Delete durable damage 0.1.3

A Mod for Helldivers 2
Delete durable damage akl_mod_preview_image
Durable damage is a silly mechanic. HP already accounts for fleshy areas. Armor accounts for hard to hit areas. Weak points / critical damage accounts for vital areas. Durable damage serves no purpose in game design and leads to some weapons feeling bad to use for no greater purpose. Suffering for a cause is noble. Suffering for no reason is a kink I don't share. If it works for you, don't use this mod. This makes the game feel consistent across targets and all weapons.

I've spent years trying to figure out how to fix the balance in this game. On private lobbies I've tested some wacky changes to every game and strategy. The game needs more tweaks than this mod offers. But just getting rid of the needless complexity that durable damage demands will make everything feel noticeably better. You're welcome.

I didn't directly use AI for this. I used the ModBuilder for HD2Runtime. Pretty sure Bingus Shared Loader and HD2Runtime were created by AI though.
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Uploaded by
aldarrin
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Platform
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Version
0.1.3
Total Size
34.3 KB
Rating
5.00 star(s) 1 ratings

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Latest updates

  1. 0.1.3

    Added option for EAT-411 Leveler call downs. No more options are exposable to Mod Options.
  2. More backpacks

    Support weapons come down with up to 3 backpacks. To disable, set the mod option in settings to...
  3. More changes, more options for control.

    Uses both sides of hellpods for call downs. Improved ergonomics and sway. You can use muzzle...

amvonn2

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Sep 3, 2026
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You forgot to include leveller in the settings. It spawns 2.
 

aldarrin

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Sep 15, 2026
28
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The spawn count setting for the leveler is already 2 in the game for the Leveler, so the mod builder didn't give me the option to include that field in settings (ModBuilder will only let you exposes settings that have been changed from the default, so because it was already set to 2 I didn't see an option to expose the setting to Mod Menu). I changed the spawn count to 3 so I can enable it, but that hit the hard cap of 32 settings I can expose. No further settings can be sent to the mod menu without changes to the tool set.
 
Last edited:

ayagarath

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Sep 29, 2026
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Does this delete durable damage in all weapons (primaries, secondaries, melees, and grenades) and stratagems (offensive, support, defensive), or only for weapons? Also why does this include having extra stuff from support stratagem pods?
 
Last edited:

ayagarath

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Sep 29, 2026
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Can you update this mod to be compatible with Total Arsenal Overhaul, or make a separate version compatible with that mod? That mods changes do not go in effect if this mod is enabled, despite that both use HD2 Runtime and they shouldn't conflict with each other. I love not having durable damage on my weapons, it makes the game much more enjoyable, while it helps having a mod that updates HD2's weapons.
 

aldarrin

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Members
Sep 15, 2026
28
5
Does this delete durable damage in all weapons (primaries, secondaries, melees, and grenades) and stratagems (offensive, support, defensive), or only for weapons? Also why does this include having extra stuff from support stratagem pods?
The first version only affects durable damage. You can get a copy in the history tab. For Total Arsenal Overhaul compatibility, that is based on mod order. The way both mods work is they look for an expected value which is the vanilla setting. If the setting is already changes by a prior mod the prior mod's change wins. Easiest option for you is to load my mod first and then Total Arsenal Overhaul. That'll get most of the durable damage nonsense removed (but where TAO increases primary damage, the DD will be set to the vanilla primary setting). Your easiest solution is HD2R Editor mod.

 

aldarrin

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Members
Sep 15, 2026
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Also, if you don't want a backpack on support weapons but want the latest version, you can use the latest version and change the Mod Options to only have 1 drop down value for the support weapon options.