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  • Hellforge Game Category Added: https://ayakamods.com/threads/hellforge-game-category-added.55819/

Tanks Overhaul 2.7.1

A Mod for Helldivers 2
Tanks Overhaul akl_mod_preview_image
This mod has been updated for Hellforge and the post-EAC base game. The base-game version requires an offline patcher and is included in a combined mod package.

Download the up-to-date Hellforge version through the link below. The combined base-game package, including its offline patcher, is also linked below.

Hellforge Version
Base game version (aggregated with many other mods)


Retrofits the TD-220 Bastion and TD-110 Maelstrom with 4 selectable primary profiles: Tankiest, Very Agile, Tankier, and Agile. Each tank may be configured separately.

The tankiest and tankier retrofits make the tank tougher up front and on the sides, but weaker in the rear. The very agile and agile retrofits make the tank much more manoeuvrable, at the expense of overall durability and rear protection.
This mod is still working as of the October 6th update


!!! NOTICE: If you experience significant FPS loss when using a tanky or agile profile, switch to the 50ms version. The 50ms profile is functionally the same for gameplay purposes, but performs less frequent reads. This will help ease CPU overhead.

I RECOMMEND PLAYERS PICK THE 50ms PROFILES BY DEFAULT INSTEAD OF THE STANDARD PROFILES


For the tankiest option, the tank should feel noticeably tankier against conventional enemy fire. Dedicated AT enemy attacks (ie rockets, plasma, harvester beams, cannons, bile, chargers) will still deal significant damage to the tank. In addition, backshots are now extra dangerous. Don't turn your back to the enemy!

As a reference, the theoretical TTK against the front of either tank is now:

  • Harvester beam (lens unbroken): 17 seconds
  • Factory Strider Cannon: 3 salvos
  • Hellbomb: 1
The tankier option retains the tanky buffs but with Main HP unbuffed.


For the very agile option, the tank trades a weakened rear for a much easier time moving around the battlefield. Acceleration and maximum speed overall increase by 100%, while torque and steering response increase by 150%. In-game behavior is unlikely to reach these values due to factors like tank mass, traction, terrain, etc.

The agile option retains the exact same settings as agile, but with a 33% overall increase in potential max speed and acceleration.



Showcase: Tankiest profile's durability


Showcase: Agile and Tankiest profiles side by side


Showcase: Very Agile profile's maneuverability


Made with help from GPT-6 Astra
Requires Bingus Shared Loader v20 or newer





Profiles
Both the Bastion and Maelstrom can independently use any profile​
​
There is a 50 ms option for all profiles. These function the same as their regular counterparts but perform locomotion checks less frequently. This should noticeably reduce CPU and frame load. There is a mildly elevated risk of a rare agile call-in that retains the vanilla locomotion settings, but this is not guaranteed and may never happen.​
Tankiest:
Traction:
  • Increases friction coefficient on all 10 tank wheels by 50%
Main Health:
  • 8000 -> 12,000
Lunchbox:
  • All damage transfer to main set at 0%
Frontal + side armor and tracks:
  • AV4 (heavy) -> AV5 (Tank 1)
Rear Superstructure (pilot seat):
  • AV4 (heavy) -> AV3 (medium)
  • Percent to Main (damage transfer): 100% -> 200%
Rear Engine Upper Structure:
1790389562720.png
​
  • AV4 (heavy) -> AV3 (medium)
  • Percent to Main (damage transfer): 100% -> 150%
Rear Engine Lower Structure:
1790389994389.png
​
  • Percent to Main (damage transfer): 100% -> 150%

Very Agile:
Traction:
  • Increases friction coefficient on all 10 tank wheels by 50%
Lunchbox:
  • All damage transfer to main set at 0%
Acceleration and Max Speed:
  • Now 2x original (sounds more broken than it actually is)
Torque and Steering Response:
  • Now 2.5x original (sounds more broken than it actually is)
Rear Superstructure (pilot seat):
  • AV4 (heavy) -> AV3 (medium)
  • Percent to Main (damage transfer): 100% -> 200%
Rear Engine Upper Structure:
1790389562720.png
​
  • AV4 (heavy) -> AV3 (medium)
  • Percent to Main (damage transfer): 100% -> 150%
Rear Engine Lower Structure:
1790389994389.png
​
  • Percent to Main (damage transfer): 100% -> 150%
Tankier:
Same values as Tankiest, but with main HP unchanged (8,000)
Agile:
Same values as Agile, but with acceleration and max speed at 1.33x the original
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Uploaded by
SweetSwallow
Downloads
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Comments
66
Views
15,947
First release
Last update
Platform
PC 
Version
2.7.1
Rating
4.20 star(s) 5 ratings

Uploaded by

  • 1,510
  • 15,947

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4.20 star(s) 5 ratings

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Latest updates

  1. Hellforge Port

    Updated the mod to now work with Hellforge (use the Hellforge version). The base-game version is...
  2. More Performance Improvements

    Yet another one. This time, the 50 ms profiles combine memory reads within each profile and...
  3. Even More Optimization

    Further changes the 50ms tankier and tankiest profiles to perform fewer source checks, aligning...

SweetSwallow

Modder
Modder
Members
Jul 16, 2026
134
40
Make it more maneuverable next? They turn sooooo slow...
Yea this is a really good suggestion. I'll try to find any editable tank locomotion data over the weekend. If I can locate and make sense of it, I'll make a more agile but less durable tank option.

Edit: Done!
 
Last edited:

SweetSwallow

Modder
Modder
Members
Jul 16, 2026
134
40
If this doesn't change the lunchboxes transferring to main hp, its kind of pointless.
Thanks for pointing that out, I completely forgot about them...will change to 0% transfer and update this mod shortly

Edit: The lunchbox actually does not transfer to main. The wiki's data is outdated in that regard
 
Last edited:

matrixblaze

Members
Members
Sep 16, 2026
21
3
Just tried it and the agile tank feels awesome! Would it be possible to make an 8000 health version with just the turning response of the agile profile? I think the improved turning is all the bastion need without making it too OP. I'll even toss a few bucks your way.
 
Last edited: