AR-61 Tenderizer overhaul 1.0.0

A Mod for Helldivers 2
AR-61 Tenderizer overhaul akl_mod_preview_image
A Buff Mod for the AR-61 Tenderizer

I've long felt that this weapon is a terrible fit for its intended role. In my opinion, it should have been designed around precision, high durable damage (it's called the Tenderizer, after all), a high rate of fire, extremely low recoil, and excellent controllability.

Unfortunately, Arrowhead only managed to deliver on about half of these characteristics, which is why I decided to make this mod.

Let's Talk About What I've Changed

  • Ergonomics: Increased to 80.
  • Weapon Sway: Reduced to 0.01. (This is one of the dumbest things in the game. I can't believe the Tenderizer, a rifle that relies on precision shooting, shares the same sway calculation system as the eruptor and the Sweeper, weapons whose performance is barely affected by sway in practice.)
  • Magazine Capacity: Increased to 60. (The in-game description mentions limited magazine capacity, but I couldn't find a single reason why this weapon couldn't be fitted with a drum magazine or an extended magazine. So, you know what had to be done.)
  • Reserve Magazines: Increased to 10. Enjoy!
  • Damage: Increased to 120. (You can now kill Devastators in a single shot on the bot front.)
  • Durable Damage: Increased to 60. (This better reflects my vision of the weapon: dealing damage to low-armor, high-durability body parts.)
  • Stagger: It can now stagger Warriors and Hive Guards, but it won't send them flying. (This is meant to reflect the weapon's advertised high stopping power.)
  • Armor Penetration: Unchanged. (I believe this weapon should remain a light-penetration rifle with devastating damage.)

need bingus shared loader and runtime 0.31.1


一個針對肉錘的強化mod:
我長期都覺得這把槍和它的定位極度不符合;我的想法是,它應該是一把以‘’精準射擊,高耐傷(畢竟它叫肉錘),高射速,且極低後座力與高可控性‘’而設計的槍枝 很遺憾箭頭實際上只實現了大概一半,所以有了這個mod.

讓我們來談談我究竟改了什麼吧:
人機:提高至80
晃動:降低至0.01(這是最蠢的,不敢相信爆裂銃與掃蕩者和這種需要精準射擊的步槍共用同一套晃動計算系統,明明它們幾乎不受晃動影響輸出表現)
彈匣:提高至60(遊戲文本內說彈容量受限,但我沒找到任何一個它不能改裝彈鼓或是長彈匣配件的理由,
所以你懂的)
備用彈匣數:提高至十個(好好享受吧)
傷害:提升至120(現在你可以一槍在機器人戰場擊殺蹂躪了)
耐久傷害:提升至60(以符合我對它‘朝低護甲高耐久部位造傷’的想像)
踉蹌:現在它可以對武鬥蟲和蟲巢護衛造成踉蹌了 但無法造成很遠的擊退(以符合文本內的‘停止力較高’設定)
護甲穿透:不變(我認為這把武器就應該是輕甲穿透但威力巨大)

需要 bingus shared loader 和 runtime 0.31.1
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HighVoltage95
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D-Glitch

Modder
Modder
Members
Sep 27, 2026
276
94
Looks solid and strong, but what about basic Liberator then?
 

HighVoltage95

Members
Members
Sep 21, 2026
6
0
Looks solid and strong, but what about basic Liberator then?
Honestly, I don't like this weapon. I think it serves the same purpose as the Constitution: to remind players, "Hey, it's time to upgrade your gear!"

After all, a mediocre, run-of-the-mill basic rifle (which even the SEAF uses) and a bolt-action weapon dating back to before World War II clearly have no place in the hands of humanity's most elite soldiers fighting a galactic war among the stars.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
276
94
Honestly, I don't like this weapon. I think it serves the same purpose as the Constitution: to remind players, "Hey, it's time to upgrade your gear!"

After all, a mediocre, run-of-the-mill basic rifle (which even the SEAF uses) and a bolt-action weapon dating back to before World War II clearly have no place in the hands of humanity's most elite soldiers fighting a galactic war among the stars.
So you think Liberator should sit on shelf and collect dust. I don't agree with you. In my opinion Liberator should act as first, most default, most basic, most medium (not penetration) assault rifle, that deals with enemies decently. Yeah, it may be worse than some other ones, but shouldn't be forgotten.
 
Last edited:

HighVoltage95

Members
Members
Sep 21, 2026
6
0
So you think Liberator should sit on shelf and collect dust. I don't agree with you. In my opinion Liberator should act as first, most default, most basic, most medium (not penetration) assault rifle, that deals with enemies decently. Yeah, it may be worse than some other ones, but shouldn't be forgotten.
Or perhaps I could put it another way: I have absolutely no idea how to buff this rifle, either.

Under Arrowhead's balancing philosophy, other rifles in the same weapon family might not be particularly powerful, but at least most of them have some kind of identity of their own.

The AR-23C and AR-32 can briefly control enemies. The AR-23A and AR-61 offer higher rates of fire at the cost of lighter armor penetration. The AR-23P, BR-14, and MA5C improve armor penetration. The AR-59 introduces a suppressor system, while the AR-2 is the first primary weapon to allow players to set enemies ablaze at long range.

Each of these weapons has some sort of design element that sparks my creativity, and my mods are born from those sparks.

But the standard Liberator... Perhaps it's just a limitation of my own thinking, but I can't seem to come up with any particularly good ideas for it. Whatever changes I make, I feel like I'll inevitably end up creating an inferior alternative to another rifle-type weapon.

Still, I know my perspective is limited. Maybe I'm simply not creative enough.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
276
94
Or perhaps I could put it another way: I have absolutely no idea how to buff this rifle, either.

Under Arrowhead's balancing philosophy, other rifles in the same weapon family might not be particularly powerful, but at least most of them have some kind of identity of their own.

The AR-23C and AR-32 can briefly control enemies. The AR-23A and AR-61 offer higher rates of fire at the cost of lighter armor penetration. The AR-23P, BR-14, and MA5C improve armor penetration. The AR-59 introduces a suppressor system, while the AR-2 is the first primary weapon to allow players to set enemies ablaze at long range.

Each of these weapons has some sort of design element that sparks my creativity, and my mods are born from those sparks.

But the standard Liberator... Perhaps it's just a limitation of my own thinking, but I can't seem to come up with any particularly good ideas for it. Whatever changes I make, I feel like I'll inevitably end up creating an inferior alternative to another rifle-type weapon.

Still, I know my perspective is limited. Maybe I'm simply not creative enough.
I think sometimes gun doesn't need clear identity, a little buff would be enough. Just like increased damage value would be enough.