SG-20 Halt overhaul 1.0.0

A Mod for Helldivers 2
SG-20 Halt overhaul akl_mod_preview_image
Alright, next up is the Halt. In the early versions of the game, this weapon could still hold its own against the Terminids. But with the game evolving through successive updates, it's time to give this old friend some buffs to help it keep up with the times.

Here are the buffs:

Ergonomics: Slightly increased to 70 (just to make it a bit more comfortable to use).

Weapon Sway: Reduced to 0.1 (to better fit my intended role for this weapon: "precise control, followed by a kill").

Horizontal and Vertical Spread: Both reduced to 40 (if you don't know how significant this is, these values are close to those of the Sweeper equipped with a Full Choke muzzle).

Recoil: Unchanged (this is clearly not the reason why this weapon fell out of favor).

Projectile Properties: Unchanged. They're already excellent as they are.

Base Damage: Slightly increased to 40, bringing the base damage per shot to 440.

Durable Damage: Increased to 20, bringing the durable damage per shot to 220 (to improve its ability to take down small and medium-sized units).

(You can now destroy an Alpha Commander's head with just one stun round followed by one damage round.)

Stagger: Unchanged. I want players to use stun rounds rather than damage rounds to control enemies.

Stun Rounds: Stun strength increased by one tier to 10 seconds (five seconds of crowd control is simply too short in the current version of the game).

Reserve Ammunition: Increased to 80, to match the Sweeper's impressive performance.

My hope is that this mod will make players hesitate between the Halt and the Sweeper when choosing a shotgun. I've always believed that better balance means making players hesitate between weapons in the same category, rather than letting them immediately settle on which one is clearly superior.

need bingus shared loader and runtime 0.31.1

好了 接下來輪到止息了,在早期版本中,這把武器在蟲族陣營中仍能擁有一席之地,但隨著版本更新,是時候給這位老伙計一些“跟得上時代”的增強了,以下是增強內容:

人機:略為增強至70(只是讓它更順手一點而已)

晃動:降低至0.1(以符合我對它"精準控制,隨後擊殺"的定位)

水平與垂直散步:皆降低至40(如果你不知道這是一個什麼水平,這數據接近裝備了"全喉縮"槍口的掃蕩者)

後座力:不變(這顯然不是這把武器沒落的原因)

彈頭屬性:不變,它已然足夠優秀

基礎傷害:略為增加至40,單發基礎傷害增加至440

耐久傷害:增加至20,單發耐久傷害增加至220

(以更好的擊殺小型與中型單位)

現在你可以使用一發暈眩彈+一發傷害彈來破壞人機:略為增強至70(只是讓它更順手一點而已)

晃動:降低至0.1(以符合我對它"精準控制,隨後擊殺"的定位)

水平與垂直散步:皆降低至40(如果你不知道這是一個什麼水平,這數據接近裝備了"全喉縮"槍口的掃蕩者)

後座力:不變(這顯然不是這把武器沒落的原因)

彈頭屬性:不變,它已然足夠優秀

基礎傷害:略為增加至40,單發基礎傷害增加至440

耐久傷害:增加至20,單發耐久傷害增加至220

現在你可以使用一發暈眩彈+一發傷害彈來破壞Alpha Commander的頭部

踉蹌值:不變,我希望使用者是使用暈眩彈而非傷害彈來控制敵人

暈眩彈:暈眩值上調一個等級(5秒的控制時間在當前版本實在是過於短暫了)

備彈:增加至80,以符合掃蕩者的強大表現

我希望這個mod能讓使用者在考慮散彈槍時,能在止息與掃蕩者之間"猶豫",
我一直認為,更好的平衡,就是讓玩家在同體系的裝備之間"猶豫",而不是迅速的決定出誰是更好的武器

需要 bingus shared loader 和 runtime 0.31.1
42.5 KB
Log in or sign up to download
Uploaded by
HighVoltage95
Downloads
57
Comments
3
Views
557
First release
Last update
Platform
PC 
Version
1.0.0
Total Size
42.5 KB
Rating
0.00 star(s) 0 ratings

Uploaded by

  • 57
  • 557

Ratings

0.00 star(s) 0 ratings

Tags

There are no tags available.

More mods from HighVoltage95

  • PC ARC-12 Blitzer overhaul

  • PC R/40-K Trident-Type Overcharged Battery Conversion

  • PC R/40-K Hot-Shot Marksman Rifle overhaul

  • PC Ar-23p Liberator Penetrator Overhaul

  • PC AR-61 Tenderizer overhaul

Double707

Members
Members
Sep 18, 2026
17
1
This's pretty solid, I do think that the stun buff is a bit overkill though. The gun needs a damage increase to 1 shot warriors around 12m, a full choke, and slam fire. Stun was perfectly fine at where it is simply cuz you can easily reset an enemy.
 

SWD232

Members
Members
Sep 20, 2026
4
0
其实加点射速就能玩,我给SG家族都加了40射速,止息测试下来不错