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SMGs overhaul 1.2.1

A Mod for Helldivers 2
SMGs overhaul akl_mod_preview_image
Could you tell me why do we have SMG in the game that is actually like a rifle, and even can't be 1 handed? I would change it but can't :'(

This mod was made in HD2Runtime ModBuilder, i hope i did it right with SMGs, feedback is welcome!

(Stats might not show up instantly in armory, so wait if you wanna see those better smgs)


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No longer updated, check Total Arsenal Overhaul
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  • SMG-32 Reprimand
    • Standard Damage: 140 -> 120
    • Durable Damage: 32 -> 38
    • RPM options: 490 -> 590, 490
    • Magazine capacity: 25 -> 35
    • Projectile Drag: 1.2 -> 0.6
    • Projectile Velocity: 285 -> 530
    • Ergonomics: 55 -> 65
    • Weapon Sway: 1.0 -> 0.9
    • Recoil Drift Vertical: 40 -> 32
    • Recoil Climb Vertical: 55 -> 45
  • SMG-72 Pummeler
    • Status Type: Stun medium -> Stun large
    • Stun Status Strength: 2 -> 3.5
    • Durable Damage: 17 -> 20
    • Standard Damage: 85 -> 90
    • Projectile Drag: 1.2 -> 0.8
    • Fire Rate: 475 -> 500
    • Spare and supply mags: 7 -> 8
  • SMG-37 Defender
    • Damage: 110 -> 120
    • Durable damage: 22 -> 34
    • RPM options: 520 -> 540, 640
    • Spare and supply mags: 7 -> 8
  • SMG/FLAM-34 Stoker
    • Damage: 130 -> 140
    • Durable Damage: 30 -> 48
    • Projectile Drag: 1.2 -> 0.8
    • Spare and supply mags: 6 -> 7
    • Projectile Mass: 15 -> 9
    • Projectile Velocity: 285 -> 405
  • MP-98 Knight
    • Standard Damage: 90 -> 110
    • Durable Damage: 18 -> 33
    • Projectile Drag: 1.2 -> 0.8
    • Magazine capacity: 50 -> 70[small], 70 -> 90[big]
    • Spare and supply mags: 7 -> 8[small], 5 -> 6[big]
    • Projectile Mass: 7 -> 6
    • Projectile Velocity: 375 -> 425
    • Fire Rate Selector Modes: 1380 -> 1000, 1380, 1650
  • SMG-203 Gallant
    • Standard Damage: 65 -> 90
    • Projectile Drag: 1.2 -> 0.8
    • Magazine capacity: 50 -> 70[small], 70 -> 90[big]
    • Spare and supply mags: 7 -> 8[small], 5 -> 6[big]
    • Fire Rate Selector Modes: 1380-> 1000, 1380, 1650
  • StA-11 SMG (same projectile as MP-98 Knight)
    • Standard Damage: 90 -> 110
    • Durable Damage: 18 -> 33
    • Projectile Drag: 1.2 -> 0.8
    • Projectile Mass: 7 -> 6
    • Projectile Velocity: 375 -> 425
    • Spare and supply mags: 7 -> 9
    • Weapon Sway: 0.7 -> 0.9
    • Fire Rate Selector Modes: 1050 -> 886, 1100
  • M7S SMG
    • Standard Damage: 90 -> 100
    • Durable Damage: 18 -> 26
    • Projectile Drag: 1.2 -> 0.6
    • Spare and supply mags: 7 -> 8
    • Armor Penetration Upon Direct Hit: 2 -> 3
    • Fire Rate: 872 -> 900

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
359.4 KB
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Uploaded by
D-Glitch
Downloads
1,118
Comments
24
Views
6,165
First release
Last update
Platform
PC 
Version
1.2.1
Total Size
359.4 KB
Rating
5.00 star(s) 1 ratings

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  • 1,118
  • 6,165

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5.00 star(s) 1 ratings

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More mods from D-Glitch

  • PC Total Arsenal Overhaul - Compatible with Hell Forge

  • PC Secondaries overhaul

  • PC Energy-Based and Special weaponry overhaul

  • PC Offensive stratagems overhaul

  • PC Assault Rifles overhaul

Latest updates

  1. 1.2.1

    Gallant didn't have small mag change, so i'm fixing this issue. Gallant Small mag size: 50 ->...
  2. 1.2

    I made a good update that does good changes, at least i hope they do, that makes Reprimand an...
  3. 1.1

    Changed values a little bit, nothing interesting

D-Glitch

Modder
Modder
Members
Sep 27, 2026
314
120
Do you intend on creating a mod to buff Energy Weapons, Marksman and Support Weapons? I'm reallyyy looking forward to a buff to Censor and C4 :)
I'm going to overhaul all weaponry that Helldiver can carry :)
 

kyomadesu

Members
Members
Sep 28, 2026
11
5
Why don't the numbers change in the weapon stats in the game?
 

Vhuz

Modder
Modder
Members
Sep 10, 2026
183
82
Amazing changes..... But you already know!
- Reprimand reduced reload by -1.0 seconds faster. Think about it, the slap looks lame and takes 5 business days to reload with a very uncomfortable mag size. I'm a firm believer that Fast to Empty guns should equally reload faster to keep the gameplay flow fluent under high pressure. With a faster animation, the slap look COOL. Changes you made are valid and good! I just want a faster reload ontop of that heh~
- Any mentioned collab guns. Short Mag Reload speed to compete with existing weapon attachments system.

All others, perfect adjustments.


Ah, Incase you weren't aware, there is an extreme sway bug for One Handed guns when stopping to aim after movement, no matter the stamina depletion state. Two Handed guns? you'd never feel it. I think the sway changes made here might combat it... I'd have to test and get back to you.
 
Last edited:

D-Glitch

Modder
Modder
Members
Sep 27, 2026
314
120
Amazing changes..... But you already know!
- Reprimand reduced reload by -1.0 seconds faster. Think about it, the slap looks lame and takes 5 business days to reload with a very uncomfortable mag size. I'm a firm believer that Fast to Empty guns should equally reload faster to keep the gameplay flow fluent under high pressure. With a faster animation, thing's feel well oiled & most importantly, make that slap look COOL. Changes you made are valid and good! I just want a faster reload ontop of that heh~
- Any mentioned collab guns. Short Mag Reload speed to compete with existing weapon attachments system.

All others, perfect adjustments.


Ah, Incase you weren't aware, there is an extreme sway bug for One Handed guns when stopping to aim after movement, no matter the stamina depletion state, one Two Handed guns, you'd never feel it. I think the sway changes might help combat it... I'd have to test and get back to you.
I'd do faster reloads for certain guns, but can't. Thanks for feedback! I think i'm onto doing stratagem guns now.
 

Elli

Members
Members
Sep 25, 2026
8
4
Hey, ummm... could you make the Reprimand one-handed while you're at it?
I've always hated that it's like the only SMG that ISN'T.

Especially with the Stoker, we don't have the excuse of "it's too heavy" anymore.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
314
120
Hey, ummm... could you make the Reprimand one-handed while you're at it?
I've always hated that it's like the only SMG that ISN'T.

Especially with the Stoker, we don't have the excuse of "it's too heavy" anymore.
Heh, i'd add this in the first place if i could. Buuut sadly it seems that Runtime can't implement such changes. It is what it is..