Treasure Map 1.3.0

A Mod for Helldivers 2
Treasure Map akl_mod_preview_image
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Treasure Map has a successor: Treasure Radar
Treasure Map needs the old loaders, which no longer work on the current game. Treasure Radar is rebuilt for the current game, with a sonar radar where your map opens, the loot ledger and world markers, and its own loader built in: Treasure Radar on GitHub (download the latest release).

Treasure Map
Every sample, medal, Super Credit, Requisition Slip, supply and undiscovered objective in the mission, marked on your tactical map.

Open the tactical map and Treasure Map shows you what's still lying around in the mission and where the objectives you haven't found yet are, so you can sweep up the loot and restock before extraction instead of running back and forth looking for it.

Features
  • Map markers: Requisition Slips, Common Samples, Rare Samples, Super Samples, Medals and Super Credits are marked on the tactical map, each kind in its own color, using the game's own pickup icons. Every pickup gets its own marker, so each one can be found.
  • Supplies: the ammo boxes, grenade packs and stim packs lying around the map, with the game's own icons: ammo in the game's ammo yellow, grenades in red, stims in blue. A marker goes away when someone picks it up. There can be a lot of them, so they're drawn under the other markers and never cover your samples or objectives.
  • Objectives: the side objectives you haven't discovered yet are marked in bright cyan. With the Poor Intel modifier, where the map only shows a dotted area around a main objective, its real spot is marked in the game's main objective orange. A marker goes away as soon as the game shows that objective on its own map, or when it's done. Objective markers are a bit bigger than the loot markers.
  • Stacks: when several pickups of the same kind lie on the same spot (like a pile of medals in a bunker), they share one marker with how many it stands for next to it, in that kind's color. Different kinds never share a marker.
  • Loot ledger (optional): a small panel at the bottom left of the map, out of the way, lists each kind you picked with how many are still lying in the mission. It counts down as things are picked up, and a kind you've cleared is dimmed and checked off. It goes from most to least important, in three groups split by a divider: objectives on top, then the loot from Super Credits down to Requisition Slips, then the supplies. It's its own option, and with Mod Options Menu it can be turned off and on in game.
  • Always visible: the markers and the ledger draw on top of the map's overlays, the Atmospheric Spores cloud included. Where markers overlap, the more important one is on top.
  • Pick what you want: each kind is its own option, so you only see what you care about.
  • Opacity sliders: with Mod Options Menu, each kind gets its own opacity slider in game, so you can tone down the kinds you see a lot of (or hide one completely at 0%).
  • Light: with the map closed it checks one byte a frame. In game it costs about 0.01 ms a frame on average and about 0.06 ms with the map open, and it only redraws when the markers would actually move on screen.

Options
In your mod manager (Arsenal / HD2 Mod Manager), in this order:
  • Treasure Map (core) - the markers. Keep this ticked.
  • Loot Ledger - the ledger beside the map with how many of each kind are left.
  • Requisition Slips - in requisition yellow.
  • Common Samples - in green.
  • Rare Samples - in orange.
  • Super Samples - in pink.
  • Medals - in medal yellow.
  • Super Credits - in Super Credit blue.
  • Ammo Boxes - in the game's ammo yellow.
  • Grenade Packs - in red.
  • Stim Packs - in blue.
  • Objectives - undiscovered side objectives in bright cyan, and Poor Intel main objectives in orange.
Arsenal: click the sliders (Options) button on the mod's row in your profile.

In game: with Mod Options Menu (by CowboyBingus) installed, the TREASURE MAP section under ESC > MODS has a Loot Ledger on/off toggle (with the Loot Ledger option ticked) and an opacity slider for each kind you ticked (0 to 100%, 100% to start). A change shows at once.

Requirements
Bingus Shared Loader v19 or newer (by CowboyBingus).
Optional: Mod Options Menu (by CowboyBingus) for the opacity sliders and the ledger toggle.

Install / update
  1. Install Bingus Shared Loader v19 or newer if you don't have it.
  2. Mod manager (Arsenal / HD2 Mod Manager): add Treasure-Map-1.3.0.zip and enable it, tick Treasure Map (core), Loot Ledger if you want it and the kinds you want, then Purge and Deploy.

Uninstall
Disable it in your mod manager, then Purge and Deploy. Its log and cache files stay in the Bingus logs folder and can be deleted.

Compatibility
  • A Bingus Shared Loader script: it doesn't replace any game files, so it works alongside other mods, HUD mods included.
  • Only you see the markers and the ledger. Nobody else needs the mod.
  • Patch-proof by design: it finds the game's addresses by itself after a game update. If it can't, it turns itself off and says so in its log, rather than guessing. If only the objectives or the supplies can't be found, just those options turn off; the loot markers keep working.
  • Reads the game's memory only; it never changes anything in the game.
  • Made and tested on the October 2026 game version.

Known limitations
  • It marks what the game itself lists as pickups in the mission. Loot the game hasn't listed yet shows up once it does.
  • Objectives show up about a minute into the mission, once the game has set them up.
  • Markers show on the tactical map only, not on the compass or in the world.

Troubleshooting
  • No markers: check Bingus Shared Loader v19 or newer is installed, Treasure Map (core) and at least one kind are ticked, and that you Purged and Deployed after installing.
  • Attach the logs to a bug report: TreasureMap.log and BingusSharedLoader.log in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs (type %LOCALAPPDATA% into the File Explorer address bar and press Enter). TreasureMap.log shows the kinds you picked, whether it found the game's addresses, what it found in the mission (objectives and supplies included) and any errors.

Credits
  • HD2 HUD+ by DDRK1NG - the idea of marking loot on the tactical map. Treasure Map is written from scratch and works on its own.
  • The marker icons are copies of the game's own pickup icons.
  • CowboyBingus - Bingus Shared Loader and the Mod Options Menu.

Source code
Source and every release are on GitHub: Th3chef/Treasure-Map
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Uploaded by
chfb
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Comments
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First release
Last update
Platform
PC 
Version
1.3.0
Total Size
970.2 KB
Rating
4.97 star(s) 29 ratings

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Ratings

4.97 star(s) 29 ratings

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Latest updates

  1. Treasure Radar 0.5.0

    Treasure Map is now Treasure Radar: rebuilt for the current game, with its own loader built in...
  2. Treasure Map 1.3.0

    New option: Loot Ledger. The ledger beside the map is now its own option, so you can leave it...
  3. Treasure Map 1.2.1

    Lighter with the map open: about 0.06 ms a frame instead of about 0.24 ms in my test. The map no...

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Cayonnaise

Members
Members
Aug 16, 2026
3
1
sry, i dont understand how do i get this mod to work, i download the mod from this page and put it in to arsenal and deployed it, seems like it do nothing in my game like before the EAC update, should i do smthing more than just adding this mod into arsenal?
 

EvoSuperSonic

Members
Members
Sep 20, 2026
19
10
sry, i dont understand how do i get this mod to work, i download the mod from this page and put it in to arsenal and deployed it, seems like it do nothing in my game like before the EAC update, should i do smthing more than just adding this mod into arsenal?
check what it needs, get what it needs, turn it on
or you might have all of the options off for some reason
 

Smile Cow Cheese

Members
Members
Oct 3, 2026
4
1
Can you make everything show on the map like the previous version? I feel like two map kinda overwhelm!
 

bakgi

Members
Members
Sep 26, 2026
8
2
Thank you for the update that got it working again!
I preferred the previous version of the map because it was more intuitive than the radar.
Are you any plans to update the map version again in the future?
 

chfb

Modder
Modder
Members
Sep 11, 2026
169
170
Thank you for the update that got it working again!
I preferred the previous version of the map because it was more intuitive than the radar.
Are you any plans to update the map version again in the future?
Ended up going the radar route due to how the game updated how much data mods were able to access. The previous mod read the game memory, and was able to be much cleaner due to this. I had to do several workarounds to get the radar to work, and it wouldn't currently be reliable to overlay this information on top of the in-game map, as the mod wouldn't know when the map was up and how it was zoomed in, aside from buttons pressed.