S.E.A.F. Captain 1.4.2

A Mod for Helldivers 2
S.E.A.F. Captain akl_mod_preview_image
  • 20261015195235_1.jpg
    20261015195235_1.jpg
    131.8 KB · Views: 1,115
  • 20261015204603_1.jpg
    20261015204603_1.jpg
    445.4 KB · Views: 1,035
Congratulations Helldiver! In recognition of your Super Destroyer's many victories across the Galactic War, High Command has authorized the assignment of a dedicated S.E.A.F. regiment to your ship, with you as active Captain.

Built off of IvoryApples 's mod S.E.A.F Call-In Stratagem Replacer, SEAF Captain allows you to customize the squad size and loadout of your called-in seaf troopers. This can be done in the mod options menu. Like the original mod, you call in your squads with a stratagem of your choice (the FRV by default). Currently, you can select the squad's primary weapon, and toggle which weapons the squad's specialist can have equipped with each call-in, randomly picking from the active specialist weapons. This is a very early version, with more weapons and squad settings planned for updates.

Current Squad Settings:
  • Squad of 7 with 1 special weapon trooper
  • Squad of 6 with 2 special weapon troopers
Current Primaries:
  • Liberator (Default)
  • Slugger
  • Amendment
  • Knight
  • Sickle
Current Selectable Specialist Weapons:
  • Flamethrower
  • Railgun
  • HMG
  • Quasar Cannon
Planned Additions:
  • More Weapons
  • Armor/Biome Variant Selection
  • Additional Squad Settings

Requires Bingus Shared Loader v15 or newer, HD2Runtime, and Mod Options Menu. Use this mod OR S.E.A.F Call-In Stratagem Replacer, NOT BOTH

Joining players MUST also have this mod installed for it to work in multiplayer. DO NOT USE IN A PUBLIC LOBBY WITH UNMODDED CLIENTS IT WILL CRASH THEIR GAME

The Knight is unstable, if you have problems while the knight is selected as the squads' primary weapon, don't use it.

The pelican takes about a minute to drop in after using the strategem since it spawns in very far above the player.
93.8 KB
Log in or sign up to download
Uploaded by
KrunkKronk
Downloads
393
Comments
30
Views
3,223
First release
Last update
Platform
PC 
Version
1.4.2
Total Size
93.8 KB
Rating
0.00 star(s) 0 ratings

Uploaded by

  • 393
  • 3,223

Ratings

0.00 star(s) 0 ratings

Tags

There are no tags available.

More mods from KrunkKronk

  • PC ARC-7 (Arc Thrower Overhaul)

  • PC R/40-K Hot-Shot Marksman Rifle Overhaul

Latest updates

  1. Knight fix

    Fixed an issue that prevented SEAF from reloading the Knight
  2. More weapon options

    New primaries: Knight Sickle New Specialist weapon: Quasar Cannon
  3. Primary Weapon Update

    You can now select primary weapons for your squads. Current primaries: Liberator (Default)...

KrunkKronk

Members
Members
Oct 6, 2026
10
1
Okay, this is cool, maybe heavy machineguns as a option for the SEAF? Like flamethrouwers for bugs, railgun for bots and HMachineguns with for the illuminate lmao

Spears and recoil rifles support SEAF would go hard too
Unfortunately backpack reloads aren't possible on seaf

yet
 

Ttar

Members
Members
Oct 16, 2026
3
0
I personally advise putting the mod requirements as link in the description and not just on the Arsenal description. I completely missed the HD2 Runtime requirement.

As for suggestions, the Hotshot Lasgun as a primary would be fun for 40k mods.
Constitution would also be funny.
 

Jirmo

Members
Members
Oct 11, 2026
1
0
My buddy sees blue ? as their weapons. And it crashes when they start firing
 

KrunkKronk

Members
Members
Oct 6, 2026
10
1
I personally advise putting the mod requirements as link in the description and not just on the Arsenal description. I completely missed the HD2 Runtime requirement.

As for suggestions, the Hotshot Lasgun as a primary would be fun for 40k mods.
Constitution would also be funny.
Added the links. The Lasgun will be in the next batch of weapons.

Does the mod work for you now after you downloaded the runtime?
 

Ttar

Members
Members
Oct 16, 2026
3
0
Added the links. The Lasgun will be in the next batch of weapons.

Does the mod work for you now after you downloaded the runtime?
Yes it does, no crashes yet. There may be an issue in megacities with it crashing, but I'll do more testing.
Also, when no specialist specific weapons are picked, the specialists become rifleman at least thats what I noticed. Maybe adding the default weapons as an option would help fix that?
 

owo1138

Members
Members
Oct 2, 2026
2
0
i use this mod with my friend, he will crash when S.E.A.F calling down. S.E.A.F modified weapon will become a ? symbol on my friend view
 

KrunkKronk

Members
Members
Oct 6, 2026
10
1
i use this mod with my friend, he will crash when S.E.A.F calling down. S.E.A.F modified weapon will become a ? symbol on my friend view

My buddy sees blue ? as their weapons. And it crashes when they start firing

Do both you and your friend have the same SEAF Captain version AND HD2Runtime installed, or are you as the host the only one running the mods?

Also, if your friend has SEAF captain installed, get your friend's SeafDrop.log AND HD2Runtime.log located in your AppData\Local\CowboyBingus\Helldivers2\Logs and paste it in here, that would help me solve this.
 
Last edited: