Enemy Editor. Make your own difficulty. Click
SHODAN Enemy Editor at the top left: the window
turns red and edits the enemies instead;
SHODAN Stat Editor switches back. One
Install puts
the changes of both editors in the game. Its tabs are Terminids, Automatons, Illuminate, SEAF and
Spawning.
- Every enemy: health, armor, durable ratio, explosive damage taken, bleed-out health and
regeneration, and each body part's health and armor, including whether destroying it kills the enemy.
- Behavior: movement speed, size, sight, hearing, how long it keeps tracking you after losing sight,
stagger resistance, and status resistances (stun, gas, fire, acid, electric).
- Attacks and weapons: melee attacks, death explosions, and every enemy gun stat for stat like a
weapon: damage, armor penetration, fire rate, magazine and spread.
- Shields and jamming: shield capacity and recharge, the jamming radius of Stratagem Jammers,
Command Bunkers and AA Emplacements, Cognitive Disruptor scrambling, the Leviathan's flight height.
- Whole factions at once: All Terminids, All Automatons, All Illuminate and All SEAF pages change
health, armor, damage, speed and more for the whole faction. Enemies you tuned by hand keep their
own values.
- Spawning: per faction, reinforcement size and frequency (or none at all), the cap on enemies at
once, patrol frequency and patrols at once, modifier patrols, outpost garrison size, Fabricator and
bug hole output.
- SEAF: every SEAF soldier kind like an enemy, and which weapons each kind carries.
- Custom difficulties: the Enemy Editor's Presets hold only enemy and spawning values, apart
from your weapon setups. It comes with Default (the game's own values), Horde, Glass
Cannon and Elite; change them, delete them or make your own and share them.
Boosters. A new
Boosters tab: Experimental Infusion, Firebomb Hellpods, Stun Pods, Concealed
Insertion, Dead Sprint, Armed Resupply Pods and Surplus EAT Allocation. The other boosters keep their
values in the game's program rather than its data files, so they can't be edited offline.
Call-in codes. Every stratagem's arrow code can be changed: press
Record, then enter 1 to 9
arrows with the arrow keys or WASD. A code that clashes with Reinforce, Resupply or SOS is refused;
a clash with another stratagem is pointed out.
Weapon slot. Primary and secondary weapons have a
Slot row: list a primary among the
secondaries, or a secondary among the primaries.
Optics. Every optic on the Attachments tab has its three
zoom levels and three
zeroing distances.
Settings
- Sniper crosshair in third person: sniper rifles show a crosshair when you aim in third person.
- Better stratagem bounce: stratagem balls stick on more surfaces instead of bouncing off.
- Foliage pass-through: your rockets, launcher rounds and stratagem ordnance fly through tree
canopies and bushes.
Weapons
- Missile flight: the W.A.S.P. and P-33 missiles' weave, with a Weaves switch (off: they fly
straight) and a Deviation row for how far they weave.
- Blast angle up to 360, also on the weapon page.
- Guns that load a round at a time (Deadeye, M90A, Sweeper, Evictor, Veto, the Arbitrator's shotgun)
show their full reload time, and the time you set is the full reload.
Stratagems: every stratagem can be an
Extra stratagem, mission and President's reward ones
too (Dark Fluid Backpack, Medic Backpack).
Vehicles and Helldiver: Helldiver health regeneration; exosuit arm health, armor and
regeneration; the EXO-55's shield plate health and armor. The Combat Walker Breacher is named the
EXO-55 Breakthrough Exosuit.
Panel: the
Reset button sits on the title's line, so the tabs get the whole row.
Fixes
- Simplified Chinese: the text missing in 3.2.0, clearer wording, names inside descriptions
translated.
- Typing with an input method: Chinese arrives without its pinyin, and digits still type.
- Armor with stacked passives describes at most 3 effects in the armory.