File-Mod-Merger-1.0.1.zip) for anyone who only wants the merging part. It stays available as it is, but it won't get updates after game patches and isn't supported anymore. Updates and fixes go into Medic Mod Manager only. Switching is easy: start the manager, your merger list carries over.

Safety
  • Never writes over a game file it can't identify, never deploys while the game runs, never removes a file it didn't write.
  • Everything it keeps is in <game folder>\MedicFileModMerger. Steam > Verify integrity of game files always gets you back to stock.
  • Windows may say "Windows protected your PC" the first time - the exe isn't code-signed. More info > Run anyway.
  • Tested in game with Chef Shared Loader and 15 mods from different authors at once.

Bug reports
Please include <game folder>\MedicFileModMerger\log.txt.

Credits
  • Chef, for testing it with his loader and mods.
  • The authors of the mods whose formats it reads (it doesn't include any of their files).
  • Item and area names: HD2SDK Community Edition hashlists (Estecsky).
  • Built in Rust with egui; third-party licences are in the download.
  • Me... Duh.

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Uploaded by
Medic3038
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Comments
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6,133
First release
Last update
Platform
PC 
Version
1.1.0
Rating
5.00 star(s) 1 ratings

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More mods from Medic3038

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Latest updates

  1. 1.1.0 - now Medic Mod Manager: a full mod manager

    Medic File Mod Merger is now Medic Mod Manager - a full mod manager, not just settings-file...
  2. 1.0.1 - updated mods now re-apply

    Fix: a mod rebuilt with the same name and version but new values (for example Shallow Water...
  3. 1.0.1 - clearer status with SHODAN on top

    SHODAN on top of the merger's mods (the recommended order) now shows the mods as installed...

Kaori011

Members
Members
Sep 21, 2026
18
2
so i can use the vanilla pack from bingus with this?
 

Flufferson

Members
Members
Sep 18, 2026
70
35
So just to clear up, mods like Twink Bug, Pelican Pin Up Bug Art, Weakpoint Lock-On are not needed to be added on it and should work fine along with the output of this correct?
 

Medic3038

Modder
Modder
Members
Sep 19, 2026
161
59
So just to clear up, mods like Twink Bug, Pelican Pin Up Bug Art, Weakpoint Lock-On are not needed to be added on it and should work fine along with the output of this correct?
Yep, if the mod is a lua or visual mod, you dont need to add it here, your usual mod loader has to do that. If its a file mod, this is where you merge and install them to your game.
 

Wandering Fox

Members
Members
Sep 27, 2026
11
0
So I'd like to use Vaulting, Balls stay put, and shallow water diving. I merged them into a zip to use with Arsenal. When I install it with Arsenal, it conflicts with Boot Mod Loader. Any idea how to fix it so they play nicely together?