Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2.
Read the full notice here before downloading or uploading mods.
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Discovered an oversight with the last mod. I added traction improvements to the tankier and tankiest profiles but forgot to reduce their polling frequency. I've now added a 50ms version of both tanky profiles.
Adds a profile option that reduces movement check frequency to ease CPU overhead and reduce FPS loss. May very rarely, if at all, result in a called-in tank inheriting vanilla locomotion settings
The 50 ms agile profile performs checks 67% less than the original at 60fps, and this multiplier reduction increases with the more frames you have
Adds a less agile profile toggle
Identical to agile except for a 33% increased speed and acceleration factor instead of 100%
Patched the lunchbox issue. Turns out the lunchbox always had 0% to main, but it had a hidden secondary linked-damage mechanic that still passes damage to main. All links associated with lunchboxes are now set to 0% to main.
Note that AT rounds that hit a lunchbox can still damage the tank if the shots also reach the hull. This is normal behavior. The lunchboxes themselves should, however, no longer affect main health.
Reverts Agile HP back to default value of 8,000 (original Agile had 6,000 Main HP)
Further buffs to torque and speed (+50% -> +150%, +33% -> +100%)
In theory, top speed and acceleration potentially improve by 100% from vanilla
In theory, steering response when outside neutral gear should potentially improve by 150% from vanilla
Actual in-game gains are noticeable but will generally fall short of reaching the theoretical thresholds due to external factors like mass, traction, terrain, etc
To be addressed: lunchbox damage issue. % to main is comfirmed 0, but damage can still reach the underlying tank through some other path or overlap
Now adds a separate tank option, sacrificing durability for much better maneuverability. Players may choose between the tanky or agile option for both the Bastion and Maelstrom