Heavy SEAF Presence Everywhere 1.2

A Mod for Helldivers 2
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Adds the planet modifier "Heavy SEAF Presence" to EVERY planet in Helldivers 2.

Normally this modifier only appears on a few specific planets. With this mod, whatever planet you pick, the SEAF will show up to help you fight.

The modifier is placed into the first free modifier slot of each planet, so the modifiers a planet already has are left untouched.




⚠ REQUIRED: BINGUS SHARED LOADER

This mod will NOT work without Bingus Shared Loader (v18 or newer). You must download and install it first: without it, nothing will happen.

Download: [LINK TO BINGUS SHARED LOADER]




SEAF | MAX SQUADS

Instead of just a couple of units, a veritable army can now stand ready to provide you with cover!

You choose how many ships deploy SEAF at the same time. The default is 3, and you can raise it up to 8 ships operating simultaneously.


Screenshot 2026-10-20 131056.png


Pick ONE step:
+1 Squad = 24 SEAF at once
+2 Squads = 30 SEAF at once
+3 Squads = 36 SEAF at once
+4 Squads = 42 SEAF at once
+5 Squads = 48 SEAF at once

(Default without this option: 18 SEAF, 6 per squad.)

- Works on every difficulty.
- Leave it off to keep the default limit.
- Needs the main option ("Heavy SEAF Presence Everywhere") enabled, because that option carries the script.
- The limit is applied once per game start: after changing the option, press Purge + Deploy, then restart the game.

⚠ WARNING: if you use the maximum SEAF value, DO NOT use other mods that can spawn or increase SEAF. With too many SEAF on the field the game will crash, so please be careful.



Support "MOD OPTIONS MENU"

This mod supports the "Mod Options Menu"; if you have it installed, you can enable or disable modifiers without leaving the game.
( If a planet already had the "Heavy SEAF Presence" modifier to begin with, it will not disappear when the mod's features are disabled; only the modifiers added by the mod itself are removed )


Screenshot 2026-10-16 133617.png


Download: [LINK TO MOD OPTIONS MENU]


⚠ HOST ONLY

This mod only works if YOU are the host of the game.

If you join a session that is already running, the modifier will NOT appear: it has to be loaded before the mission starts, and it can't be added to a session that is already in progress.

In short: if you want SEAF on the mission, you start the lobby yourself.



WHAT THE MODIFIER DOES

- Pelican shuttles periodically fly in to deploy up to 3 squads of SEAF soldiers into the mission area. Mission Control will announce it when this happens.
- SEAF squads are deployed when Helldivers are fighting large numbers of enemies (roughly 20+) or when the enemy calls in reinforcements. Otherwise they stay in reserve.
- There is a limit on how many SEAF squads can be active at once, but no limit on squads in reserve. The pelicans never run out of fresh squads.




INSTALLATION

1. Install Bingus Shared Loader (v18 or newer) if you haven't yet.
2. Import this mod's zip in your mod manager.
3. Make sure Bingus Shared Loader is LAST in the load order.
4. Press Purge, then Deploy.
5. Launch the game and host the mission yourself.



TROUBLESHOOTING

"The modifier doesn't appear"
- Is Bingus Shared Loader installed (v18+) and last in the load order?
- Did you press Purge + Deploy after importing?
- Are you the host? The mod does nothing if you joined someone else's game.
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Uploaded by
MrRen242424
Downloads
1,232
Comments
39
Views
8,302
First release
Last update
Platform
PC 
Version
1.2
Total Size
31.3 KB
Rating
5.00 star(s) 1 ratings

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Ratings

5.00 star(s) 1 ratings

More mods from MrRen242424

  • PC SEAF Mod Manager

Latest updates

  1. Heavy SEAF Presence Everywhere 1.2 - Total SEAF domination

    You can now increase the deployment limits for SEAF squads—instead of just a couple of units, a...
  2. Support "Mod Options Menu"

    I’ve added support for the "Mod Options Menu" You can now enable or disable the "Heavy SEAF...

Sterbenko

Members
Members
Sep 13, 2026
16
0
can you add option to turn it on and off in middle of the game ?
 

MrRen242424

Modder
Modder
Members
Oct 2, 2026
16
14
You can disable my mod from within the game using the Mod Options Menu.

However, if a mission has already begun, the planetary modifier cannot be removed from the current session.
can you add option to turn it on and off in middle of the game ?
 

thislink

Members
Members
Sep 25, 2026
79
7
RIP balls not compatible with the legendary combo of SEAF Call In, SEAF Captain, and SEAF Commander
 

Sterbenko

Members
Members
Sep 13, 2026
16
0
You can disable my mod from within the game using the Mod Options Menu.

However, if a mission has already begun, the planetary modifier cannot be removed from the current session.
I do have "Mod Options Menu" and it doesnt show just your mod.
 

Kzae00

Members
Members
Oct 5, 2026
10
1
Would it be possible to do the same with the eagle storm from the dss that does strafing runs?
 

MrRen242424

Modder
Modder
Members
Oct 2, 2026
16
14
Yeah, it's really easy to do. Just change the planet modifier ID to the one you want, and that's it.

If this mod adds ID 1401, then the Eagle Storm's ID is 1209
Would it be possible to do the same with the eagle storm from the dss that does strafing runs?