Tanks Overhaul - Updates

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PC Tanks Overhaul 2.5

Updates for Helldivers 2
Discovered an oversight with the last mod. I added traction improvements to the tankier and tankiest profiles but forgot to reduce their polling frequency. I've now added a 50ms version of both tanky profiles.
Now increases traction on all 10 wheels by roughly 50% across ALL TANKY AND AGILE PROFILES, allowing for much better grip and handling
  • Should experience significantly better handling and a lower chance of flipping over
  • Increased traction makes drifting harder
Adds a less-tanky profile. Same as Tanky, but main HP is set to the default value of 8000
Optimizes agile profiles even more
  • Adds a profile option that reduces movement check frequency to ease CPU overhead and reduce FPS loss. May very rarely, if at all, result in a called-in tank inheriting vanilla locomotion settings
  • The 50 ms agile profile performs checks 67% less than the original at 60fps, and this multiplier reduction increases with the more frames you have
Adds a less agile profile toggle
  • Identical to agile except for a 33% increased speed and acceleration factor instead of 100%
Patched the lunchbox issue. Turns out the lunchbox always had 0% to main, but it had a hidden secondary linked-damage mechanic that still passes damage to main. All links associated with lunchboxes are now set to 0% to main.
  • Note that AT rounds that hit a lunchbox can still damage the tank if the shots also reach the hull. This is normal behavior. The lunchboxes themselves should, however, no longer affect main health.
  • Reverts Agile HP back to default value of 8,000 (original Agile had 6,000 Main HP)
  • Further buffs to torque and speed (+50% -> +150%, +33% -> +100%)
    • In theory, top speed and acceleration potentially improve by 100% from vanilla
    • In theory, steering response when outside neutral gear should potentially improve by 150% from vanilla
    • Actual in-game gains are noticeable but will generally fall short of reaching the theoretical thresholds due to external factors like mass, traction, terrain, etc

  • To be addressed: lunchbox damage issue. % to main is comfirmed 0, but damage can still reach the underlying tank through some other path or overlap
Now adds a separate tank option, sacrificing durability for much better maneuverability. Players may choose between the tanky or agile option for both the Bastion and Maelstrom