New: Enemy Markers (optional): a marker floats over each enemy within the range you pick, or the radar's range: heavies as the game's skull with how far they are, the rest as the enemy dot. Pick regular enemies, heavy ones or both. F8 hides or shows them with the other world markers.
New: Marker Opacity, Regular Enemy Marker Opacity and Heavy Enemy Marker Opacity: how solid each group of world markers is.
New: Radar Icon Size: how big the icons on the radar are, from 50 to 200%.
Super Credits, Medals, Requisition Slips, Common, Rare and Super Samples and Grenade Packs now match the colors of the game's own icons, with HDR on or off. Fixed: with HDR off, Rare Samples showed red, close to the enemies' red.
Fixed: Stim Packs and Super Credits looked alike with HDR off. Stim Packs are a deeper blue now.
Fixed: below native Render Scale (Ultra Quality and lower) the icons came out pale.
Killed enemies leave the radar sooner: many kinds as they fall, and Fleshmobs and Harvesters within a few seconds.
With Chef Shared Loader 1.5.0 or newer, switching Treasure Radar off and on in the options menu (F9) restarts it when the menu closes, and in a mission it shows again at once. Its ledger then starts from what's still lying around.
Fixed: Rare Samples showed red in game, close to the enemies' red. They're orange now, and Super Samples show pink instead of purple.
The options menu (F9) groups Treasure Radar's rows under headings (Radar, World markers, Loot, Enemies, Friendlies, Keys, Weapons), with a hint on the less obvious rows. The headings need Chef Shared Loader 1.4.0 or newer; older versions show the same rows without them.
The radar and the ledger hide while you ride the extraction shuttle out.
Enemies now come before the enemy structures, and Double-Tap Tab To Hide sits with the keys, in the options menu and in your mod manager.
New: Enemies on the radar as red dots, heavies with the game's skull; pick All, Medium and heavy, or Heavy only. Killed ones drop off, for many kinds right as they die; some (Fleshmobs, Devastators, Berserkers, Harvesters) may linger about 10 seconds after death.
New: SEAF Troopers and Civilians as blue dots, and Squadmates as green dots.
New: Radar Position: beside the map, any corner, or mid height on either side, with sliders in the options menu (F9).
New: pick which support weapons show in the options menu (F9).
Weapons SEAF troopers carry now count as carried.
World Markers can now also reach 5, 10 or 15 m.
The loot kinds now use the game's own icons.
Fixed: fabricators destroyed before you joined a mission stayed on the radar.
The options (F9 and your mod manager) are in a new order: check your picks once after updating.