Secondaries overhaul 1.4.4

A Mod for Helldivers 2
Secondaries overhaul akl_mod_preview_image
Hello there. Finally i'm done making this mod. Started doing it since the very first AR overhaul mod launched. Polishing secondaries was pretty tough, but here it is. I hope you'll like playing with pistols now!


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No longer updated, check Total Arsenal Overhaul
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  • P-2 Peacemaker (Like in the old HD1)
    • Fire mode: single -> burst(3)
    • Fire Rate: 900 -> 1600
    • Recoil Drift Horizontal: 20 -> 10
    • Recoil Drift Vertical: 40 -> 24
    • Mag capacity: 15 -> 42
    • Reload Duration: 1.8 -> 1.6
    • Sway: 1 -> 0.9
  • P-4 Senator (made a big iron)
    • Projectile Drag: 1.2 -> 0.3
    • Standard Damage: 225 -> 400
    • Durable Damage: 75 -> 100
    • Fire Rate: 200 -> 120
    • Weapon Sway: 1 -> 0.7
    • Stagger: 20 -> 35
    • Spread: 8 -> 1
    • Spare and Supply Rounds: 40 -> 54
    • Recoil Climb Vertical: 50 -> 150
    • Recoil Drift Vertical: 50 -> 150
  • P-113 Verdict
    • Standard Damage: 140 -> 160
    • Durable Damage: 32 -> 40
    • Projectile Drag: 1.2 -> 0.5
    • Projectile Velocity: 285 -> 500
    • Fire Rate: 450 -> 570
    • Mag Capacity: 10 -> 16
    • Spare and Supply Mags: 10 -> 8
    • Weapon Sway: 1 -> 0.8
    • Recoil Climb Vertical: 45 -> 40
    • Recoil Drift Horizontal: 20 -> 12
    • Recoil Drift Vertical: 50 -> 40
    • Spread: 8 -> 3
  • M6C/SOCOM Pistol (Massive overhaul closer to lore accurate, but not in terms of strong penetration)
    • Standard Damage: 125 -> 250
    • Durable Damage: 28 -> 70
    • Armor Penetration: 2 -> 3
    • Fire Rate: 900 -> 230
    • Projectile Drag: 1.2 -> 0.4
    • Spare and Supply Mags: 10 -> 6
    • Weapon Sway: 1 -> 0.8
    • Spread: 10 -> 6
    • Stagger: 15 -> 20
    • Recoil Climb Horizontal: 3 -> 7
    • Recoil Climb Vertical: 15 -> 80
    • Recoil Drift Vertical: 40 -> 58
  • SG-22 Bushwhacker
    • Armor Penetration: 2 -> 3
    • Standard Damage: 45 -> 50
    • Spare and Supply Rounds: 30 -> 35
  • P-19 Redeemer
    • Fire Rate modes: 1100 -> 1400, 800
    • Recoil Climb Horizontal: 5 -> 4
    • Recoil Drift Horizontal: 20 -> 15
    • Recoil Drift Vertical: 20 -> 15
    • Mag Capacity: 31 -> 52
    • Reload Duration: 2.1 -> 1.7
  • PLAS-15 Loyalist (damage should depend on other plasma weapons)
    • Explosion Outer Radius: 1.5 -> 1.8
    • Horizontal Spread: 10 -> 6
    • Vertical Spread: 10 -> 6
    • Mag Capacity: 8 -> 10
    • Spare and Supply Mags: 5 -> 4
  • P-92 Warrant
    • Standard Damage: 80 -> 90
    • Durable Damage: 20 -> 40
    • Projectile Velocity: 285 -> 400
    • RPM: 450 -> 500
    • Mag capacity: 13 -> 18
    • Climb vertical recoil: 45 -> 38
  • P-69 Veto
    • Standard Damage: 105 -> 125
    • Durable Damage: 35 -> 45
    • Projectile Velocity: 375 -> 450
    • Spare/Supply mags: 90 -> 105
  • LAS-58 Talon
    • Armor Penetration Extreme: 0 -> 2
    • Weapon Sway: 1 -> 0.7
  • P-11 Stim Pistol
    • Projectile Velocity: 300 -> 600
    • Weapon Sway: 1 -> 0.8
    • Spare rounds: 24 -> 30
    • Supply/starting rounds: 18 -> 25
  • P-35 Re-Educator (we don't talk about this guy..)
    • +Fire Status upon hit
    • Fire Status Strength: 3
    • Projectile Drag: 2 -> 0.3
    • Projectile Mass: 10 -> 3
    • Penetration Slowdown: 0 -> 0.25
    • Projectile Velocity: 150 -> 450
    • Durable Damage: 10 -> 20
    • Standard Damage: 60 -> 80
    • Fire Rate: 110 -> 200
    • Ergonomics: 100 -> 80
    • Mag Capacity: 6 -> 16
    • Spare and Supply Mags: 2 -> 5
  • P-33 Missile Pistol
    • Spare Rounds: 3 -> 4
    • Starting Rounds: 1 -> 3
  • GP-20 Ultimatum
    • Starting Mags: 0 -> 1
  • P-34 Breacher
    • Supply/Starting mags: 1 -> 2
    • Spare rounds: 6 -> 10
      Supply rounds: 4 -> 5
      Explosion Normal/Durable damage: 400 -> 550
  • LAS-7 Dagger
    • Sway Markiplier) 1 -> 0.9
      Heat per second: 15 -> 10

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
543.5 KB
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D-Glitch
Downloads
1,065
Comments
48
Views
7,561
First release
Last update
Platform
PC 
Version
1.4.4
Total Size
543.5 KB
Rating
4.75 star(s) 4 ratings

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  • 7,561

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Latest updates

  1. 1.4.4

    Now that i played with Senator, i realize that big push force is actually a bad thing in most...
  2. 1.4.3

    While playing, i noticed that M6C pistol was not that good compared to verdict and others, with...
  3. 1.4.2

    Re-Educator got exposed after a very long time (because nobody uses it anyway). I tried to make...

Insomnia524

Members
Members
Sep 30, 2026
18
3
Got a weird question for yah, with this new ammunition mod that just came out the other day, will your mods be compatible with it?
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
283
96
Got a weird question for yah, with this new ammunition mod that just came out the other day, will your mods be compatible with it?
Heh, haven't played with it so can't say. But you can test it : )
 

Frappsie

Members
Members
Sep 21, 2026
3
0
If you want a lore accurate SOCOM, then you'd want to make it at least AP4, as it can damage a scorpion in game.
 

Hyuryenson

Members
Members
Sep 21, 2026
1
0
What in Democracy is the Re-Educator? It destroys fabricators and bot drops engines in one mag and one shots hulks and no diffs the entire game? Seems like it has armor Penetration 5 or even above, and the damage is a LOT higher than just 80 (Edit: In game it says 650 damage). And it only reloads after 5 shots are left. Probably still from the original behaviour of having 6 rounds capacity and reloads when 1 is fired (5 left).
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
283
96
What in Democracy is the Re-Educator? It destroys fabricators and bot drops engines in one mag and one shots hulks and no diffs the entire game? Seems like it has armor Penetration 5 or even above, and the damage is a LOT higher than just 80 (Edit: In game it says 650 damage). And it only reloads after 5 shots are left. Probably still from the original behaviour of having 6 rounds capacity and reloads when 1 is fired (5 left).
Maybe i didn't remove speargun's explosion that i wanted to implement to it. Anyway, don't take this gun too serious.