Durable damage is a silly mechanic. HP already accounts for fleshy areas. Armor accounts for hard to hit areas. Weak points / critical damage accounts for vital areas. Durable damage serves no purpose in game design and leads to some weapons feeling bad to use for no greater purpose. Suffering for a cause is noble. Suffering for no reason is a kink I don't share. If it works for you, don't use this mod. This makes the game feel consistent across targets and all weapons.
I've spent years trying to figure out how to fix the balance in this game. On private lobbies I've tested some wacky changes to every game and strategy. The game needs more tweaks than this mod offers. But just getting rid of the needless complexity that durable damage demands will make everything feel noticeably better. You're welcome.
I didn't directly use AI for this. I used the ModBuilder for HD2Runtime. Pretty sure Bingus Shared Loader and HD2Runtime were created by AI though.
I've spent years trying to figure out how to fix the balance in this game. On private lobbies I've tested some wacky changes to every game and strategy. The game needs more tweaks than this mod offers. But just getting rid of the needless complexity that durable damage demands will make everything feel noticeably better. You're welcome.
I didn't directly use AI for this. I used the ModBuilder for HD2Runtime. Pretty sure Bingus Shared Loader and HD2Runtime were created by AI though.