Secondaries overhaul 1.4.4

A Mod for Helldivers 2
Secondaries overhaul akl_mod_preview_image
Hello there. Finally i'm done making this mod. Started doing it since the very first AR overhaul mod launched. Polishing secondaries was pretty tough, but here it is. I hope you'll like playing with pistols now!


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No longer updated, check Total Arsenal Overhaul
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  • P-2 Peacemaker (Like in the old HD1)
    • Fire mode: single -> burst(3)
    • Fire Rate: 900 -> 1600
    • Recoil Drift Horizontal: 20 -> 10
    • Recoil Drift Vertical: 40 -> 24
    • Mag capacity: 15 -> 42
    • Reload Duration: 1.8 -> 1.6
    • Sway: 1 -> 0.9
  • P-4 Senator (made a big iron)
    • Projectile Drag: 1.2 -> 0.3
    • Standard Damage: 225 -> 400
    • Durable Damage: 75 -> 100
    • Fire Rate: 200 -> 120
    • Weapon Sway: 1 -> 0.7
    • Stagger: 20 -> 35
    • Spread: 8 -> 1
    • Spare and Supply Rounds: 40 -> 54
    • Recoil Climb Vertical: 50 -> 150
    • Recoil Drift Vertical: 50 -> 150
  • P-113 Verdict
    • Standard Damage: 140 -> 160
    • Durable Damage: 32 -> 40
    • Projectile Drag: 1.2 -> 0.5
    • Projectile Velocity: 285 -> 500
    • Fire Rate: 450 -> 570
    • Mag Capacity: 10 -> 16
    • Spare and Supply Mags: 10 -> 8
    • Weapon Sway: 1 -> 0.8
    • Recoil Climb Vertical: 45 -> 40
    • Recoil Drift Horizontal: 20 -> 12
    • Recoil Drift Vertical: 50 -> 40
    • Spread: 8 -> 3
  • M6C/SOCOM Pistol (Massive overhaul closer to lore accurate, but not in terms of strong penetration)
    • Standard Damage: 125 -> 250
    • Durable Damage: 28 -> 70
    • Armor Penetration: 2 -> 3
    • Fire Rate: 900 -> 230
    • Projectile Drag: 1.2 -> 0.4
    • Spare and Supply Mags: 10 -> 6
    • Weapon Sway: 1 -> 0.8
    • Spread: 10 -> 6
    • Stagger: 15 -> 20
    • Recoil Climb Horizontal: 3 -> 7
    • Recoil Climb Vertical: 15 -> 80
    • Recoil Drift Vertical: 40 -> 58
  • SG-22 Bushwhacker
    • Armor Penetration: 2 -> 3
    • Standard Damage: 45 -> 50
    • Spare and Supply Rounds: 30 -> 35
  • P-19 Redeemer
    • Fire Rate modes: 1100 -> 1400, 800
    • Recoil Climb Horizontal: 5 -> 4
    • Recoil Drift Horizontal: 20 -> 15
    • Recoil Drift Vertical: 20 -> 15
    • Mag Capacity: 31 -> 52
    • Reload Duration: 2.1 -> 1.7
  • PLAS-15 Loyalist (damage should depend on other plasma weapons)
    • Explosion Outer Radius: 1.5 -> 1.8
    • Horizontal Spread: 10 -> 6
    • Vertical Spread: 10 -> 6
    • Mag Capacity: 8 -> 10
    • Spare and Supply Mags: 5 -> 4
  • P-92 Warrant
    • Standard Damage: 80 -> 90
    • Durable Damage: 20 -> 40
    • Projectile Velocity: 285 -> 400
    • RPM: 450 -> 500
    • Mag capacity: 13 -> 18
    • Climb vertical recoil: 45 -> 38
  • P-69 Veto
    • Standard Damage: 105 -> 125
    • Durable Damage: 35 -> 45
    • Projectile Velocity: 375 -> 450
    • Spare/Supply mags: 90 -> 105
  • LAS-58 Talon
    • Armor Penetration Extreme: 0 -> 2
    • Weapon Sway: 1 -> 0.7
  • P-11 Stim Pistol
    • Projectile Velocity: 300 -> 600
    • Weapon Sway: 1 -> 0.8
    • Spare rounds: 24 -> 30
    • Supply/starting rounds: 18 -> 25
  • P-35 Re-Educator (we don't talk about this guy..)
    • +Fire Status upon hit
    • Fire Status Strength: 3
    • Projectile Drag: 2 -> 0.3
    • Projectile Mass: 10 -> 3
    • Penetration Slowdown: 0 -> 0.25
    • Projectile Velocity: 150 -> 450
    • Durable Damage: 10 -> 20
    • Standard Damage: 60 -> 80
    • Fire Rate: 110 -> 200
    • Ergonomics: 100 -> 80
    • Mag Capacity: 6 -> 16
    • Spare and Supply Mags: 2 -> 5
  • P-33 Missile Pistol
    • Spare Rounds: 3 -> 4
    • Starting Rounds: 1 -> 3
  • GP-20 Ultimatum
    • Starting Mags: 0 -> 1
  • P-34 Breacher
    • Supply/Starting mags: 1 -> 2
    • Spare rounds: 6 -> 10
      Supply rounds: 4 -> 5
      Explosion Normal/Durable damage: 400 -> 550
  • LAS-7 Dagger
    • Sway Markiplier) 1 -> 0.9
      Heat per second: 15 -> 10

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
543.5 KB
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D-Glitch
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1,065
Comments
48
Views
7,561
First release
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Platform
PC 
Version
1.4.4
Total Size
543.5 KB
Rating
4.75 star(s) 4 ratings

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  • 7,561

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Latest updates

  1. 1.4.4

    Now that i played with Senator, i realize that big push force is actually a bad thing in most...
  2. 1.4.3

    While playing, i noticed that M6C pistol was not that good compared to verdict and others, with...
  3. 1.4.2

    Re-Educator got exposed after a very long time (because nobody uses it anyway). I tried to make...

dwightpizzaa

Members
Members
Sep 26, 2026
2
0
So i really should put the priority of HD2R higher than BIngus? I thought Bingus should be the highest one since the description told that
 

Fishy234

Members
Members
Oct 2, 2026
2
2
Does the pistols really need a mag cap increase? I think increasing their performance is good enough. Peacemaker holding 45 rounds in that small is really funny though.
 

any name you wish.

Members
Members
May 23, 2026
21
9
I have to thank you for not making changes to the Bolt Pistol, i liked most of changes in this mod, but i was afraid i would not be able to use it because i have a mod for the Bolt Pistol already
 

SirJazz

Members
Members
Sep 30, 2026
25
9
Alright, I may encounter a bug... not to sure what's provoking it :

When I boot the game, wait a bit for all the LUA to be processed, and check the stats of the guns ( for secondaries at least ) nothing changes. I run a mission, come back, and suddenly the stats are up and reflect what's advertised.

I'm not to sure if it's because it needs longer to process the modified stats, a problem in my load order, a conflict... or if it is somethin' in the mod acting wonky. Has anyone else experienced this ?
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
283
96
Alright, I may encounter a bug... not to sure what's provoking it :

When I boot the game, wait a bit for all the LUA to be processed, and check the stats of the guns ( for secondaries at least ) nothing changes. I run a mission, come back, and suddenly the stats are up and reflect what's advertised.

I'm not to sure if it's because it needs longer to process the modified stats, a problem in my load order, a conflict... or if it is somethin' in the mod acting wonky. Has anyone else experienced this ?
Yeah stats don't show up instantly for Runtime mods. You might need to wait a little longer to see changed stats in armory.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
283
96
Does the pistols really need a mag cap increase? I think increasing their performance is good enough. Peacemaker holding 45 rounds in that small is really funny though.
Well, I originally intended giving peacemaker a lesser mag size, but I couldn't change its damage, so more bullets instead of damage. Just imagine you have this huuuge magazine in your pistol.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
283
96
You can flip flap them around till it works, that's what matters. Though I remember that Bingus should've been higher than Runtime. Maybe author changed it.
So i really should put the priority of HD2R higher than BIngus? I thought Bingus should be the highest one since the description told that
 
Last edited: