METABREAKER: RNG DMG
Stop picking weapons with a spreadsheet.
Stop picking weapons with a spreadsheet.
What is Metabreaker?
Metabreaker: RNG DMG was an idea I had left over from my mod to make penetration mechanics more engaging. It randomizes the damage of every primary, secondary, and support weapon in Helldivers 2 within the bounds you set, as frequently as you want it to, all in an effort to bring you the player deeper into the grunt fantasy.
Instead of every copy of a weapon doing exactly the same damage, each weapon gets a randomized roll close to its normal stats. Maybe your Liberator rolled hot. Maybe the armorer is in a bad mood because his C-01 got denied. Maybe that weapon everyone says is "objectively optimal" isn't optimal this time.
The goal is simple:
Break the meta by making exact damage breakpoints unreliable.
Rather than knowing from a spreadsheet that a weapon kills something in exactly two shots, you have to actually use it and decide whether this roll feels good.
Features
- 127 projectiles (all weapons) affected — the same primary, secondary, and support weapon list used by SHODAN Stat Editor.
- Randomizes both normal damage and durable damage, as well as bullet speed.
- All stats share the same roll, so a weapon that rolls high is consistently stronger rather than randomly good against only certain targets.
- Supports configurable damage variance from 0–50%, mapped to 0-15% bullet speed.
- Optional absolute damage cap prevents high-damage weapons from receiving absurd swings.
- Choose between Uniform and Normal distributions, or turn it off entirely.
- Multiple reroll modes ranging from permanent rolls to a new roll every magazine.
- Changes apply immediately.
- Works directly with SHODAN Stat Editor's existing weapon data.
Weapon coverage
Metabreaker handles:
- Bullets
- Pellets
- Charge weapons
- Grenade launchers
- Rockets
- Explosions
- Beams
- Flamethrowers
- Arc weapons
- Melee weapons
- Breaching Hammer
- Special ammunition supplied by weapon attachments
Burn and gas damage are intentionally excluded.
Helldivers 2 shares those damage values between multiple sources—including enemies—so changing them would have effects well beyond the player's weapon.
RNG Modes
Uniform
Every value inside the configured range has an equal chance of being selected.
With a ±15% spread, for example, a weapon can land anywhere between approximately 85% and 115% of its base damage.
Normal
Uses a bell curve centered on the weapon's normal damage.
The configured spread represents approximately three standard deviations from the center, meaning most weapons remain reasonably close to their original values while occasional weapons roll unusually high or low.
Roughly 68% of rolls fall within one-third of the configured spread.
Reroll Modes
Choose how often the arsenal changes:
- Every Launch — new weapon rolls whenever the game starts.
- Every Day — your arsenal changes daily.
- Keep Until Rerolled — rolls remain indefinitely until you manually reroll them.
- Every Mission — weapons reroll whenever the game loads a level, including deploying to a planet and returning to the ship.
- Every Life — weapons reroll whenever your Helldiver deploys or is reinforced.
- Every Reload — someone's uncle has generously donated his own ammunition that he made whilst drinking and watching Super NASCAR. WARNING: most intensive setting. The others should have essentially 0 impact. If you find this causes lag, pick a less common setting.
Settings
With Mod Options Menu installed, everything can be changed from the escape menu's MODS tab.
| Setting | Default | Range / Options |
|---|---|---|
| Damage Variance | On | On / Off |
| Spread | 15% | 0–50% |
| Bullet Speed | 0% | 0-15% |
| Distribution | Uniform | Uniform / Normal |
| Cap Damage Change | On | On / Off |
| Damage Cap | 50 | 1–1000 |
| New Rolls | Every Launch | Launch / Daily / Persistent / Mission / Life / Magazine |
| Reroll Now | — | Immediately rerolls the arsenal |
Changing Spread or Cap does not reroll your weapons.
If a weapon rolled badly, it stays a bad roll—the magnitude of that roll simply scales with the new settings.
Changing the distribution, however, generates new rolls using the newly selected curve.
Without Mod Options Menu, settings can also be edited manually at:
Code:
%LOCALAPPDATA%\CowboyBingus\Helldivers2\DamageVariance\settings.txt
SHODAN Integration
Metabreaker is designed as an add-on for SHODAN Stat Editor.
SHODAN applies your configured weapon values first. Metabreaker then treats those values as the baseline and rolls around them.
That means you can use SHODAN to rebalance a weapon and still apply RNG on top of your customized balance.
If you edit a weapon's damage in SHODAN during the session, that value becomes Metabreaker's new baseline the next time the value changes.
SHODAN's panel displays the rolled values.
So yes—you technically can peek at your rolls.
Whether you ruin the mystery for yourself is between you and Managed Democracy.
So yes—you technically can peek at your rolls.
Whether you ruin the mystery for yourself is between you and Managed Democracy.
Shared Projectiles
Some Helldivers 2 weapons reference the same underlying projectile data.
When two weapons share the same projectile row, they also receive the same Metabreaker roll.
This is intentional and reflects how the game's weapon data is actually stored.
Requirements
- Bingus Shared Loader v15 or newer
- SHODAN Stat Editor v2.3.1 or newer — English original
- Mod Options Menu — optional, but recommended for in-game configuration
Mod Options Menu is also included with the Vanilla Plus Megapack.
Installation
- Import the Metabreaker ZIP into HD2 Arsenal or HD2MM.
- Enable Metabreaker: RNG DMG.
- Enable SHODAN Stat Editor.
- Enable Bingus Shared Loader.
- Keep Bingus Shared Loader last in the appropriate load order.
- Purge / Deploy.
Launch the game and configure Metabreaker from:
ESC → MODS → Metabreaker: RNG DMG
Multiplayer
Like SHODAN Stat Editor, Metabreaker's stat changes exist only in your game.
It does not globally modify another player's installed weapon data.
Troubleshooting / Logging
Metabreaker writes its status to:
Code:
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\DamageVariance.log
The log reports:
- Initialization status
- How many weapons were successfully resolved
- Weapons or data that could not be resolved
- Mission/life watcher status
For detailed RNG output, add:
Code:
log_values on
to settings.txt.
This logs each weapon's generated roll.
If a future game update breaks Every Mission or Every Life detection, look for log entries beginning with:
Code:
watch:
The other reroll modes will continue to function independently.
Credits
- SHODAN Stat Editor — SHODAN
Shared scan implementation, weapon list, and table layouts. - Bingus Shared Loader / Mod Options Menu — CowboyBingus
- HD2 HUD+ — DDRK1NG
Via HD2 Helper Auto Reload; player/avatar object names used for life detection. - Claude — Anthropic
Co-wrote the code, tests, images, and this page. - Akaya Mods user "burningg," who suggested bullet speed variance / more unreliability.
Break the spreadsheet. Roll the arsenal.
Metabreaker: RNG DMG
Licensed under GPL-3.0-or-later.
Metabreaker: RNG DMG
Licensed under GPL-3.0-or-later.