Squad-Safe Passives 1.2.0

A Mod for Helldivers 2
Squad-Safe Passives akl_mod_preview_image
SQUAD-SAFE PASSIVES
Your passive mods stay yours.
WARNING​
ALL mods are inadvisable to use until a workaround for Easy Anti-Cheat is found. You may still download this mod in preparation, “Watch” it to get notifications, or comment. Please DO NOT comment to ask when this will be fixed- I will not respond. Until the Bingus Shared Mod loader (at a minimum) is working, no mod should not be enabled.​

What it does
Every Helldiver wearing the same armor passive shares that passive's data. So when a mod changes your passive - detection range, movement noise, resistances - anyone in your squad wearing the same passive gets the change too.

Squad-Safe Passives reads in the passives in your party and selects a passive nobody else in your squad is wearing before turning it into an exact copy of yours. Mods that change the passive you wear now change only your copy. Your armor looks the same, plays the same, and your squadmates get the game they signed up for.

  • Works as host, client and solo
  • Automatic - nothing to set up
  • If a squadmate starts wearing the passive you were given, you get another one instantly
  • Switch it off, change armor or close the game and everything goes back to normal
  • Tested in live 4-player lobbies as a client, with a squadmate wearing the same passive

Requirements
  • HD2 Arsenal
  • Bingus Shared Loader
  • Optional: Mod Options Menu (on/off switch)
  • Compatible: HD2 Transmog 0.2.4 (coordinates through its Equipment API)

Installation
  1. Import the ZIP into HD2 Arsenal
  2. Enable Squad-Safe Passives
  3. Deploy with the game closed

Options (Options > MODS > Squad-Safe Passives)
  • Squad-Safe Passives - on/off (default on)
  • Passive Table Log - for mod authors: logs every armor passive (default off)

Good to know
  • Some menus may show the name of the passive you were given instead of your own. The effects are your own passive's.
  • The armory and loadout screens briefly put your own passive back; the copy returns within half a second.
  • What it does NOT cover: mods that change a passive by name, or that change weapons, enemies, stratagems or other shared game data. Those still affect everyone. The log lists shared passives that other mods have changed, so you can see what is reaching your squad.

Works with
  • TCO: Ghosts and Goliath (2.7.7d and later) - your load-based detection, noise, blast padding and Unflinching apply to you alone
  • Any mod that edits the passive you are wearing (see below)

For mod authors
If your mod changes the player's armor passive, you can make it squad-safe for free:
  • No dependency needed: read the player's passive from their customization slot every time and edit that record. While Squad-Safe Passives is active, that is the private copy.
  • Or use the small API (global SquadSafePassives): state(), record(), epoch() and friends tell you exactly which record to edit and when it moves.
Full notes and an example are in API.md inside the download.

Logs
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\SquadSafePassives.log

Credits
  • Customization and passive layouts and code signatures from HD2 Transmog by tyrypyrking
  • Built on Bingus Shared Loader
52.7 KB
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Uploaded by
aks98
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First release
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Version
1.2.0
Total Size
52.7 KB
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Latest updates

  1. Interactions with Other Mods Now Better Supported

    Adds the same protection for helmets and capes as it previously did for armor, at minimal...

asdfqwerzxcv

Members
Members
Sep 25, 2026
8
2
Crashes to desktop as soon as I launch. I use mods that add passives to helmets and capes which is probably why that happens.
 

NicoNirva

Members
Members
May 25, 2026
50
3
Not quite understand how this mod work. so...
- This prevent our custom armor passive to apply to others in team? or make our custom armor passive apply on others in team who got the same armor passive?
- Would this work with Super Earth Armory Forge mod? (´・ω・`)?
 
Last edited:

aks98

Modder
Modder
Members
Sep 30, 2026
112
33
Not quite understand how this mod work. so...
- This prevent our custom armor passive to apply to others in team? or make our custom armor passive apply on others in team who got the same armor passive?
Correct!
- Would this work with Super Earth Armory Forge mod? (´・ω・`)?
This is the exact type of mod I made Squad Safe Passives for, but Forge would need to tweak this to take advantage of SSP. Right now Forge rewrites (for instance) medic passives for the whole game, which is why it’s not for public lobbies. The author could adjust it to instead use this mod to find an unused passive and then write medic stats to THAT passive so it doesn’t affect anyone else.

UPDATE: while I cant fix SEAF to work with this, I HAVE added a warning about conflicts in the reporting.

Crashes to desktop as soon as I launch. I use mods that add passives to helmets and capes which is probably why that happens.
On it, I know which one you’re talking about.

UPDATE: Fixed, at basically no additional resource cost (4 bytes per scan).
 
Last edited:

bakgi

Members
Members
Sep 26, 2026
13
3
The explanation was a bit confusing, so I didn't quite grasp it at first—but it seems to refer to a bug caused by the "Armor Transmog" mod, and this mod appears to be a fix for that issue.
By the way, I had no idea the Armor Transmog mod had such a bug! So that’s why this mod is necessary.
I’m currently using the "Simple Armor Passive Picker" mod (nexusmods.com/helldivers2/mods/17393); would I also need the mod you’ve shared for that one?
 

aks98

Modder
Modder
Members
Sep 30, 2026
112
33
The explanation was a bit confusing, so I didn't quite grasp it at first—but it seems to refer to a bug caused by the "Armor Transmog" mod, and this mod appears to be a fix for that issue.
By the way, I had no idea the Armor Transmog mod had such a bug! So that’s why this mod is necessary.
I’m currently using the "Simple Armor Passive Picker" mod (nexusmods.com/helldivers2/mods/17393); would I also need the mod you’ve shared for that one?
No, not necessarily a bug in the Transmog mod (I am not aware of such a bug). This is for any mod that adjusts player stats through armor passives. I used this route for my stealth component of Tactical Combat Overhaul, so I wanted a way to make sure it was MP safe.

It looks like SAPP adjusts your armor passive in a way that is compatible with this mod, so it shouldn't break anything, but it appears to just swap passives in and out rather than modifying a passive's stats, so it also shouldnt need it.
 

12catsinabag

Members
Members
Sep 21, 2026
21
2
pretty sure what this mod describes doesnt happen. would an example here be provided?