SHODAN First Person 2.1.0

A Mod for Helldivers 2
SHODAN First Person akl_mod_preview_image
A first person camera for Helldivers 2 with its own in-game settings panel. Press F6 and you play the whole mission from your Helldiver's eyes, on foot, behind the wheel of an FRV, in a tank or in a mech. Every view can be tuned in game while you play.

Stay tuned for future updates with many upcoming improvements!

Main features

Camera for a Cinematic Experience

Move the camera forward, up or sideways, set your field of view and a separate one for aiming, and smooth out the view. Keep different setups as profiles and swap between them with a key. The view leans a little into turns while you sprint and toward the side you dive to. Pick where the game switches to third person, like the galactic map, every vehicle and emplacement individually, the map or the stratagem menu.

Settings for every weapon
Every weapon can have its own camera, aim and stance setup. Pick a weapon from the list at the top of the Camera, Aim and Stance tabs and change what you like. Its setup is used whenever it's in your hands, and everything you leave alone follows "All weapons".

Aim correction
The game still fires from your gun, which sits a bit below and to the right of your eyes. Without a fix your shots would land off the crosshair, more so the closer the target is. Aim correction turns your view a little so the crosshair lines up with where the gun is really aiming. By default it lines up at 30 metres, works both from the hip and while aiming, and never turns the view more than 8 degrees.

You can change all of it on the Aim tab. Strength sets how much of the gap gets corrected while aiming. 10 is exact, and lower feels gentler but your shots land a bit off. "Correct for enemies" lines up on the enemy under your crosshair instead of a fixed 30 metres. That is more accurate up close, but the view turns harder when you swing from a near target to a far one. It is off by default, and hip fire has its own switch for it.

How it affects gameplay. The view sometimes turns slightly on its own as the correction catches up, mostly when you snap between targets at very different distances. Up close or around cover your gun can hit a wall or rock that your eyes are looking past, because the bullet still leaves from the gun. If something feels off, try experimenting.

"Measure from the gun" reads the distance from where your gun is really pointing instead of using a fixed 30 metres, so walls, slopes and things right in front of you line up too. It works on foot with both hands on the gun. By default it picks from four distances (10, 25, 50 and 100 metres) and glides to a new one over 5 seconds. It also holds the distance while you reload, so the gun tilting down doesn't pull your crosshair. It is off by default because it may be too distracting.

Death effect
When you die, your view blurs in slow swells, your eyes blink and flutter, then they close for good and the screen goes black. Getting knocked down blurs and darkens the screen for a moment. Both can be toggled off.
Death sounds
Pick a death sound when you add the mod in your mod manager. You can choose from Counter-Strike 1.6, the Metal Gear Solid and Metal Gear Solid 3 game over screens, Left 4 Dead 2, Resident Evil 4, Dead Space and Half-Life 2 flatlines, the Half-Life 2 Metrocop and the Dark Souls Game Over. It plays when a teammate dies too, not only you. The default is None, which keeps the game as it is.

Stance
Crouching and going prone get their own camera position and field of view. Diving, lying down, getting knocked down and getting back up all keep a clean first person view that avoids clipping as much as possible.

Meshes
Hide any part of your Helldiver that gets in the way, from the helmet to the cape. Hide the guns in your hands or on your back, and hide your armor while scoped.

Vehicles
Set the driver, passenger and gunner seat settings for every FRV, the passenger seats of the Bastion and the Maelstrom, and the view in every mech and emplacement. Each one can also stay in third person if you prefer.

Mechs also get see-through cockpits. While you sit in one, its cockpit panels turn to glass so you can see out in first person. From the outside it still looks like the game's own cockpit. It's an option in your mod manager when you add the mod, so you can untick it if you use another cockpit mod. You can choose between translucent glass or fully clear through the in-game settings.

Ballistic shield
Aim with the shield raised and the view moves into the shield's window slot, so you look out through it the way your Helldiver would. It stays lined up whatever your other view settings are.

Keys
F6 turns first person on or off.
Hold F7 to see the game's own camera, let go to go back.
F10 opens the settings panel.
Every key can be changed in the panel, and controllers can get their own buttons.

Installation instructions

1. Install Chef Shared Loader 1.5.4 or newer.
2. Add the SHODAN First Person zip in your mod manager and deploy. Its Death sound option plays a sound when you or a teammate dies. It's set to None by default, which keeps the game as it is.
3. Start the game. Press F6 to toggle first person and F10 to open the settings panel.
For more information: https://github.com/SHODAN-HORAI/SHODAN-First-Person

Help me improve the mod

Please direct any feedback, suggestions and improvements to https://github.com/SHODAN-HORAI/SHODAN-First-Person
My goal is to make this mod the best it can be.

Requirements

Chef Shared Loader 1.5.4 or newer.
10.8 MB
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Uploaded by
Shodan
Downloads
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Comments
11
Views
4,695
First release
Last update
Platform
PC 
Version
2.1.0
Total Size
10.8 MB
Rating
5.00 star(s) 1 ratings

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Latest updates

  1. 2.1.0

    Needs Chef Shared Loader 1.5.4 or newer. In multiplayer, first person now finds your own...
  2. v2.0.0

    Every weapon can have its own settings. Pick a weapon from the list at the top of the Camera...
  3. Version 1.2.0

    Third person for the map and stratagems now follows your Helldiver's animation instead of the...

Crazy mek Zgog

Members
Members
May 3, 2026
60
31
Exuse me, can you add features from addon for editor in own editor?...
 

PrematrEvacuatr

Members
Members
Sep 28, 2026
5
1
How did you go about fixing the convergence in first person for the mechs?
 

ktoto23

Members
Members
Oct 13, 2026
1
0
is there a way to make it so that it doesnt lag behind with the jump pack? It also makes the primaries in ADS invisible for whatever reason.
 

zyton

Members
Members
Sep 10, 2026
1
0
Yeah, I don't know if it's just me, but having the jump pack equipped and having the "hide backpack mesh" enabled at the same time causes weapon parts and scopes to disappear. Disabling the hide backpack slider fixes it for me.
 

Kiithnaras

Members
Members
Sep 27, 2026
16
6
Glad to see you're still invested in modding for HD2 even if Arrowhead are being a bunch of egotistical tits.