Pick your Bots/Bugs/Squids 1.8.1.1

A Mod for Helldivers 2
Pick your Bots/Bugs/Squids akl_mod_preview_image
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  • 04-Illuminate-Settings.png
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  • 03-Terminid-Settings.png
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  • 07-Terminid-Patrols-More-Units.png
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  • 08-Illuminate-Reinforcements.png
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Pick Your Bots / Bugs — Test 23​

Customize the enemies you fight, with separate Automaton and Terminid mixes for patrols, reinforcements, guards, and POIs/outposts.

Set a key to it first in mouse and keyboard, theres no default key assigned at first install
Do not use on SEAF cities, can crash.

Some units may not spawn in bugs due to them being not available (if you see ? marks, use operation reroller to get an eligible mission with that seed, for ex pouncers cant spawn on a bile seed mission, but other bugs (like hunters/stalkers/alpha commanders which are common) will replace the bile seed ( in this example)
Read the rules in the rules tab in the mod.

Build your own enemy mix​

Set individual unit percentages for each spawn category. Faction weights save separately, so changing your Terminid mix won’t change your Automaton setup.

Shared Master controls​

Adjust reinforcement budgets and cooldowns, patrol counts, patrol sizes, patrol frequency, and corpse cleanup across factions.

Automaton controls​

  • Additional reinforcement callers.
  • Factory Strider reinforcement calls.
  • Adjustable Factory Strider population limit.
  • Disable Factory Strider production or select its output.
  • Bot drop cost adjustments and extra patrol troopers.

Terminid controls​

  • Enable or disable Alpha Commander summons.
  • Choose from 11 summon options, or randomize the choice per mission.
  • Adjust bug breach costs.
  • Allow Chargers, Stalkers, and Bile Titans to call breaches, with the small caller-cloud effect.
  • Adjustable Titan/Dragonroach population cap and resume threshold, without stopping other bugs.
  • Bug holes use your Guards selection subject to the hole’s supported spawning behavior.
  • Selected nest guards use equalized affordable prices.
  • Guards set the poi and nest guards and bug hole production choices

Do not use it with any other spawn multiplier or surge mod, they all can change the same settings and crash.​

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Feroz77
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First release
Last update
Platform
PC 
Version
1.8.1.1
Total Size
331.3 KB
Rating
3.89 star(s) 9 ratings

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  • 13,537

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3.89 star(s) 9 ratings

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Latest updates

  1. Hotfix for crashes

    An experimental feature accidentally made it through to the public release
  2. Guard Mix Fix & Restored Spawn Scalers

    Improves Terminid guard balancing by accounting for mission and difficulty eligibility. Refines...
  3. Spawn Mix Balancing Update

    Updated how your selected percentages are distributed across spawn templates. Patrols and...

Feroz77

Modder
Modder
Members
Sep 28, 2026
75
12
https://capture-30774a.tiiny.site/Capture.png

there's like 10 dmp files do i send them all, if not where can i find logs?

settings:
  • # Pick your bots settings. Saved by settings panel.

    disable_leviathans=false
    illuminate_calls=false
    illuminate_drop_cost_divisor=2
    illuminate_keep_native_watcher_patrols=true
    any_bot_calls=false
    disable_factory_production=false
    drop_cost_divisor=2
    factory_production_unit=1
    factory_strider_calls=false
    factory_strider_cap=30
    patrol_extra_troopers=2
    enabled=true
    fast_corpses=true
    patrol_cooldown_rate=1.5
    patrol_count_multiplier=1.5
    patrol_size_multiplier=1.5
    reinforce_budget_multiplier=2
    reinforce_cooldown_reduction=50
other tabs unchanged [no custom weighting]

dump files: https://file.kiwi/959ffee0#ZV9uM_fURqzXGjFzvfz32g

logs: https://file.kiwi/d1c3ae2b#eROGgQxUN7vGZj0xy0iYsw
send any logs with pick your bots in the name dont need dmp files
 

haygt

Members
Members
Oct 5, 2026
2
0
Hey! Any plans to add support for HD2Runtime v0.40.0’s new enemy features, such as spawn controls and templates?
 

Katman909

Members
Members
Sep 16, 2026
12
2
Sounds great, unfortunately I keep getting an error claiming the Native Data is Not Writable on pick your bots. Any tips?
 

Wilk

Members
Members
Sep 27, 2026
2
1
i think i dont understand how to use this mod how do i set the hot heys and how to set this mod up i do have bingus and other mods that are needed so if someone could spare me some time to explain on how to make this mod work
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
75
12
Hey! Any plans to add support for HD2Runtime v0.40.0’s new enemy features, such as spawn controls and templates?
this mod already gives you control over those, hd2runtime editor already redirects to my mod if u have both enabled for enemy settings
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
75
12
Sounds great, unfortunately I keep getting an error claiming the Native Data is Not Writable on pick your bots. Any tips?
try with just bingus loader and this mod, if it works then something interfering with this mod
 

3DqdQD2D2QS2QED2Q

Members
Members
Sep 11, 2026
21
7
maybe u dont crash but i dont trust people to not crank those up and then crash and also i sometimes crash too on more than 2x so its also for accurate testing
If I set everything to maximum in the "Master" tab, the game runs fine but as soon as the extraction phase begins, and after about 10–20 seconds when enemies start spawning en masse, the game crashes every single time. I’ve lowered the settings, of course, but I still need to find an optimal balance something that keeps the gameplay fun without causing crashes
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
75
12
If I set everything to maximum in the "Master" tab, the game runs fine but as soon as the extraction phase begins, and after about 10–20 seconds when enemies start spawning en masse, the game crashes every single time. I’ve lowered the settings, of course, but I still need to find an optimal balance something that keeps the gameplay fun without causing crashes
you are setting everything to maximum and not expecting it to crash, i cant do anything about that, use normal settings or find one where u dont crash, i cant do anything about crashes related to lots of enemies spawning