SHODAN First Person - Updates

PC SHODAN First Person 2.1.0

Updates for Helldivers 2
Needs Chef Shared Loader 1.5.4 or newer.
In multiplayer, first person now finds your own Helldiver by where the game's camera sits. It no longer takes a teammate's view after a mission or after you drop in, and if it ever picks the wrong Helldiver it notices within a second and switches back.
The Reset camera key also gets first person off a teammate if it ever ends up there.
Joining another player's lobby is safer. The mod lets go of the ship while the game loads the new one, which should stop the crash that happened now and then when joining.
Aiming while lying on your back after a backward dive no longer jitters.
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Every weapon can have its own settings. Pick a weapon from the list at the top of the Camera, Aim and Stance tabs to give it its own values, used whenever it's in your hands.


When you die, your view blurs, your eyes blink and close, and the screen stays black until your reinforcement drops in or the camera moves to a teammate. A knockdown blurs and darkens the screen for a moment. Both can be turned off.


New Death sound option in your mod manager. It plays when you or a teammate dies, and it's set to None by default.


Exosuits get a glass cockpit. While you sit in one, its cockpit panels turn to glass, or the new Cockpit setting on the Mechs tab makes them fully clear. From outside it still looks like the game's own cockpit with your pattern on it. It's an option in your mod manager, so you can untick it if you use another cockpit mod.


Mechs start in first person, with a gun line view, a cockpit view lined up with the mech's aim, and a Mech HUD showing the hull, each part's damage and both arms with their rounds. Each exosuit always gets its own settings.


Aim with the ballistic shield raised and the view moves into its window slot.


The view leans into turns while you sprint and toward a sideways dive.


Aiming is read from the game itself, so toggle aim and controller triggers work. The view can move while aiming, follows the game's aim zoom and can add an extra zoom. "Measure from the gun" reads the aim distance from where your gun is really pointing.


Tank crew seats get first person. The Gator and the Pelican keep the game camera.


FRV seats can each be third person, and the seat views follow the car. The gun in your hand is hidden while you drive, looking down never shows the inside of your collar, and looking over your shoulder slides the view forward. Getting in and out or leaning out of the passenger seat no longer lags, and the Supply FRV's passenger seat works.


The view glides between first person and the game camera, after the galactic table and ship menus too. Your Helldiver no longer shows headless while joining a lobby.


The hellpod uses the game's view from the moment you use it until it lands, then first person, also after a death. The two hellpod settings are gone.


The view stays steady when you drop off a ledge or land from a fall. Getting up from prone, a dive or your back has no more jitter or snaps, and aiming while lying on your side or back no longer puts the view inside the gun.


New Reset camera key, controller toggle and key combos. The mod now gets over a Lua error by itself instead of switching off.
Third person for the map and stratagems now follows your Helldiver's animation instead of the keys, so it opens and closes right with the game in every stance. The map and stratagem key rows are gone.

The view stays level in front of your head when you look up or down, so the gun no longer fills the screen when you look up. New Looking down setting pushes the view forward over your chest.

The hellpod on the ship keeps third person from the moment you use the pod until you climb out, and the view comes back at your eyes afterwards.

The view keeps up with your body during jump pack flights and stays in first person through warp pack jumps.

No more view shake when aiming on your back after a backward dive.

New default camera position and backward dive settings. Third person when knocked down moved to Camera > Switching.
New Hide backpack switch in the Meshes tab. It hides the backpack on your back, the Apex's too. Off by default.

Possible multiplayer fix. First person should now stay on your own Helldiver when you join a game, spectate after dying or land next to a teammate.
Third person at mission terminals: the view switches to the game camera while you use a terminal and back when you step off it. On by default (Camera tab, Third person at terminals).