Black Wolf's 60 days patch - READ THE DESCRIPTION!!!!! - Updates

PC Black Wolf's 60 days patch - READ THE DESCRIPTION!!!!! 2026-11-06

Updates for Helldivers 2
Added HELLFORGE version, YPPEE!

EQUIPMENT:
-Buffed G-11 Caltrops, now it deals slightly more damage and applies a much longer lasting stun effect
-Reverted inner radius change on incendiary, anti tank and anti personnel mines
-Increased stagger force on anti tank mines explosion
-Incendiary mines now apply heavy burning
-Reduced push force on incendiary and anti personnel mines explosion
-Increased health and armor value on all mine deployers
-Increased magazine size of the Grenade Launcher of the Grenadier Battlement
-Reduced durable ratio of the Grenadier Battlement
-Increased ammo per magazine on Maelstrom tank slightly
-Attempted to improve torque on 1st gear of Bastion's and Maelstrom's gearbox to climb steep slopes more easily (requires manual gear shifting)
-Increased stagger force on various grenade launching weapons (direct hit only)
-Increased damage and durable damage on one-two slightly
-Reduced impact damage on Belt Fed grenade launcher and Grenade Pistol to bring them in line with other grenades projectiles
-Reduced deploy time of the resupply stratagem
-Increased fire rate on BFGL (only the options under 320 rpm)
-Increased inner radius on BFGL explosion slightly to compensate for direct hit damage nerf
-Increased total ammo carried for de-escalator grenade launcher slightly
-Increased laser cannon damage
-Increased Scythe penetration to AP3
ENEMIES:
-Increased Bile/Spore Titan's back armor and other fatal spots armor located on the legs to AV5
Note: this is an experimental change to prevent bile titans from getting shredded by the orbital airburst when the shrapnel hits the body, but shouldn't alter the gameplay of anything else all that much
-Very slightly increased Bile Titan's head health
-Reduced Brood/Alpha commander bleedout time when popping the head from 3 to 2s
-Reduced damage per tick of HiveLord acid attack
-Increased durable damage per tick of HiveLord acid attack
-Reduced frontal armor value of automaton bunker turret
-Reduced armor value of Illuminate gazer turret
-Increased push force of base Overseer melee attack
-Reduced durable damage of Leviathan lasers slightly
-Reduced crusher head health
-Reduced crescent overseer cannon durable damage
-Increased head health on all SEAF soldiers
-SEAF soldiers now take half damage from fire and gas sources
-Increased health of cannon turret heatsink
-Reduced durability of Scout Strider(base) legs
-Reduced jamming radius on Stratagem jammer
-Increased explosion damage taken by Shrieker nests, Automaton grinders and Spore Spewers
-Buffed Barrager tank's turret and accuracy ( i finally found it lol)
-Reduced durable resistance of War Strider's hip joint weakspot
-Reduced magazine size of several automaton weapons so they can finally run out of ammo (hopefully it works)
-Increased Bile Titan's main health
-Reduced ass health on Rupture Spewer
-Fixed grip too high on Bastion/Maelstrom tanks tracks would cause them to get flipped too easily in some circumstances
-Buffed Double Edge sickle a bit
-Added fire slow effect to all incendiary grenades and melta mine
-Slightly reduced constitution zoom in 1st person
-Slightly increased gas damage
-Reduced Redeemer recoil slightly
-Increased Redeemer magazine size
-Nerfed orbital airburst explosion damage so to not shred bile titans on the first salvo (needs at least 2 to kill one if you manage to keep it stand somewhat still)
-Increased amount of flame slow effect ticks applied on all flamethrowers.
-Increased Helldiver's melee damage slightly
-Fixed Apex was missing some stats.