S.E.A.F. Captain 1.4.2

A Mod for Helldivers 2
S.E.A.F. Captain akl_mod_preview_image
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Congratulations Helldiver! In recognition of your Super Destroyer's many victories across the Galactic War, High Command has authorized the assignment of a dedicated S.E.A.F. regiment to your ship, with you as active Captain.

Built off of IvoryApples 's mod S.E.A.F Call-In Stratagem Replacer, SEAF Captain allows you to customize the squad size and loadout of your called-in seaf troopers. This can be done in the mod options menu. Like the original mod, you call in your squads with a stratagem of your choice (the FRV by default). Currently, you can select the squad's primary weapon, and toggle which weapons the squad's specialist can have equipped with each call-in, randomly picking from the active specialist weapons. This is a very early version, with more weapons and squad settings planned for updates.

Current Squad Settings:
  • Squad of 7 with 1 special weapon trooper
  • Squad of 6 with 2 special weapon troopers
Current Primaries:
  • Liberator (Default)
  • Slugger
  • Amendment
  • Knight
  • Sickle
Current Selectable Specialist Weapons:
  • Flamethrower
  • Railgun
  • HMG
  • Quasar Cannon
Planned Additions:
  • More Weapons
  • Armor/Biome Variant Selection
  • Additional Squad Settings

Requires Bingus Shared Loader v15 or newer, HD2Runtime, and Mod Options Menu. Use this mod OR S.E.A.F Call-In Stratagem Replacer, NOT BOTH

Joining players MUST also have this mod installed for it to work in multiplayer. DO NOT USE IN A PUBLIC LOBBY WITH UNMODDED CLIENTS IT WILL CRASH THEIR GAME

The Knight is unstable, if you have problems while the knight is selected as the squads' primary weapon, don't use it.

The pelican takes about a minute to drop in after using the strategem since it spawns in very far above the player.
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KrunkKronk
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Platform
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Version
1.4.2
Total Size
93.8 KB
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More mods from KrunkKronk

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Latest updates

  1. Knight fix

    Fixed an issue that prevented SEAF from reloading the Knight
  2. More weapon options

    New primaries: Knight Sickle New Specialist weapon: Quasar Cannon
  3. Primary Weapon Update

    You can now select primary weapons for your squads. Current primaries: Liberator (Default)...

KrunkKronk

Members
Members
Oct 6, 2026
10
1
Dude this is sick

Can you add the argl2-1, the slugger and the grenade launcher to them aswell?
I'm working on adding a selector for the squad's primary weapons. If I get it working, the slugger will be one of the first weapons available. The other weapons might be iffy depending on how well they work with the seaf's AI.
Can't get it to work, shows up in mod menu and no conflicts with other mods, but call ins do not summon seaf troops in game
Does it drop in the normal stratagem or does it do nothing?
 
Last edited:

VaelythHarpy

Members
Members
Sep 28, 2026
3
1
Love my blueberries, and this just makes me love them even more! Will you be adding more squad selections, like smaller number but with stronger gear? Possibly like Dedicated AT, MG, even Marksmen team sizes?
 

Mr. Dug112

Members
Members
Oct 1, 2026
1
0
I'm working on adding a selector for the squad's primary weapons. If I get it working, the slugger will be one of the first weapons available. The other weapons might be iffy depending on how well they work with the seaf's AI.

Does it drop in the normal stratagem or does it do nothing?
I'm having the same problem but for me it drops the normal stratagem
 

Kostr184

Members
Members
Apr 7, 2026
13
6
Where is ability to call-in three squads at once? SEAF fly for too long for being called all the time..
 

KrunkKronk

Members
Members
Oct 6, 2026
10
1
1.02 WORK... but 1.03 not working.
Paste your SeafDrop.log located in C:\Users\ringe\AppData\Local\CowboyBingus\Helldivers2\Logs

Everything is working on my end, if you give me your SeafDrop.log I can see what is going wrong for you.

Also, the SEAF do not immediately drop in, it takes about a minute to for the pelican to fly in and land.


Where is ability to call-in three squads at once? SEAF fly for too long for being called all the time..

That is done in the Arsenal mod loader in the "edit options" button to the right of the mod
 
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