Added HELLFORGE version, YPPEE!
EQUIPMENT:
-Buffed G-11 Caltrops, now it deals slightly more damage and applies a much longer lasting stun effect
-Reverted inner radius change on incendiary, anti tank and anti personnel mines
-Increased stagger force on anti tank mines explosion
-Incendiary mines now apply heavy burning
-Reduced push force on incendiary and anti personnel mines explosion
-Increased health and armor value on all mine deployers
-Increased magazine size of the Grenade Launcher of the Grenadier Battlement
-Reduced durable ratio of the Grenadier Battlement
-Increased ammo per magazine on Maelstrom tank slightly
-Attempted to improve torque on 1st gear of Bastion's and Maelstrom's gearbox to climb steep slopes more easily (requires manual gear shifting)
-Increased stagger force on various grenade launching weapons (direct hit only)
-Increased damage and durable damage on one-two slightly
-Reduced impact damage on Belt Fed grenade launcher and Grenade Pistol to bring them in line with other grenades projectiles
-Reduced deploy time of the resupply stratagem
-Increased fire rate on BFGL (only the options under 320 rpm)
-Increased inner radius on BFGL explosion slightly to compensate for direct hit damage nerf
-Increased total ammo carried for de-escalator grenade launcher slightly
-Increased laser cannon damage
-Increased Scythe penetration to AP3
ENEMIES:
-Increased Bile/Spore Titan's back armor and other fatal spots armor located on the legs to AV5
Note: this is an experimental change to prevent bile titans from getting shredded by the orbital airburst when the shrapnel hits the body, but shouldn't alter the gameplay of anything else all that much
-Very slightly increased Bile Titan's head health
-Reduced Brood/Alpha commander bleedout time when popping the head from 3 to 2s