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AMR ergo-increase + optional HEIAP rounds 6

A Mod for Helldivers 2
AMR ergo-increase + optional HEIAP rounds akl_mod_preview_image
Request by someone. Bumps the ergo of the AMR to 40 or 50 depending, from 35 (reminder that AH believes that somehow it's harder to move the Hyena (base ergo 30) around compared to the base AMR). Now with optional AP5 explosive rounds so that you may "take the hat off an Overseer at two thousand yards" or something, I forgot what Jun-A266 said.



Many thanks to CowboyBingus and Estelle233; otherwise, I wouldn't even know what the first steps were.



A notice on how my mods work: They take a moment when you first boot up the game to scan and change values to something desired, so expect extended hiccups when you first boot in. Once they've finished doing their things, the game should run smoothly from there. All of my mods should work together just fine, I think...

Reminder that if you have any requests whatsoever, please don't hesitate to ask. I don't do commissions or paid priorities, I'll get to them all whenever and if I can. I could also do some old mesh mod repatching that's forgotten or abandoned.


PS: I'll write it here as well, my status, in case anyone would wonder why I'll be slow and less frequent in the upcoming weeks: Things aren't looking great for me roughly the next week or two, maybe three, due to real-life problems and college and getting my degree several cities over. I won't be able to be on AyakaMods as frequently but do leave any issues you may find for me to fix when I come back.


if you do feel generous and have a dollar or two to spare... I am le beg, any financial support to me colleg life is always appreciated

hwy7i7.png


Please praise me quickly.
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OhnDOY
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Comments
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6,514
First release
Last update
Platform
PC 
Version
6
Total Size
43.3 KB
Rating
5.00 star(s) 4 ratings

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  • 923
  • 6,514

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5.00 star(s) 4 ratings

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Latest updates

  1. Dummy

    iwasdumbimsorry, i uploaded an archive without any patchfiles
  2. Pack

    Pack update, so no more separate archives.
  3. Fix

    Conflicted with "Reasonable ergo" because I was stupit

Pinned comment

Pinned by the author.

elena0721

Members
Members
Sep 23, 2026
6
1
This mod seems to have a memory leak issue,the frame rate is often below 60 FPS, and RAM usage is very high
 

OhnDOY

Modder
Modder
Members
May 24, 2026
123
81
This mod seems to have a memory leak issue,the frame rate is often below 60 FPS, and RAM usage is very high
Please troubleshoot for now with only this mod and Bingus loader installed. The frame hiccup should only happen briefly when you're on the ship as it loads itself in. Then, it should be smooth from there. If all of this happens as expected, then it is another mod that is lagging your load order.
 

OhnDOY

Modder
Modder
Members
May 24, 2026
123
81
If you're still taking requests, can we get a Heavy pen m90a (halo shotgun)?
I'll do this plus a surprise mod(I'm gonna lower the drag of the "standard" pistols: Peacemaker, Verdict, Senator, and Redeemer, plus the Reprimand SMG) before I go away from modding for a while.
Xd Ba GIF
 

OhnDOY

Modder
Modder
Members
May 24, 2026
123
81
If you're still taking requests, can we get a Heavy pen m90a (halo shotgun)?
Update is now live alongside with my newest mod that reduces drag for pistols.
mcdu3x.gif
Please praise me quickly. Piecesu Piecesu~
 

Alex LI

Members
Members
Sep 17, 2026
44
11
Your mod will have a huge impact on performance. It will drop FPS by 40+ every few minutes, then return to normal, and this cycle will repeat continuously.
 

cardes

Members
Members
Sep 22, 2026
1
0
no wonder why my game keep crashing, your mod cause the perfomance issue, hopefully you can fix it asap

tggv38.jpg
 

OhnDOY

Modder
Modder
Members
May 24, 2026
123
81
no wonder why my game keep crashing, your mod cause the perfomance issue, hopefully you can fix it asap

tggv38.jpg
sdko8k.png

Please refer to my description on how the mods work...

As shown in my log with the Watchdog installed... after a minute of it loading in and settling down to scan and change the values, the mod retires itself when it's finished. (As seen in t=258 and t=318, by the latter mark, everything is already unloaded; the Watchdog rescans every 60 seconds, so by t=378... you don't see the mod anymore.)
Please ensure that there's nothing else in your modlist that's interfering with the AMR's process...
Please also wait for a moment for the game to settle first before attempting any gameplay.

I could go see if I can optimize the process when I have the time dedicated once more to modding, but for now... the mod is currently working as intended in the background.
 
Last edited: