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Assault Rifles overhaul 1.5

A Mod for Helldivers 2
Assault Rifles overhaul akl_mod_preview_image
This is my first mod, made in HD2Runtime ModBuilder

I overhauled assault rifles so they don't fall short before meta weaponry, enjoy!

(Stats might not show up instantly in armory, so wait if you wanna see the changed stats)

List of changes:
  • AR-23 Liberator
    • Standard Damage: 90 -> 110
    • Durable Damage: 22 -> 36
  • AR-23A Liberator Carbine
    • Standard Damage: 90 -> 110
    • Durable Damage: 23 -> 36
  • AR-23P Liberator Penetrator
    • Standard Damage: 65 -> 85
    • Durable Damage: 15 -> 30
  • AR-23C Liberator Concussive
    • Standard Damage: 75 -> 85
    • Fire Rate: 400 -> 520
  • AR-61 Tenderizer
    • Standard Damage: 105 -> 120
    • Durable Damage: 30 -> 35
    • Weapon Sway: 1.0 -> 0.8
    • Capacity: 35 -> 40
  • AR-11 Arbitrator
    • Standard Damage: 70 -> 80
    • Durable Damage: 20 -> 22
    • Ergonomics: 30 -> 40
    • Spare Rounds (Underbarrel): 20 -> 30
    • Starting Rounds (Underbarrel): 20 -> 30
    • Rounds from Supply (Underbarrel): 20 -> 30
  • AR/GL-21 One-Two
    • Standard Damage: 95 -> 100
    • Ergonomics: 30 -> 40
    • Spare Rounds (Underbarrel): 5 -> 8
    • Starting Rounds (Underbarrel): 3 -> 8
  • AR-59 Suppressor (strong overhaul)
    • Penetration: 2 -> 3
    • Standard Damage: 80 -> 100
    • Durable Damage: 20 -> 26
    • Fire Rate: 850 -> 550
    • Ergonomics: 60 -> 40
    • Sway: 1 -> 0.8
    • Drift vertical recoil: 14 -> 20
    • Climb vertical recoil: 26 -> 30
  • AR-32 Pacifier
    • Standard Damage: 55 -> 80
    • Durable Damage: 10 -> 18
  • BR-14 Adjudicator
    • Standard Damage: 95 -> 120
    • Durable Damage: 23 -> 28
    • Drift horizontal recoil: 17 -> 14
  • AR-2 Coyote
    • Fire status Strength: 2 -> 3
  • MA5C Assault Rifle
    • Standard Damage: 90 -> 100
    • Durable Damage: 16 -> 22
    • Fire Rate: +900RPM option
    • Capacity: 32 -> 60
  • StA-52 Assault Rifle (same damage as liberator since uses the same bullet)
    • Weapon Sway: 1.0 -> 0.9
    • Spare Magazines: 6 -> 7
    • Starting Magazines: 4 -> 5

Requires Bingus Shared Loader v18 or above

And HD2Runtime v0.28.1 or above (placed higher in priority than Bingus Loader)
461.7 KB
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Uploaded by
D-Glitch
Downloads
622
Comments
45
Views
4,046
First release
Last update
Platform
PC 
Version
1.5
Total Size
461.7 KB
Rating
5.00 star(s) 2 ratings

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  • 4,046

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5.00 star(s) 2 ratings

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  • PC SMGs overhaul

Latest updates

  1. 1.5

    MA5C got new 640RPM Fire rate option (previously only 900 in this mod)
  2. 1.4

    It appears balancing isn't that easy as we thought it would be. Suppressor made too strong by...
  3. 1.3

    AR-59 Suppressor isn't smg in rifle's skin in this update. I converted it into heavier assault...

D-Glitch

Members
Members
Sep 27, 2026
41
13
Bro...Supressor fires subsonic bullets that speed must under 340m/s, that's why it is a silent weapon. Don't chang the speed.
Thought it was cool for it to have a bit faster speed but if you say so :)
 

D-Glitch

Members
Members
Sep 27, 2026
41
13
ive.. never used hd2runtime before, but is it normal for my affected weapons to be the same for others?

me and my duo play modded together (not in publics) but when he picked up my ARGL, the GL was 8/5 for him and broke after one shot. he does not have this or hd2runtime installed
I'm not an expert, but I guess game can break when it comes to custom mag capacity. So I think you shouldn't give other people your support equipment with more rounds than it should have.
 

D-Glitch

Members
Members
Sep 27, 2026
41
13
ar-32 pacifier not showing any improvements. Other assaultrifles works as intented!
Well, I increased it's damage, now it's the same as coyote. Are you talking about it's effectiveness with this buff or about the buff itself not appearing on this weapon?
If it's a latter, I saw it have 75 damage in armory.
 

U647

Members
Members
Sep 11, 2026
9
1
Thought it was cool for it to have a bit faster speed but if you say so :)
Supressed AR and DMR are meant to be used in closer range combat, smth between SMG - AR and AR - DMR. They born to have shorter range, trade speed and range for silence. You can take .300BLK and 9x39mm for reference.
 

D-Glitch

Members
Members
Sep 27, 2026
41
13
Supressed AR and DMR are meant to be used in closer range combat, smth between SMG - AR and AR - DMR. They born to have shorter range, trade speed and range for silence. You can take .300BLK and 9x39mm for reference.
Realisticness is cool, but i wanna give this gun a better purpose, otherwise it feels like smg. Can't people on Super Earth make heavier stealth rifle? Sounds cool to me. And M7S will take it's place then.
 

Swizzo12

Members
Members
Oct 4, 2026
2
2
Yeah fair enough, I made even more like marksman rifle than AR. Balancing is hard when you gotta give every weapon it's place but not make them bad compared to each other.
Yeah balancing in any game is a nightmare, regardless thank you for the reply and the quick update, ur mod is amazing and i hope there is many more to come, i'd personally love a mod that touches all the marksman/sniper rifles in the game, since there aren't really any mods currently, there is one for the r-6 deadeye, but that one doesn't seem to work for me
 

jaberwockie

Members
Members
Oct 4, 2026
1
0
Can you make it so that the MA5C has a rate of fire switch? It feels a bit too op at 900 RPM lol
 

Miguel2198ES

Members
Members
Sep 28, 2026
2
1
Would it be possible that we got an overhaul for the VG-70 variable? I've always liked the concept but always felt weak, more so If Im using your mods which I love, keep up the good work c: