Tanks Overhaul - Updates

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PC Tanks Overhaul 2.6

Updates for Helldivers 2
Further changes the 50ms tankier and tankiest profiles to perform fewer source checks, aligning them to the same level as the agile 50ms variants
Discovered an oversight with the last mod. I added traction improvements to the tankier and tankiest profiles but forgot to reduce their polling frequency. I've now added a 50ms version of both tanky profiles.
Now increases traction on all 10 wheels by roughly 50% across ALL TANKY AND AGILE PROFILES, allowing for much better grip and handling
  • Should experience significantly better handling and a lower chance of flipping over
  • Increased traction makes drifting harder
Adds a less-tanky profile. Same as Tanky, but main HP is set to the default value of 8000
Optimizes agile profiles even more
  • Adds a profile option that reduces movement check frequency to ease CPU overhead and reduce FPS loss. May very rarely, if at all, result in a called-in tank inheriting vanilla locomotion settings
  • The 50 ms agile profile performs checks 67% less than the original at 60fps, and this multiplier reduction increases with the more frames you have
Adds a less agile profile toggle
  • Identical to agile except for a 33% increased speed and acceleration factor instead of 100%
Patched the lunchbox issue. Turns out the lunchbox always had 0% to main, but it had a hidden secondary linked-damage mechanic that still passes damage to main. All links associated with lunchboxes are now set to 0% to main.
  • Note that AT rounds that hit a lunchbox can still damage the tank if the shots also reach the hull. This is normal behavior. The lunchboxes themselves should, however, no longer affect main health.
  • Reverts Agile HP back to default value of 8,000 (original Agile had 6,000 Main HP)
  • Further buffs to torque and speed (+50% -> +150%, +33% -> +100%)
    • In theory, top speed and acceleration potentially improve by 100% from vanilla
    • In theory, steering response when outside neutral gear should potentially improve by 150% from vanilla
    • Actual in-game gains are noticeable but will generally fall short of reaching the theoretical thresholds due to external factors like mass, traction, terrain, etc

  • To be addressed: lunchbox damage issue. % to main is comfirmed 0, but damage can still reach the underlying tank through some other path or overlap
Now adds a separate tank option, sacrificing durability for much better maneuverability. Players may choose between the tanky or agile option for both the Bastion and Maelstrom