One app for all your Helldivers 2 mods - normal mods and settings-file mods, merged. Works after the EAC update.
Medic Mod Manager is the new name of Medic File Mod Merger. It used to handle only the settings-file mods (vaulting, water, movement, stratagems...). Now it's a full mod manager: models, textures, audio, Lua addons and loaders too, all in one list.
Already using HD2 Mod Manager or HD2 Arsenal? One click imports your mods with their ticks, options and order - nothing to download or set up again.
How to use
What it does
Settings-file mods it can read
After a game update
Settings-file mods stop working until they're updated (nothing breaks - the game is just stock). Mods made for the old version show NEEDS NEW VERSION. Add the updated versions and press Apply.
Medic File Mod Merger (old version)
The merger is still in the download (Medic-File-Mod-Merger-1.0.1.zip) for anyone who only wants the merging part. It stays available as it is, but it won't get updates after game patches and isn't supported anymore. Updates and fixes go into Medic Mod Manager only. Switching is easy: start the manager, your merger list carries over.
Safety
Bug reports
Please include <game folder>\MedicFileModMerger\log.txt.
Credits
If you found this helpful or useful, you can consider tipping here on Ko-fi.
Medic Mod Manager is the new name of Medic File Mod Merger. It used to handle only the settings-file mods (vaulting, water, movement, stratagems...). Now it's a full mod manager: models, textures, audio, Lua addons and loaders too, all in one list.
Already using HD2 Mod Manager or HD2 Arsenal? One click imports your mods with their ticks, options and order - nothing to download or set up again.
How to use
- Quit the game. Start Medic-Mod-Manager.exe (no install needed). It finds your game folder by itself.
- Coming from another manager: top bar > Import from another manager... > HD2 Mod Manager or Arsenal. Then purge in the old manager so both don't put the same mods in the game.
- Or drag mod zips / mod folders onto the window.
- Press APPLY CHANGES. Start the game.
What it does
- Every kind of mod in one list, sorted by type (Lua, models, textures, audio, physics...) and by area (weapons, vehicles, enemies, armor, stratagems...), with a search box, and each mod's icon and description. Options and sub-options from the mod work as usual.
- Mod storage on another drive if your game drive is full.
- Settings-file mods are merged: several mods that change the same game file all work at once. No loader, no launch-and-quit.
- Order decides conflicts: the mod higher in the list wins, and every overlap is listed so you know what's going on.
- Lua loaders handled for you: the loader (Chef Shared Loader recommended) is always placed so it runs. You get a warning for addons without a loader, two loaders, or other boot-script mods that would clash.
- No clash between settings-file mods and Chef: those files are written directly, not through a boot script.
- Purge from game puts the stock files back but keeps your list. APPLY brings everything back.
- Safe next to another manager: it only touches files it wrote itself and never overwrites anyone else's.
Settings-file mods it can read
- Mods built on the HD2 file-mod installer: Stratagem Balls Stay Put, Consistent Vaulting, Shallow Water Diving, Medic Divers, Jump Pack Recharge, Slidedivers / HELLSLIDERS, RoComp packages...
- Alice's Enhanced Stratagem Collection, Maxigun Return, packs with several files and toggles (toggles become a drop-down), and mods that ship plain generated_*.dl_bin files.
After a game update
Settings-file mods stop working until they're updated (nothing breaks - the game is just stock). Mods made for the old version show NEEDS NEW VERSION. Add the updated versions and press Apply.
Medic File Mod Merger (old version)
The merger is still in the download (Medic-File-Mod-Merger-1.0.1.zip) for anyone who only wants the merging part. It stays available as it is, but it won't get updates after game patches and isn't supported anymore. Updates and fixes go into Medic Mod Manager only. Switching is easy: start the manager, your merger list carries over.
Safety
- Never writes over a game file it can't identify, never deploys while the game runs, never removes a file it didn't write.
- Everything it keeps is in <game folder>\MedicFileModMerger. Steam > Verify integrity of game files always gets you back to stock.
- Windows may say "Windows protected your PC" the first time - the exe isn't code-signed. More info > Run anyway.
- Tested in game with Chef Shared Loader and 15 mods from different authors at once.
Bug reports
Please include <game folder>\MedicFileModMerger\log.txt.
Credits
- Chef, for testing it with his loader and mods.
- The authors of the mods whose formats it reads (it doesn't include any of their files).
- Item and area names: HD2SDK Community Edition hashlists (Estecsky).
- Built in Rust with egui; third-party licences are in the download.
- Me... Duh.
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