Alright, this time it's the ARC-12 Blitzer's turn.
This weapon used to be an excellent defensive option, combining infinite ammo, close-range effectiveness, and high knockback. However, as the game has evolved through successive updates, its stats have gradually fallen behind the times. So, it's time to give it a few adjustments.
Here's what I've changed:
need bingus shared loader and runtime 0.31.1
好了,這次輪到ARC-12 雷霆了,這把武器在過去同樣能勝任一個優秀的“無限彈藥/近距離/高擊退”的防身武器,但隨著版本調整,它的各項數值慢慢跟不上時代了,所以是時候給它做一些調整了,以下是調整內容:
標準傷害:不變
耐久傷害:每束電流提高至50(也就是說它現在是一把100%耐久傷害武器)
擊退力:提高至30(以更好的達成自我防衛的目的)
晃動:降低至0.5(略為提升手感而已)
散步:水平與垂直皆降至1(更強的單體打擊能力)
暈眩值:由小提升至中(1.5秒提升至3秒)
暈眩強度:提升至1.2(兩槍可以暈眩大多數中型一下的單位)
新增異常狀態:燃燒
狀態強度:3(可以一槍點燃大多數包含中型一下的單位)
給予它燃燒狀態是為了在一槍能擊殺大多數中型單位的同時,不用大幅提升傷害,且玩家仍須仔細注意被攻擊過的敵人,牠們並不會立即失去威脅性。
需要 bingus shared loader 和 runtime 0.31.1
This weapon used to be an excellent defensive option, combining infinite ammo, close-range effectiveness, and high knockback. However, as the game has evolved through successive updates, its stats have gradually fallen behind the times. So, it's time to give it a few adjustments.
Here's what I've changed:
- Base Damage: Unchanged.
- Durable Damage: Increased to 50 per arc. In other words, the weapon now deals 100% durable damage.
- Knockback Force: Increased to 30 to better fulfill its intended role as a defensive weapon.
- Weapon Sway: Reduced to 0.5 for a slight improvement in handling.
- Spread: Both horizontal and vertical spread reduced to 1 for improved single-target damage.
- Stagger Duration: Increased from Light to Medium (from 1.5 to 3 seconds).
- Stagger Strength: Increased to 1.2, allowing two consecutive shots to stun most enemies up to and including medium-sized units.
- New Status Effect: Burning
- Status Effect Strength: Set to 3, allowing a single shot to ignite most enemies up to and including medium-sized units.
need bingus shared loader and runtime 0.31.1
好了,這次輪到ARC-12 雷霆了,這把武器在過去同樣能勝任一個優秀的“無限彈藥/近距離/高擊退”的防身武器,但隨著版本調整,它的各項數值慢慢跟不上時代了,所以是時候給它做一些調整了,以下是調整內容:
標準傷害:不變
耐久傷害:每束電流提高至50(也就是說它現在是一把100%耐久傷害武器)
擊退力:提高至30(以更好的達成自我防衛的目的)
晃動:降低至0.5(略為提升手感而已)
散步:水平與垂直皆降至1(更強的單體打擊能力)
暈眩值:由小提升至中(1.5秒提升至3秒)
暈眩強度:提升至1.2(兩槍可以暈眩大多數中型一下的單位)
新增異常狀態:燃燒
狀態強度:3(可以一槍點燃大多數包含中型一下的單位)
給予它燃燒狀態是為了在一槍能擊殺大多數中型單位的同時,不用大幅提升傷害,且玩家仍須仔細注意被攻擊過的敵人,牠們並不會立即失去威脅性。
需要 bingus shared loader 和 runtime 0.31.1