AMR ergo-increase + optional HEIAP rounds 7

A Mod for Helldivers 2
AMR ergo-increase + optional HEIAP rounds akl_mod_preview_image
Request by someone. Bumps the ergo of the AMR to 40 or 50 depending, from 35 (reminder that AH believes that somehow it's harder to move the Hyena (base ergo 30) around compared to the base AMR). Now with optional AP5 explosive rounds so that you may "take the hat off an Overseer at two thousand yards" or something, I forgot what Jun-A266 said.



Many thanks to CowboyBingus and Estelle233; otherwise, I wouldn't even know what the first steps were.



A notice on how my mods work: They take a moment when you first boot up the game to scan and change values to something desired, so expect extended hiccups when you first boot in. Once they've finished doing their things, the game should run smoothly from there. All of my mods should work together just fine, I think...

Reminder that if you have any requests whatsoever, please don't hesitate to ask. I don't do commissions or paid priorities, I'll get to them all whenever and if I can. I could also do some old mesh mod repatching that's forgotten or abandoned.


PS: I'll write it here as well, my status, in case anyone would wonder why I'll be slow and less frequent in the upcoming weeks: Things aren't looking great for me roughly the next week or two, maybe three, due to real-life problems and college and getting my degree several cities over. I won't be able to be on AyakaMods as frequently but do leave any issues you may find for me to fix when I come back.


if you do feel generous and have a dollar or two to spare... I am le beg, any financial support to me colleg life is always appreciated

hwy7i7.png


Please praise me quickly.
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OhnDOY
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Latest updates

  1. Fast scan

    Not back into modding yet. But huge shoutout and domoarigato to SHODAN for helping me in the...
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    iwasdumbimsorry, i uploaded an archive without any patchfiles
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    Pack update, so no more separate archives.

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OhnDOY

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May 24, 2026
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Ty for ur work and time even if AI
No, thank you, all of you, for the donations. I have all the time in the world to test these anyway; it doth be just le cost that is le pain.
Aris GIF
 

OhnDOY

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May 24, 2026
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So it just shoots AC bullets?
Nope, it shoots the same AMR bullet, just modified to have AP5 and the AC's APHET mode's explosion. Currently I'm optimizing all of my mods so that it doesn't cook PC and will next release a version that's just the AP5 bullet, without the explosion.
 

OhnDOY

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May 24, 2026
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Ah ok then, thanks :)
Though if I could still suggest further without sounding greedy, when I mentioned the combined was the way to go I wasn't aware others were asking for explosives lol. So maybe a version without explosions but still the higher pen and good ergo? I know, I know; a lot of requests but just for those that want a straight ap5 sniper rifle without the explosives. Pure in purpose y'know? (and you did kind of make half of the auto-cannon obsolete lol).
I personally love this version but I do have a friend who's a stickler about his snipers and it would just make his day to get that non-explosive version (and I know he won't ask for himself so I'm asking for him lol). Though I doubt he'd begrudge a reasonable bump in ballistic and durable damage either ;)

And if you don't want to then that's perfectly fine! Again, no pressure or bad feelings if you don't want to. Just figured I'd put it out there if you have the time and inclination.
Great work either way! And Thanks again for all your hard work! :)
I gotchu b0ss, it's up.
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jt1006770

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Sep 22, 2026
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Can you check if there are any modifications to the damage resistance, It seems that the damage has increased significantly, with durable damage
 

furyxoxo

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Sep 21, 2026
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og give some love on pcifier lib, concussive and reprimand. love ur work og!
 

OhnDOY

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May 24, 2026
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Can you check if there are any modifications to the damage resistance, It seems that the damage has increased significantly, with durable damage
No changes to the damage values whatsoever if you have installed AP5 bullet only. Then again, if you didn't know, damage inside Helldivers 2 works very funnily... Example being:
If the armor penetration value matches the armor it is hitting (i.e., AP4 against AP4) then the enemy will only take 65% of the damage.
If the armor penetration value exceeds the armor it is hitting, then the enemy takes full 100% damage.

That's probably why you feel that the AMR is much more powerful now, since if you are hitting your regular AP4 armored enemies right now... you are essentially dealing roughly 35% more damage (Also, the AMR will cleave/overpenetrate a lot more enemies now, since overpenetration happens when the AP level exceeds the armor value three times).
The more you know!
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Alex LI

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Sep 17, 2026
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Your mods conflict with each other; you can only install one at a time. Installing an extra one will immediately cause a significant drop in game performance.