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Assault Rifles overhaul 2.1.4

A Mod for Helldivers 2
Assault Rifles overhaul akl_mod_preview_image
This is my first mod, made in HD2Runtime ModBuilder

I overhauled assault rifles so they don't fall short before meta weaponry, enjoy!

(Stats might not show up instantly in armory, so wait if you wanna see the changed stats)


No longer updated, check Total Arsenal Overhaul


List of changes:
  • AR-23 Liberator
    • Standard Damage: 90 → 115
    • Durable Damage: 22 → 32
    • Sway: 1.0 → 0.9
  • AR-23A Liberator Carbine
    • Standard Damage: 90 → 115
    • Durable Damage: 22 → 32
    • Sway: 1.0 → 0.9
  • AR-23P Liberator Penetrator
    • Damage: 65 → 90
    • Durable damage: 15 → 25
    • Sway: 1.0 → 0.9
  • AR-23C Liberator Concussive
    • Damage: 75 → 85
    • Fire rate: 400 → 520 RPM
    • Sway: 1.0 → 0.9
  • AR-61 Tenderizer
    • Damage: 105 → 120
    • Durable damage: 30 → 60
    • Sway: 1.0 → 0.8
    • Magazine capacity: 35 → 40
  • AR-11 Arbitrator
    • Damage: 70 → 80
    • Durable damage: 20 → 24
    • Ergonomics: 30 → 40
    • Sway: 1.0 → 0.9
    • Mags from supply: 6 → 7
    • Underbarrel spare/supply rounds: 20 → 30
  • AR/GL-21 One-Two
    • Damage: 95 → 100
    • Durable damage: 24 → 42
    • Ergonomics: 30 → 40
    • Underbarrel rounds from supply: 5 → 6
    • Underbarrel spare rounds: 5 → 6
  • AR-59 Suppressor (strong overhaul)
    • Damage: 80 → 85
    • Durable damage: 20 → 25
    • Armor penetration: Light → Medium
    • Fire rate: 850 → 650 RPM
    • Ergonomics: 60 → 40
    • Vertical recoil climb: 26 → 40
    • Vertical recoil drift: 14 → 26
    • Sway: 1.0 → 0.9
  • AR-32 Pacifier
    • Damage: 55 → 75
    • Durable damage: 10 → 18
    • Horizontal spread: 4 → 3
    • Vertical spread: 4 → 3
    • Sway: 1.0 → 0.9
  • BR-14 Adjudicator
    • Damage: 95 → 125
    • Durable damage: 23 → 30
    • Burst rounds: 2 → 3
    • Horizontal recoil drift: 17 → 15
  • AR-2 Coyote
    • Fire status Strength: 2 → 3
  • MA5C Assault Rifle
    • Damage: 90 → 105
    • Durable damage: 16 → 26
    • Vertical recoil climb: 30 → 60
    • Sway: 1.0 → 0.95
    • Magazine capacity: 32 → 60
    • Magazines received from supply: 8 → 7
    • Spare magazines: 8 → 7
    • Starting magazines: 5 → 6
    • Fire rate options: 640 → 640, 900
  • StA-52 Assault Rifle
    • Projectile: Liberator's(115dmg 2pen) → Liberator penetrator's(90dmg 3pen)
    • Fire rate: 790 → 800 RPM
    • Penetration: 2 → 3
    • Vertical recoil climb: 25 → 45
    • Vertical recoil drift: 15 → 20
    • Sway: 1.0 → 0.9
    • Magazines received from supply: 6 → 7
    • Spare magazines: 6 → 7
    • Starting magazines: 4 → 5

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.30.3 or above (placed lesser priority than Bingus Loader)
478.1 KB
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D-Glitch
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1,548
Comments
91
Views
12,199
First release
Last update
Platform
PC 
Version
2.1.4
Total Size
478.1 KB
Rating
5.00 star(s) 4 ratings

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  • 12,199

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5.00 star(s) 4 ratings

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More mods from D-Glitch

  • PC Total Arsenal Overhaul

  • PC Secondaries overhaul

  • PC Energy-Based and Special weaponry overhaul

  • PC Offensive stratagems overhaul

  • PC SMGs overhaul

Latest updates

  1. 2.1.4

    Tried exporting new MA5C file to mod, and now it seems to work. Now you can keep enjoying it 🥳
  2. 2.1.3

    Also changed STA-52's recoil, because i forgor that MA5C is shooting really fast with added 900...
  3. 2.1.2,5

    Nothing much, just noticed that pacifier is almost as strong as Lib pen (or even better at dps)...

D-Glitch

Members
Members
Sep 27, 2026
240
87
Did you revert the changes to the Halo assault rifle? it no longer has fire rate options or the bigger mag size.
It should have them, i'm pretty sure. Did you use latest version of my mod and HD2Runtime?
 

Lonestar

Members
Members
Oct 6, 2026
7
3
It should have them, i'm pretty sure. Did you use latest version of my mod and HD2Runtime?
I have since everything else that is or has been changed currently works like the STA changes (although its desc still says light pen for some reason) but the Halo assault rifle seems to be back in its vanilla state I even played a test lvl with it and it never got buffed or changed
 

Keroro777

Members
Members
Oct 5, 2026
4
3
It seems that the Halo assault rifle and kill zone weapons are not being applied correctly This is just feedback I am always grateful for your hard work

P-33 Missile Pistol
Spare Rounds: 3 -> 4

P-34 Breacher
Supply/Starting mags: 1 -> 2

R-6 Deadeye
Armor penetration direct hit: Medium → Heavy

Orbital Precision Strike
Explosion inner radius: 4 → 6
Explosion outer radius: 12 → 16

The changes I had only imagined are actually happening, and it's so much fun
Is the Demolition Force 50 on the MS-11 Solo Silo too powerful? I remember it was listed as 50 when the bond was first issued, then quietly deleted It seems you switched from Arrowhead in a hurry to avoid overlapping usage with the B-100 Portable Hellbomb. What do you think?
 

D-Glitch

Members
Members
Sep 27, 2026
240
87
I have since everything else that is or has been changed currently works like the STA changes (although its desc still says light pen for some reason) but the Halo assault rifle seems to be back in its vanilla state I even played a test lvl with it and it never got buffed or changed
Ah maybe i forgor to change it's penetration showing in armory. Well it can wait. But MA5C is something strange. Can you try to enable this mod alone and test it with MA5C please?
 

Lonestar

Members
Members
Oct 6, 2026
7
3
Ah maybe i forgor to change it's penetration showing in armory. Well it can wait. But MA5C is something strange. Can you try to enable this mod alone and test it with MA5C please?
sure Ill give it a shot and let you know how it goes