Objective Tracker - Updates

PC Objective Tracker 0.8.2

Updates for Helldivers 2
• New option MARKER RANGE on the DISPLAY tab of the F6 page: markers only for objectives within 100, 200, 300 or 500 m, or ALL as before. Thanks to everyone who asked for it.
• New option MAP ONLY on the KEYS tab: the panel shows only while the map is open. A tap of the map key opens it and a second tap or Esc closes it, as in the game (Tab, or the key set as key_map in the settings file). The markers stay on screen as usual. Thanks for the suggestion.
• STRATAGEM HIDE now also works when the game opens your stratagem list on Press instead of Hold (Open Stratagem List in the game's key bindings). Turned on, it is AUTO, also if you had it on in 0.8.1, and works out from how you use the key whether the list opens on Hold or Press: a quick tap followed by the code, or a quick tap to open the list and another to close it, shows Press, and until then it takes Hold. HOLD and PRESS on the same line force one. Thanks for the report.
• STRATAGEM HIDE and MAP ONLY also work on a controller: LB (L1) and the d-pad for the stratagem list, View (the touch pad) for the map. AUTO takes a controller as Hold, the game's default there; pick PRESS if yours opens the list on Press. While MAP ONLY has the map open, LB and the d-pad are left to zoom and scroll it. If your controller's buttons are not found, set them as pad_stratagem and pad_map in the settings file; with diagnostics=1 the log lists their names. Thanks for asking.
• Fixed: when you host, an objective the game had already finished before the tracker first read it now leaves the list too, for example a research station destroyed from far away right after the drop. In 0.8.1 one that shows nothing when it is done, like a research station nobody went near, stayed listed until the end of the mission.
• Fixed: the main objective Upload data via local relay was listed as a LiDAR station, which is a side objective, so main=0 did not hide it; where its drop-off stands close it was listed as a black box upload. It is now listed as Data upload, in the main group, and its drop-off leaves once the tower is up. Thanks for the report.
• New: bio-processor sites (Destroy Bio-Processors, Enemy Bio-Processors) are listed, one row per site in the hostile group, and leave the list once every bio-processor there is destroyed. Before, they were never listed; the Organic plasma row, which some took for them, is the valve that drains the plasma and now has a pump icon. Thanks for the report.
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  • • Exact completion when you host: main and side objectives now leave the list when the game itself says they are done. The tracker reads the game's own state of each objective, the one the game shares with every player in the mission (no game memory). The pump valves now leave when the pumping is finished, not at the last valve. Pickups, the invasion ship, rewards, specimens, nests, outposts, warp ships and the extraction point still go by what the tracker sees, and so does everything when you join someone else's game. EXACT DONE on the F6 settings page turns it off.
  • • The F6 settings page is now three short tabs: DISPLAY, GROUPS and KEYS. Page Up and Page Down switch tabs.
  • • Keys can now be changed in game: the KEYS tab has a line for each key, and Left and Right pick another F key (never one another line uses). Thanks to everyone who asked for it.
  • • New option STRATAGEM HIDE (off by default, on the KEYS tab): the panel and its markers hide while you hold the stratagem key (Left Ctrl, or the key set as key_stratagem in the settings file), so you can put the panel where the stratagem list opens. Thanks for the suggestion.
  • • The Show bug nests, Show bot outposts and Show warp ships options are gone from HD2 Arsenal. The GROUPS tab of the F6 page turns those groups on and off in game (BUG NESTS, BOT OUTPOSTS, WARP SHIPS). If you had one ticked in HD2 Arsenal, turn it on once on the GROUPS tab; your choice is then kept in the settings file.
  • • A little lighter on the game: planning the route takes about half the time, and drawing the panel and markers leaves less garbage for the game's memory cleanup.
  • • Using a mod loader or another mod that replaces the game's boot script? Give Objective Tracker the highest priority in HD2 Arsenal (deploy it last): it starts the other mod's boot script too, so both run.
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  • • Route mode: the objectives are now numbered in the shortest walk from where you stand, and the list follows that order. The number takes the place of the coloured bar, so the names keep their room. The order only changes when a new one is clearly shorter, so rows don't jump around while you move. route=0 brings back nearest first.
  • • Markers: every listed objective gets a marker with its distance over it on screen, so you can see where it is without opening the map. The next stop shows its icon, the others a diamond in their colour. markers=0 turns them off.
  • • Done flash: a finished objective flashes DONE in green for a moment before it leaves the list, so you see what just cleared. flash=0 turns it off.
  • • Settings in game: press F6 twice for the new settings page, with an icon for every setting. Up and Down pick a setting, Left and Right change it, and F6 saves. Route mode, markers, names, every group, the number of rows and the background can all be set without leaving the game.
  • • Extraction: once the main objectives are done, the extraction point joins the list as the last stop of the route, with its own new icon. In a mission with no main objective on the list, such as Purge Hatcheries, it is there from the drop. If a main objective you finished stays listed, F7 near it hides it and the extraction point shows. extraction=0 hides it.
  • • F6 now works in three steps: move and size the panel, F6 again for the settings page, and F6 a third time to save and close.
  • • Hatcheries now count their eggs, such as HATCHERY 12/56, and clear once most of them are destroyed, as in the game. Before, they stayed listed after you destroyed them. The arrow points at the nearest egg still standing.
  • • Bug nests: every hole still open gets its own marker, and once you close one, the arrow and distance move on to the nearest open hole.
  • • Up close, within 50 m, markers show the objective's icon instead of a diamond, so you can tell a bug hole from the rest at a glance.
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  • • Survey sites (Conduct Geological Survey) are now listed from the drop at their exact spot, with distance and arrow, so you don't have to search the big circle on the map. This covers the prospecting drill site and every seismic probe site. They still clear when the drill finishes or the probe has been used.
  • • LiDAR stations are now in the support group instead of main, since the game counts them as a side objective. With main=0 they stay on the list, and support=0 hides them. Communication uplinks and black box uploads, which use the same tower, stay in main.
  • • Every objective type was checked against the game files and the wiki, so the groups now match how the game uses them. Mutant larvae move to rewards, since they are always optional. These move to main, since they are always a mission's main objective: Platinum refineries, Spore Lungs, control towers, command bunkers, orbital cannons, cooling towers, assembly units, Monoliths, Overships, invasion ships and Exospires. Before, hostile=0 could hide the very structure a mission sends you to destroy.
  • • The objective listed as Harvester was the Exospire's power core, so it is now called Exospire core and uses the Exospire icon.
  • • New HD2 Arsenal icon.
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  • • New setting names=0 for a smaller panel. It hides the objective names, and each row keeps only its icon, count, arrow and distance, so the panel is about half as wide. Objectives without an icon of their own show a diamond. Set it in ObjectiveTracker-settings.txt and press F10 twice.
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  • • The tracker now keeps its settings, logs and crash journal in your Helldivers 2 folder, next to the data folder, instead of %LOCALAPPDATA%. Your settings are copied over on the first start. If the game folder can't be written, it keeps using %LOCALAPPDATA%.
  • • The Mobile Radar now leaves the list once someone in your squad has spent 5 seconds at it and everyone has moved away, instead of 20 seconds. Activating it is quick, so it often stayed listed after it was done.
  • • Fixed a bug nest that could stay on the list after every hole around it was destroyed.
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  • • The utility group in the settings file is now three groups you can show or hide on their own: main (the mission's own objectives), support (side objectives that help in the fight, such as SEAF Artillery, SAM Sites and Defense Cannons) and rewards (side objectives that only give requisition or samples, such as Escape Pod Data and Specimen Cases). Set rewards=0 to keep the list to what matters in the fight.
  • • Your old setting carries over: utility=0 becomes main=0, support=0 and rewards=0 on the first start.
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  • • Fixed gunship fabricators and bot outposts leaving the list the moment your squad lands. Until the drop the game shows every part of these buildings, and the tracker took the change at the landing for their destruction.
  • • Fixed orbital cannons leaving the list before the drop.
  • • Stalker Lairs now leave the list once their hole is destroyed, also when it was closed from a distance.
  • • Platinum refineries are only listed when they are a mission objective, not the ones that stand on most bot maps as scenery.
  • • Joining a mission already under way, most enemy structures your squad destroyed before you arrived are left off the list, and so is a drop-off whose uplink tower is already up.
  • • Fewer stutters: a new objective or a changed count no longer redraws every icon and arrow, map scans cost less, and reading the objectives no longer lands on the same frame as the end of a scan.
  • • If a game update removes something the tracker needs, the log now says what.
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  • • Added the secondary extraction on the bot and Illuminate fronts. It leaves the list once your squad has been there.
  • • Added anti-air emplacements on the bot front. They leave the list once your squad has been there.
  • • Fixed the encrypted hard drive objective showing up three times (Research objective, Drop-off and SSSD). Only the drive is listed now, and the extra two no longer stay on the list after it is taken.
  • • Fusion batteries made by a Battery station are no longer listed one by one; the Battery station row already leads you there.
  • • The settings file now wins over HD2 Arsenal for bug nests, bot outposts and warp ships: outposts=0 hides bot outposts even when Show bot outposts is ticked. Left empty, HD2 Arsenal decides as before. Coming from 0.6.7, the 0 it wrote for everyone is emptied on the first start, so write 0 again after that to hide a ticked group.
  • • Fixed short stutters while the ship or a mission map is still loading: the tracker now saves its crash protection notes only for the first scan of each map, not every few seconds.
  • • Fixed SEAF SAM sites showing up at the extraction on Illuminate city maps and in Defend missions. Those launchers are only decoration; now only real SAM site objectives are listed.
  • • Fixed short stutters in the first minute after the drop: the tracker saved its crash protection notes to disk far too often while the game was still loading the map.
  • • With diagnostics=1 the log now also names any single game call that takes long, to help track down stutters.