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Realistic Resistances 0.6.0

A Mod for Helldivers 2
Realistic Resistances akl_mod_preview_image
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Realistic Resistances
Elemental resistances: fire, gas and arc, plus EMS. Beta (0.6).

In the base game, an armor passive's fire, gas or arc resistance only cuts the damage. You still catch fire the moment a flame touches you, you still stumble out of every gas cloud, and an arc still stuns you for the full time. Real protective gear doesn't work like that. With this mod, the passive's own resistance also works against the effect, scaled by how heavy your armor is.

It only covers the elements for now (fire, gas and arc). Other damage types may come later.

Fire
  • Harder to Ignite: fire-resistant armor takes a flat time in the flames before you catch fire, like real fire-resistant clothing. A quick brush with fire no longer sets you alight.
  • Self-Extinguish: once you're out of the flames, the burn runs out sooner, by the passive's fire resistance.
Code:
Passive               Catches fire (light / medium / heavy)   Burn after stepping out
Inflammable 75%       1.5 / 2 / 2.5 s                         0.75 s
Acclimated, KDM 50%   0.75 / 1 / 1.25 s                       1.5 s
Desert Stormer 40%    0.65 / 0.85 / 1.05 s                    1.8 s
Vanilla               about 0.25 s                            3 s

Gas
  • Filtration Buffer: gas-resistant armor slows the gas build-up, by the passive's gas resistance and your armor's weight (50% resistance: twice as long in medium armor). Once you're out of the cloud, the stumbling wears off sooner.
  • No Gas Slow: with 80% gas resistance or more (Advanced Filtration), the gas stumbling and slowing never takes hold.
  • A full-strength hit (a gas strike's blast, a gas grenade at your feet) still takes hold as normal; the resistance works on lighter clouds.
Code:
Passive                      Build-up slowed (light / medium / heavy)   Stumbling after stepping out
Advanced Filtration 80%      3.75 / 5 / 6.25x                           never (No Gas Slow)
Acclimated 50%               1.5 / 2 / 2.5x                             2.5 s
Desert Stormer 40%           1.25 / 1.67 / 2.08x                        3 s
Hazmat, Concussive Pad. 25%  1 / 1.33 / 1.67x                           3.75 s
Vanilla                      1x                                         5 s

Arc
  • Resistance: arc-resistant passives take a quarter of the arc damage they did (Electrical Conduit 95% becomes 98.75%), and the arc stun is cut to match the passive's resistance. The electric effect also holds off and wears off sooner.
  • EMS (part of Resistance): Electrical Conduit is never stunned by EMS. Other arc-resistant armor is stunned as normal inside an EMS field, but recovers sooner once you're out, by the passive's resistance (50%: 1.5 s instead of 3 s). The stamina drain inside an EMS field is unchanged.
  • Grounded (Electrical Conduit only): arcs end at you instead of chaining on to your teammates.
Code:
Passive                    Arc damage resistance   Arc stun   EMS stun after the field
Electrical Conduit 95%     98.75%                  0.075 s    never stunned by EMS
Adreno-Defibrillator 50%   87.5%                   0.75 s     1.5 s
Acclimated 50%             87.5%                   0.75 s     1.5 s
Desert Stormer 40%         85%                     0.9 s      1.8 s
Vanilla                                            1.5 s      3 s

Options
In your mod manager (Arsenal / HD2 Mod Manager), each element is its own option with three choices:
  • Fire Resistance: Harder to Ignite and Self-Extinguish / Only Harder to Ignite / Only Self-Extinguish
  • Gas Resistance: Filtration Buffer and No Gas Slow / Only Filtration Buffer / Only No Gas Slow
  • Arc Resistance: Resistance and Grounded / Only Resistance / Only Grounded
Keep Core (required) ticked. Arsenal: click the sliders (Options) button on the mod's row in your profile.

In game: with Mod Options Menu (by CowboyBingus) installed, the three options are also under ESC > MODS > REALISTIC RESISTANCES (Off plus the same choices), and a change takes effect at once. The picks in your mod manager are the starting values.

Requirements
Bingus Shared Loader.
Optional: Mod Options Menu (by CowboyBingus) to change the options in game.

Install / update
  1. Install Bingus Shared Loader if you don't have it.
  2. Mod manager (Arsenal / HD2 Mod Manager): add the zip and enable it, pick your options, then Purge and Deploy.

Uninstall
Disable it in your mod manager, then Purge and Deploy.

Multiplayer
  • Works hosting and joining. Nobody else needs the mod.
  • Fire, gas and stun changes apply only to your own helldiver, wherever the fire, gas or arc came from.
  • Arc damage and arc chaining are decided by the game that runs the arc. The arc damage boost and Grounded work on arcs your game runs: your own Tesla Towers and arc weapons, and enemy arcs when you host. Another player's Tesla Tower or arc weapon is run by their game, so it deals its normal damage to you and chains as normal.
  • When you host, teammates wearing the same arc-resistant passive also get the arc damage boost against arcs your game runs (the game keeps one copy of each passive's values for everyone).

Compatibility
  • Bingus Shared Loader script; it doesn't replace any game files, so it works alongside armor, model and sound mods.
  • Mods that change the same status effects or armor passive values may clash.
  • Patch-proof by design: it finds what it needs in the game's code at start-up, so a game hotfix doesn't break it. If it can't find something after a patch it turns itself off and says why in its log, rather than guessing. Grounded is optional: if only its part isn't found, everything else still works.
  • It only changes the game's data (status effect timers and passive values), never the game's code.
  • Light on performance: while you wear no armor it works on (or its options for that armor are off), it does nothing but check your armor every 2 seconds.

Known limitations
  • Beta: everything listed here has been tested, but not every armor, weapon and enemy combination. Please report anything odd.
  • Other players' Tesla Towers and arc weapons deal normal damage and chain as normal (see Multiplayer).
  • An EMS field still drains your stamina, so you can't sprint inside one, even in Electrical Conduit. The stun grenade and explosion knockdowns are unchanged.
  • Gas times depend on the cloud: a thicker cloud builds up faster, so it takes hold sooner. Fire catch times are flat.

Troubleshooting
  • Nothing changes: check Bingus Shared Loader is installed, Core (required) is ticked, and that you Purged and Deployed after installing.
  • Attach the log to a bug report: RealisticResistances.log in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs (type %LOCALAPPDATA% into the File Explorer address bar). It lists your options, the armor passive and weight it found, and what it did.

Source code
Source and every release are on GitHub: Th3chef/Realistic-Resistances
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Uploaded by
chfb
Downloads
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Comments
34
Views
5,653
First release
Last update
Platform
PC 
Version
0.6.0
Total Size
512 KB
Rating
5.00 star(s) 4 ratings

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5.00 star(s) 4 ratings

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Latest updates

  1. Realistic Resistances 0.6.0

    New: EMS resistance (part of Arc Resistance's Resistance choice). Electrical Conduit is never...

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Pinned by the author.

chfb

Modder
Modder
Members
Sep 11, 2026
242
257
FAQ - does this still work?

Does this mod work after the October 20 update?

Not in the live game. Since update 7.2.0 the game runs plain Lua 5.1, and Lua mods can't read or write game memory anymore. This mod was built on that.

Can I still play with it?
Yes, in HellForge! It runs the older game build offline and loads Lua mods just like before. You don't have to wait for a port:
1. Get HellForge (0.1.8 or newer).
2. On its Mods page, add Bingus Shared Loader and this mod's zip (plus Mod Options Menu if the mod uses it).
3. Tick the options you want, same as in your mod manager, and play.
Lua mods are client-side in HellForge, so only you need them.

Is there an update coming for the live game?
Not right now, because what the mod does isn't possible there at the moment. But I'm not giving up on it! If the game ever opens Lua back up, or a new way to do this shows up, I'll update this mod as soon as I can. Keep an eye on this page. Until then, HellForge is the way to play it.

Can Chef Shared Loader or Bingus Shared Loader fix it for the live game?
No. It's the game that changed, not the loader. No loader can bring memory access back.

What should I do with it in the live game?
Disable it in your mod manager, then Purge and Deploy. It won't do anything there anyway.

Do any of your mods still work in the live game?
Yes. My mods that don't use Lua (like Better Bubble Shields and Charge Warning) work as normal. Treasure Radar runs on my Chef Shared Loader.

Thanks for all the support on this one!
 

U647

Members
Members
Sep 11, 2026
19
4
So can anyone tell whether this mod compatible with armory forgr?
 

geoffreyhdt1

Modder
Modder
Members
May 18, 2026
69
17
May I ask again to nullify the slowdown effect of Stun Grenades when wearing the Arc Resist armor?
These, to me, look like EMS and not the usual blinding type... :)

DAE0Ie9.png
 

CrabsAlot

Members
Members
Sep 18, 2026
3
0
Uhhhhh, went to add this just to see if it worked still yet my mod loader says the mod file patch doesn't exist. Any of my bingus loader required mods that come after it don't work anymore. I cant uninstall or disable it either since it doesn't exist. If I try to install the mod again, it says its still installed tho. Not really sure what I could do without a modlist wipe and reinstall. Exact error it gives is
Mod file 9ba626afa44a3aa3.patch_90 does not exist.
 

chfb

Modder
Modder
Members
Sep 11, 2026
242
257
Uhhhhh, went to add this just to see if it worked still yet my mod loader says the mod file patch doesn't exist. Any of my bingus loader required mods that come after it don't work anymore. I cant uninstall or disable it either since it doesn't exist. If I try to install the mod again, it says its still installed tho. Not really sure what I could do without a modlist wipe and reinstall. Exact error it gives is
Mod file 9ba626afa44a3aa3.patch_90 does not exist.
Thats not from my mod at all. It almost sounds like your Antivirus stepped in and had some false positives
 

CrabsAlot

Members
Members
Sep 18, 2026
3
0
Thats not from my mod at all. It almost sounds like your Antivirus stepped in and had some false positives
Well not sure what happened because its the first time its happened. I even made sure to install the mod again (less of the options enabled so it could double intstall), and it happened again. I dunno exactly what went wrong, but it could've been on my side. Just an odd occurance.
 

chfb

Modder
Modder
Members
Sep 11, 2026
242
257
Well not sure what happened because its the first time its happened. I even made sure to install the mod again (less of the options enabled so it could double intstall), and it happened again. I dunno exactly what went wrong, but it could've been on my side. Just an odd occurance.
have you purged/deployed in your mod manager? Usually causes havoc when you dont clear it out when you update mods
 

CrabsAlot

Members
Members
Sep 18, 2026
3
0
have you purged/deployed in your mod manager? Usually causes havoc when you dont clear it out when you update mods
I did yeah. Like I said, couldn't figure out why that error kept happening. Had to reset my mod loader to just get the mod uninstalled. Just really odd.
 

Armageddon

Members
Members
Sep 22, 2026
14
1
So it seems the resistances only work on the armor not helmet sadly