R/40-K Hot-Shot Marksman Rifle overhaul 1.0.0

A Mod for Helldivers 2
R/40-K Hot-Shot Marksman Rifle overhaul akl_mod_preview_image
Alright, I'm back again, brothers! This time, we're taking a look at the R/40-K from Warhammer.
This weapon was supposed to combine the best of both ballistic and energy weapons, but Arrowhead seems to have decided to go in the opposite direction. So, I've made a few adjustments. Here's what I've changed:

  • Ergonomics increased to 75 (No matter how I look at it, I don't think this weapon should feel as cumbersome as an anti-materiel rifle).
  • Sway reduced to 0.01 (This stat is far too frustrating for a marksman rifle).
  • Horizontal and vertical spread reduced to 0.1 (Come on, guys, this is a laser weapon).
  • Horizontal and vertical recoil reduced to 1 (I just want players to feel that the weapon is firing, nothing more. Same reasoning as above).
  • Suppressor functionality: Enabled (This weapon should reasonably have this capability).
  • Fire modes: Full-auto added to improve its effectiveness in close-range engagements.
  • Magazine capacity reduced to 10 rounds (Use every shot carefully and wisely, or the lengthy reload time will make you regret wasting your ammo).
  • Reserve magazines increased to 10.
  • Projectile velocity increased to 1,800 m/s (Come on, guys, this is a laser weapon. It's absurd for a light-based projectile to travel at only 500 m/s).
  • Standard damage increased to 350.
  • Durable damage increased to 70.
  • Extreme-angle penetration increased to 3 (Light-based projectiles shouldn't ricochet, guys).
  • Stagger increased to 30 (To help deal with threats at close range).
  • (I want this weapon to combine the strengths of both ballistic and energy weapons, rather than inheriting the weaknesses of both).
  • Fire rate reduced to 180 RPM (Since I've increased both damage and stagger, I don't want players to be able to use full-auto to turn this into an ordinary assault rifle. I also want to prevent full-auto from encouraging players to waste even more ammunition).
need bingus shared loader and runtime 0.31.1

好了 我又來了 兄弟們,這次調整的對象是來自戰錘的R/40-k,這把武器原本應該同時擁有實彈武器與能量武器的優點,但箭頭卻更願意反其道而行之,所以我做了一些調整,以下是調整內容:

人機增加至75(我怎麼看都不覺得這把槍應該跟反器材步槍一樣笨重)
晃動減至0.01(這項屬性對於射手步槍來說過於惱人了)
水平和垂直擴散降至0.1(這可是一把雷射槍,兄弟們)
水平與垂直後座力降至1(只需要讓人感受到它有在開火就行了 理由同上)
消音器功能:開啟(理應具備這種能力)
開火模式:增加了全自動開火 以強化近距離的遭遇戰應對能力
彈匣:降至十發(請謹慎,小心的使用每一發子彈 要不然較長的換彈時間會讓你嚐到苦頭的)
備用彈匣數:改為十個
子彈速度:增加至1800m/s(這可是一把雷射武器,光線射彈只有500m/s太神奇了)
標準傷害:提升至350
耐久傷害:提升至70
極限穿甲性能(extreme angle):提升至3(光線不應該會跳彈 兄弟們)
踉蹌值:提升至30(以更好的應對近處的威脅)
(我希望他同時擁有實彈武器和能量武器的優點,而不是把兩者的缺點同時收入囊中,)
射速:降低至180rpm(畢竟我增加了傷害與踉蹌 我不希望玩家可以使用全自動功能把它當成一把普通的步槍,而且我也希望全自動不會讓玩家們反而浪費了更多的彈藥)

需要 bingus shared loader 和 runtime 0.31.1
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HighVoltage95
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Crazy mek Zgog

Members
Members
May 3, 2026
44
22
Nah, turning the Hot-Shot into what the devs made it—basically a marksman rifle—is just not interesting at all.
But restoring it to its former glory... You know, the kind where you’ve got a battery of, say, five thousand rounds on your back, and a rate of fire that lets you saturate an entire sector with suppressive fire...

The bottom line is, given the enemy's numerical superiority, we have absolutely no need for marksman rifles.

Wait a minute—why did you even give it automatic fire if it’s impossible to actually utilize with a 10-round magazine? Especially with a reduced rate of fire to boot.

(Sorry if I caused offense; I’m just absolutely furious about the nonsense the devs pulled with the release of the Warhammer Warbond.)
 

HighVoltage95

Members
Members
Sep 21, 2026
6
0
My intention behind giving this weapon a full-auto mode was to prevent players from suffering a loss of firepower in chaotic situations due to the limitations of semi-automatic fire, potentially getting themselves killed for reasons beyond their control. Much like the stun round mode on the Halt and the bayonet on the Sweeper, it is meant to serve as an emergency option.

I never intended for players to use full-auto mode to spray down every enemy in front of them. This is also why I reduced the ammunition capacity of each magazine while increasing the total number of magazines.

I want this weapon to retain its identity as a designated marksman rifle, rather than turning it into an entirely different weapon: a powerful automatic rifle.

That is the core of my design philosophy.

That said, perhaps I could release a separate mod that reworks the weapon into something closer to a true automatic rifle. What do you think?
Nah, turning the Hot-Shot into what the devs made it—basically a marksman rifle—is just not interesting at all.
But restoring it to its former glory... You know, the kind where you’ve got a battery of, say, five thousand rounds on your back, and a rate of fire that lets you saturate an entire sector with suppressive fire...

The bottom line is, given the enemy's numerical superiority, we have absolutely no need for marksman rifles.

Wait a minute—why did you even give it automatic fire if it’s impossible to actually utilize with a 10-round magazine? Especially with a reduced rate of fire to boot.

(Sorry if I caused offense; I’m just absolutely furious about the nonsense the devs pulled with the release of the Warhammer Warbond.)
 

Crazy mek Zgog

Members
Members
May 3, 2026
44
22
That said, perhaps I could release a separate mod that reworks the weapon into something closer to a true automatic rifle. What do you think?
As you want, but this mod already exist. With full-auto, 200-round mag, 500 RPM fire rate, just 2 spare mags

But I, like many others, would be very happy if you could replace his projectile with the Trident beam, without adapting it to the overheating system. Because.... it`s a laser, as you say too
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
276
94
That's a pretty interesting modification to hot shot, but reduced mag capacity is unnecessary in my opinion, and makes this weapon less fun.
 

D-Glitch

Modder
Modder
Members
Sep 27, 2026
276
94
Nah, turning the Hot-Shot into what the devs made it—basically a marksman rifle—is just not interesting at all.
But restoring it to its former glory... You know, the kind where you’ve got a battery of, say, five thousand rounds on your back, and a rate of fire that lets you saturate an entire sector with suppressive fire...

The bottom line is, given the enemy's numerical superiority, we have absolutely no need for marksman rifles.

Wait a minute—why did you even give it automatic fire if it’s impossible to actually utilize with a 10-round magazine? Especially with a reduced rate of fire to boot.

(Sorry if I caused offense; I’m just absolutely furious about the nonsense the devs pulled with the release of the Warhammer Warbond.)
Though 200 capacity and 4 ap is kinda overpowered, while this model is more balance oriented.
 

HighVoltage95

Members
Members
Sep 21, 2026
6
0
As you want, but this mod already exist. With full-auto, 200-round mag, 500 RPM fire rate, just 2 spare mags

But I, like many others, would be very happy if you could replace his projectile with the Trident beam, without adapting it to the overheating system. Because.... it`s a laser, as you say too
Currently in full production. Stay tuned,Divers !
 

Nehemv2

Members
Members
Sep 29, 2026
12
0
in lore the hotshot lasgun melts space marines its an anti tank rifle
 

HighVoltage95

Members
Members
Sep 21, 2026
6
0
Although I'm not very familiar with the Warhammer universe or its games, I can clearly see that Arrowhead's balancing decisions have left this weapon feeling rather mediocre, to the point where it hardly does justice to its animations and lore. That's why I made this enhancement.

However, I may not be able to fully recreate the weapon's portrayal in Warhammer, as doing so could make it overwhelmingly powerful and leave little room for other weapons to shine. So please forgive me for not staying entirely true to the original. I've also taken the game's balance system into consideration.
in lore the hotshot lasgun melts space marines its an anti tank rifle