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Assault Rifles overhaul 2.1.4

A Mod for Helldivers 2
Assault Rifles overhaul akl_mod_preview_image
This is my first mod, made in HD2Runtime ModBuilder

I overhauled assault rifles so they don't fall short before meta weaponry, enjoy!

(Stats might not show up instantly in armory, so wait if you wanna see the changed stats)

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No longer updated, check Total Arsenal Overhaul
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List of changes:
  • AR-23 Liberator
    • Standard Damage: 90 β†’ 115
    • Durable Damage: 22 β†’ 32
    • Sway: 1.0 β†’ 0.9
  • AR-23A Liberator Carbine
    • Standard Damage: 90 β†’ 115
    • Durable Damage: 22 β†’ 32
    • Sway: 1.0 β†’ 0.9
  • AR-23P Liberator Penetrator
    • Damage: 65 β†’ 90
    • Durable damage: 15 β†’ 25
    • Sway: 1.0 β†’ 0.9
  • AR-23C Liberator Concussive
    • Damage: 75 β†’ 85
    • Fire rate: 400 β†’ 520 RPM
    • Sway: 1.0 β†’ 0.9
  • AR-61 Tenderizer
    • Damage: 105 β†’ 120
    • Durable damage: 30 β†’ 60
    • Sway: 1.0 β†’ 0.8
    • Magazine capacity: 35 β†’ 40
  • AR-11 Arbitrator
    • Damage: 70 β†’ 80
    • Durable damage: 20 β†’ 24
    • Ergonomics: 30 β†’ 40
    • Sway: 1.0 β†’ 0.9
    • Mags from supply: 6 β†’ 7
    • Underbarrel spare/supply rounds: 20 β†’ 30
  • AR/GL-21 One-Two
    • Damage: 95 β†’ 100
    • Durable damage: 24 β†’ 42
    • Ergonomics: 30 β†’ 40
    • Underbarrel rounds from supply: 5 β†’ 6
    • Underbarrel spare rounds: 5 β†’ 6
  • AR-59 Suppressor (strong overhaul)
    • Damage: 80 β†’ 85
    • Durable damage: 20 β†’ 25
    • Armor penetration: Light β†’ Medium
    • Fire rate: 850 β†’ 650 RPM
    • Ergonomics: 60 β†’ 40
    • Vertical recoil climb: 26 β†’ 40
    • Vertical recoil drift: 14 β†’ 26
    • Sway: 1.0 β†’ 0.9
  • AR-32 Pacifier
    • Damage: 55 β†’ 75
    • Durable damage: 10 β†’ 18
    • Horizontal spread: 4 β†’ 3
    • Vertical spread: 4 β†’ 3
    • Sway: 1.0 β†’ 0.9
  • BR-14 Adjudicator
    • Damage: 95 β†’ 125
    • Durable damage: 23 β†’ 30
    • Burst rounds: 2 β†’ 3
    • Horizontal recoil drift: 17 β†’ 15
  • AR-2 Coyote
    • Fire status Strength: 2 β†’ 3
  • MA5C Assault Rifle
    • Damage: 90 β†’ 105
    • Durable damage: 16 β†’ 26
    • Vertical recoil climb: 30 β†’ 60
    • Sway: 1.0 β†’ 0.95
    • Magazine capacity: 32 β†’ 60
    • Magazines received from supply: 8 β†’ 7
    • Spare magazines: 8 β†’ 7
    • Starting magazines: 5 β†’ 6
    • Fire rate options: 640 β†’ 640, 900
  • StA-52 Assault Rifle
    • Projectile: Liberator's(115dmg 2pen) β†’ Liberator penetrator's(90dmg 3pen)
    • Fire rate: 790 β†’ 800 RPM
    • Penetration: 2 β†’ 3
    • Vertical recoil climb: 25 β†’ 45
    • Vertical recoil drift: 15 β†’ 20
    • Sway: 1.0 β†’ 0.9
    • Magazines received from supply: 6 β†’ 7
    • Spare magazines: 6 β†’ 7
    • Starting magazines: 4 β†’ 5

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
478.1 KB
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Uploaded by
D-Glitch
Downloads
1,608
Comments
91
Views
13,428
First release
Last update
Platform
PC 
Version
2.1.4
Total Size
478.1 KB
Rating
5.00 star(s) 4 ratings

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  • 1,608
  • 13,428

Ratings

5.00 star(s) 4 ratings

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More mods from D-Glitch

  • PC Total Arsenal Overhaul - Compatible with Hell Forge

  • PC Secondaries overhaul

  • PC Energy-Based and Special weaponry overhaul

  • PC Offensive stratagems overhaul

  • PC SMGs overhaul

Latest updates

  1. 2.1.4

    Tried exporting new MA5C file to mod, and now it seems to work. Now you can keep enjoying it πŸ₯³
  2. 2.1.3

    Also changed STA-52's recoil, because i forgor that MA5C is shooting really fast with added 900...
  3. 2.1.2,5

    Nothing much, just noticed that pacifier is almost as strong as Lib pen (or even better at dps)...

SirJazz

Members
Members
Sep 30, 2026
30
12
The ability to pick up the weapons we want to see or not being upgraded with your overhaul is a most welcome update : it will give us all more flexibility on what we need / want to see changed. Thank you for the dedication. Personally, I'm using a standalone StA-52, so I can expect this to limit conflicts. ( Also sorry, I've just read this one was the gun you had the most struggle with. . . Feels bad to say your version ain't my cup of tea... )

Is this a process you will put through the rest of your mods ? Will it be "technically" easier for you now that you've got the process done with this one ?
 
Last edited:

D-Glitch

Modder
Modder
Members
Sep 27, 2026
316
120
Sorry, but i think your mods stoped working after the maintainence, at least for me. it may have something to do with the hd2runtime.
That's really strange, as they work completely fine for me. Just a bit too long to show the changes, did you test this mod? Can you tell what loader and HD2runtime versions you have?
 
Last edited:

D-Glitch

Modder
Modder
Members
Sep 27, 2026
316
120
The ability to pick up the weapons we want to see or not being upgraded with your overhaul is a most welcome update : it will give us all more flexibility on what we need / want to see changed. Thank you for the dedication. Personally, I'm using a standalone StA-52, so I can expect this to limit conflicts. ( Also sorry, I've just read this one was the gun you had the most struggle with. . . Feels bad to say your version ain't my cup of tea... )

Is this a process you will put through the rest of your mods ? Will it be "technically" easier for you now that you've got the process done with this one ?
Thank for appreciation, yeah, this makes doing mods a lot longer, but this is the way. Though I think I will be releasing common versions first, and then converting to toggles once I have enough time.
If you wonder, to make toggles, I need to export each individual weapon at once, and then put them into the base mod, but mod builder isn't built for many mods at once, so it's project space gets full (many projects, not limit) every time.

About STA-52, this gun made soooo poorly by Arrowhead! I was going to rebalance it to fast shooting medium pen assault rifle with not small recoil, but in result by changing its bullets to lib pen I made any other gun, sharing liberator's bullet have lib pen one instead.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
316
120
Make the Tenderizer medium pen plz...
Well, you see.. This gun takes nische of strong light pen gun, that can deal lots of damage. But there are already plenty of medium pen ARs (I'm also going to make STA-52 medium pen once I figure out what to do with projectiles) so I don't think like I should do it. What do you think?
 

Miguel2198ES

Members
Members
Sep 28, 2026
9
4
That's really strange, as they work completely fine for me. Just a bit too long to show the changes, did you test this mod? Can you tell what loader and HD2runtime versions you have?
Something similar is happening to me right now, all the overhauls work well except this one, the values for the Liberator/Carbine and STA-52 are completely frozen at 100 damage, they dont show the correct 115, the rest of the guns are okay though
 
Last edited:

D-Glitch

Modder
Modder
Members
Sep 27, 2026
316
120
Something similar is happening to me right now, all the overhauls work well except this one, the values for the Liberator/Carbine and STA-52 are completely frozen at 100 damage, they dont show the correct 115, the rest of the guns are okay though
That's the issue i wrote in the change list. Stalwart overrides Liberator's projectile damage. You should download last version of that mod.
 

Miguel2198ES

Members
Members
Sep 28, 2026
9
4
That's the issue i wrote in the change list. Stalwart overrides Liberator's projectile damage. You should download last version of that mod.
Now the STA-52's stats show 0 damage, while the Liberators are still "frozen"
Am I doing something wrong?
 
Last edited:

D-Glitch

Modder
Modder
Members
Sep 27, 2026
316
120
Now the STA-52's stats show 0 damage, while the Liberators are still "frozen"
Am I doing something wrong?
STA damage show in the armory is bugged, it's fine. About Liberators, download new bullet stratagems overhaul version or support stratagems overhaul that came out just minutes ago! Stalwart's projectile changed to one-two, so it won't hurt Liberator anymore.
 

Miguel2198ES

Members
Members
Sep 28, 2026
9
4
STA damage show in the armory is bugged, it's fine. About Liberators, download new bullet stratagems overhaul version or support stratagems overhaul that came out just minutes ago! Stalwart's projectile changed to one-two, so it won't hurt Liberator anymore.
And the liberators showing 100 damage too? Also love the new stratagem overhaul c:
and sorry for bothering I just want to make sure everything's working fine