Jar-5 Buff Pack v3

A Mod for Helldivers 2
Jar-5 Buff Pack akl_mod_preview_image
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Made it work with the latest EAC update. Couldn't get the faster reload speed working. Removed the forced medium pen option, redundant and doesn't work for the mod it meant to change.

You must launch the game once and then relaunch it, should work from there. Has no dependencies. I use DDMM as my mod launcher, don't know how it fares on other launchers, feel free to tell me how others works and whether the mod works on those, I don't have the free-time needed to test them all. This method also makes the performance impact non-existent. Thank you Arrowhead!!!

MAKE SURE TO TOGGLE THE UNINSTALL OPTION OFF BEFORE YOUR FIRST DEPLOYMENT

In order to uninstall/change the toggles you must toggle off the options you want off, toggle on the uninstall option, re-deploy, launch, exit the game, then purge in the case where you're uninstalling the mod itself, otherwise relaunch.
Toggles:
275 -> 300 Damage
AP 3 -> AP 4
Projectile Speed 180 -> 225 m/s
Toggleable Autofire Mode
Uninstall Toggle (turn it off before deploying)

Since ayakamods isn't letting me update the downloadable file you must download it via this link:
https://dl.dropboxusercontent.com/s...8413.zip?rlkey=ryexi95q57x01jrwmxe4uis19&dl=1
45.5 MB
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Uploaded by
ababasaurus
Downloads
810
Comments
71
Views
7,962
First release
Last update
Platform
PC 
Version
v3
Total Size
45.5 MB
Rating
5.00 star(s) 1 ratings

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5.00 star(s) 1 ratings

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Latest updates

  1. Droplink Version

    Ayakamods isn't letting me update the version so you must download this if you want any mod that...
  2. EAC Working Version

    Made it work with the latest EAC update. Couldn't get the faster reload speed working. Removed...
  3. Jar-5 Buff Pack

    Four independent, optional JAR-5 Dominator buffs in one pack. Tick any option, or none: damage...

ababasaurus

Members
Members
Sep 26, 2026
27
12
If there was on option for 500 damage with medium pen that would be really cool. I don't think AP4 is necessary, just more damage for AP3.

(That said, this mod is amazing and I don't expect this to be added, not necessary, just an observation.)
You might want to take a look at Shodan's Stat Editor mod if you want that kind of change. I'd untick the damage increase on my mod just in case it tries to override any values you change.
 

niuxinkai1986

Members
Members
Sep 21, 2026
9
2
yet another mod with minor gamrplay adjustment, i am so happy to see there is still hope for us mod users, maybe we should lay low and not developing any op mods, just saying
 

lemuro

Members
Members
Sep 23, 2026
24
6
I have a version of the mod running on the latest version but Ayakamods isn't letting me upload any files. I'll periodically retry.
It seems this place is no different from NEXUS—it really makes me sad.
 

DarkBeryl

Members
Members
Sep 23, 2026
4
4
somehow working, may i know what you used to get around EAC?
 

yaoMods

Members
Members
Sep 22, 2026
7
7
Impressive, the mod only changes the values once at boot time instead of live patching. EAC only checks later and can't detect it.
 

Vhuz

Modder
Modder
Members
Sep 10, 2026
180
80
Huh, this would be valuable info to bingus/other LUA modders to know the EAC bypass.
 

ababasaurus

Members
Members
Sep 26, 2026
27
12
yet another mod with minor gamrplay adjustment, i am so happy to see there is still hope for us mod users, maybe we should lay low and not developing any op mods, just saying
I consider even this mod if you toggle everything to be OP, but it's not egregious.

It seems this place is no different from NEXUS—it really makes me sad.
I don't think it's intentional, most likely server side issues.

somehow working, may i know what you used to get around EAC?
Made almost entirely by deepseek v4.1 flash 1017, but it rewrites/replaces some files on normal exit (when you exit the game normally, not forcibly shutting the game down through some other avenue) in data/game/*.dl_bin and the game loads them as normal after the next launch.
 

DarkBeryl

Members
Members
Sep 23, 2026
4
4
I consider even this mod if you toggle everything to be OP, but it's not egregious.


I don't think it's intentional, most likely server side issues.


Made almost entirely by deepseek v4.1 flash 1017, but it rewrites/replaces some files on normal exit (when you exit the game normally, not forcibly shutting the game down through some other avenue) in data/game/*.dl_bin and the game loads them as normal after the next launch.
so it basically tricking EAC into thinking it was the original game data on the next launch, that's nice to know