SMGs overhaul 1.2.1

A Mod for Helldivers 2
SMGs overhaul akl_mod_preview_image
Could you tell me why do we have SMG in the game that is actually like a rifle, and even can't be 1 handed? I would change it but can't :'(

This mod was made in HD2Runtime ModBuilder, i hope i did it right with SMGs, feedback is welcome!

(Stats might not show up instantly in armory, so wait if you wanna see those better smgs)


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No longer updated, check Total Arsenal Overhaul
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  • SMG-32 Reprimand
    • Standard Damage: 140 -> 120
    • Durable Damage: 32 -> 38
    • RPM options: 490 -> 590, 490
    • Magazine capacity: 25 -> 35
    • Projectile Drag: 1.2 -> 0.6
    • Projectile Velocity: 285 -> 530
    • Ergonomics: 55 -> 65
    • Weapon Sway: 1.0 -> 0.9
    • Recoil Drift Vertical: 40 -> 32
    • Recoil Climb Vertical: 55 -> 45
  • SMG-72 Pummeler
    • Status Type: Stun medium -> Stun large
    • Stun Status Strength: 2 -> 3.5
    • Durable Damage: 17 -> 20
    • Standard Damage: 85 -> 90
    • Projectile Drag: 1.2 -> 0.8
    • Fire Rate: 475 -> 500
    • Spare and supply mags: 7 -> 8
  • SMG-37 Defender
    • Damage: 110 -> 120
    • Durable damage: 22 -> 34
    • RPM options: 520 -> 540, 640
    • Spare and supply mags: 7 -> 8
  • SMG/FLAM-34 Stoker
    • Damage: 130 -> 140
    • Durable Damage: 30 -> 48
    • Projectile Drag: 1.2 -> 0.8
    • Spare and supply mags: 6 -> 7
    • Projectile Mass: 15 -> 9
    • Projectile Velocity: 285 -> 405
  • MP-98 Knight
    • Standard Damage: 90 -> 110
    • Durable Damage: 18 -> 33
    • Projectile Drag: 1.2 -> 0.8
    • Magazine capacity: 50 -> 70[small], 70 -> 90[big]
    • Spare and supply mags: 7 -> 8[small], 5 -> 6[big]
    • Projectile Mass: 7 -> 6
    • Projectile Velocity: 375 -> 425
    • Fire Rate Selector Modes: 1380 -> 1000, 1380, 1650
  • SMG-203 Gallant
    • Standard Damage: 65 -> 90
    • Projectile Drag: 1.2 -> 0.8
    • Magazine capacity: 50 -> 70[small], 70 -> 90[big]
    • Spare and supply mags: 7 -> 8[small], 5 -> 6[big]
    • Fire Rate Selector Modes: 1380-> 1000, 1380, 1650
  • StA-11 SMG (same projectile as MP-98 Knight)
    • Standard Damage: 90 -> 110
    • Durable Damage: 18 -> 33
    • Projectile Drag: 1.2 -> 0.8
    • Projectile Mass: 7 -> 6
    • Projectile Velocity: 375 -> 425
    • Spare and supply mags: 7 -> 9
    • Weapon Sway: 0.7 -> 0.9
    • Fire Rate Selector Modes: 1050 -> 886, 1100
  • M7S SMG
    • Standard Damage: 90 -> 100
    • Durable Damage: 18 -> 26
    • Projectile Drag: 1.2 -> 0.6
    • Spare and supply mags: 7 -> 8
    • Armor Penetration Upon Direct Hit: 2 -> 3
    • Fire Rate: 872 -> 900

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
359.4 KB
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D-Glitch
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1,110
Comments
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Views
5,854
First release
Last update
Platform
PC 
Version
1.2.1
Total Size
359.4 KB
Rating
5.00 star(s) 1 ratings

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More mods from D-Glitch

  • PC Total Arsenal Overhaul

  • PC Secondaries overhaul

  • PC Energy-Based and Special weaponry overhaul

  • PC Offensive stratagems overhaul

  • PC Assault Rifles overhaul

Latest updates

  1. 1.2.1

    Gallant didn't have small mag change, so i'm fixing this issue. Gallant Small mag size: 50 ->...
  2. 1.2

    I made a good update that does good changes, at least i hope they do, that makes Reprimand an...
  3. 1.1

    Changed values a little bit, nothing interesting

D-Glitch

Modder
Modder
Members
Sep 27, 2026
298
100
Actually, there's a mod that turns all primary weapons one-handed so they can be used with a shield... lemme look that up for you.
I don't know how he did it myself, but maybe it'll be useful info for you?
Really don't want ALL weapons to be one-handed, but THE REPRIMAND?

The mod:
Oh that's the dir shield rework. So it changes some guns to one-handed at all times during playing??
In comments i didn't notice anything related to two-handed guns become one-handed, i think it's purely shield change and it doesn't affect weapons.
 

Elli

Members
Members
Sep 25, 2026
8
4
Well it works with the ballistic shield too...
I was able to use my damn dominator with a ballistic shield and it was clipping through it half the time.
So it's not JUST the directional shield.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
298
100
Well it works with the ballistic shield too...
I was able to use my damn dominator with a ballistic shield and it was clipping through it half the time.
So it's not JUST the directional shield.
This is cool, but it affects shields, not weapons themselves. I think my mods should work with this one. I'm not going to implement this into my mods because I don't know how and don't have time for research. So you better to just download his mod and you're good.