Treasure Map 1.3.0

A Mod for Helldivers 2
Treasure Map akl_mod_preview_image
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Treasure Map has a successor: Treasure Radar
Treasure Map needs the old loaders, which no longer work on the current game. Treasure Radar is rebuilt for the current game, with a sonar radar where your map opens, the loot ledger and world markers, and its own loader built in: Treasure Radar on GitHub (download the latest release).

Treasure Map
Every sample, medal, Super Credit, Requisition Slip, supply and undiscovered objective in the mission, marked on your tactical map.

Open the tactical map and Treasure Map shows you what's still lying around in the mission and where the objectives you haven't found yet are, so you can sweep up the loot and restock before extraction instead of running back and forth looking for it.

Features
  • Map markers: Requisition Slips, Common Samples, Rare Samples, Super Samples, Medals and Super Credits are marked on the tactical map, each kind in its own color, using the game's own pickup icons. Every pickup gets its own marker, so each one can be found.
  • Supplies: the ammo boxes, grenade packs and stim packs lying around the map, with the game's own icons: ammo in the game's ammo yellow, grenades in red, stims in blue. A marker goes away when someone picks it up. There can be a lot of them, so they're drawn under the other markers and never cover your samples or objectives.
  • Objectives: the side objectives you haven't discovered yet are marked in bright cyan. With the Poor Intel modifier, where the map only shows a dotted area around a main objective, its real spot is marked in the game's main objective orange. A marker goes away as soon as the game shows that objective on its own map, or when it's done. Objective markers are a bit bigger than the loot markers.
  • Stacks: when several pickups of the same kind lie on the same spot (like a pile of medals in a bunker), they share one marker with how many it stands for next to it, in that kind's color. Different kinds never share a marker.
  • Loot ledger (optional): a small panel at the bottom left of the map, out of the way, lists each kind you picked with how many are still lying in the mission. It counts down as things are picked up, and a kind you've cleared is dimmed and checked off. It goes from most to least important, in three groups split by a divider: objectives on top, then the loot from Super Credits down to Requisition Slips, then the supplies. It's its own option, and with Mod Options Menu it can be turned off and on in game.
  • Always visible: the markers and the ledger draw on top of the map's overlays, the Atmospheric Spores cloud included. Where markers overlap, the more important one is on top.
  • Pick what you want: each kind is its own option, so you only see what you care about.
  • Opacity sliders: with Mod Options Menu, each kind gets its own opacity slider in game, so you can tone down the kinds you see a lot of (or hide one completely at 0%).
  • Light: with the map closed it checks one byte a frame. In game it costs about 0.01 ms a frame on average and about 0.06 ms with the map open, and it only redraws when the markers would actually move on screen.

Options
In your mod manager (Arsenal / HD2 Mod Manager), in this order:
  • Treasure Map (core) - the markers. Keep this ticked.
  • Loot Ledger - the ledger beside the map with how many of each kind are left.
  • Requisition Slips - in requisition yellow.
  • Common Samples - in green.
  • Rare Samples - in orange.
  • Super Samples - in pink.
  • Medals - in medal yellow.
  • Super Credits - in Super Credit blue.
  • Ammo Boxes - in the game's ammo yellow.
  • Grenade Packs - in red.
  • Stim Packs - in blue.
  • Objectives - undiscovered side objectives in bright cyan, and Poor Intel main objectives in orange.
Arsenal: click the sliders (Options) button on the mod's row in your profile.

In game: with Mod Options Menu (by CowboyBingus) installed, the TREASURE MAP section under ESC > MODS has a Loot Ledger on/off toggle (with the Loot Ledger option ticked) and an opacity slider for each kind you ticked (0 to 100%, 100% to start). A change shows at once.

Requirements
Bingus Shared Loader v19 or newer (by CowboyBingus).
Optional: Mod Options Menu (by CowboyBingus) for the opacity sliders and the ledger toggle.

Install / update
  1. Install Bingus Shared Loader v19 or newer if you don't have it.
  2. Mod manager (Arsenal / HD2 Mod Manager): add Treasure-Map-1.3.0.zip and enable it, tick Treasure Map (core), Loot Ledger if you want it and the kinds you want, then Purge and Deploy.

Uninstall
Disable it in your mod manager, then Purge and Deploy. Its log and cache files stay in the Bingus logs folder and can be deleted.

Compatibility
  • A Bingus Shared Loader script: it doesn't replace any game files, so it works alongside other mods, HUD mods included.
  • Only you see the markers and the ledger. Nobody else needs the mod.
  • Patch-proof by design: it finds the game's addresses by itself after a game update. If it can't, it turns itself off and says so in its log, rather than guessing. If only the objectives or the supplies can't be found, just those options turn off; the loot markers keep working.
  • Reads the game's memory only; it never changes anything in the game.
  • Made and tested on the October 2026 game version.

Known limitations
  • It marks what the game itself lists as pickups in the mission. Loot the game hasn't listed yet shows up once it does.
  • Objectives show up about a minute into the mission, once the game has set them up.
  • Markers show on the tactical map only, not on the compass or in the world.

Troubleshooting
  • No markers: check Bingus Shared Loader v19 or newer is installed, Treasure Map (core) and at least one kind are ticked, and that you Purged and Deployed after installing.
  • Attach the logs to a bug report: TreasureMap.log and BingusSharedLoader.log in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs (type %LOCALAPPDATA% into the File Explorer address bar and press Enter). TreasureMap.log shows the kinds you picked, whether it found the game's addresses, what it found in the mission (objectives and supplies included) and any errors.

Credits
  • HD2 HUD+ by DDRK1NG - the idea of marking loot on the tactical map. Treasure Map is written from scratch and works on its own.
  • The marker icons are copies of the game's own pickup icons.
  • CowboyBingus - Bingus Shared Loader and the Mod Options Menu.

Source code
Source and every release are on GitHub: Th3chef/Treasure-Map
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chfb
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First release
Last update
Platform
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Version
1.3.0
Total Size
970.2 KB
Rating
4.97 star(s) 29 ratings

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Latest updates

  1. Treasure Radar 0.5.0

    Treasure Map is now Treasure Radar: rebuilt for the current game, with its own loader built in...
  2. Treasure Map 1.3.0

    New option: Loot Ledger. The ledger beside the map is now its own option, so you can leave it...
  3. Treasure Map 1.2.1

    Lighter with the map open: about 0.06 ms a frame instead of about 0.24 ms in my test. The map no...

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sjhufs95

Members
Members
Sep 25, 2026
9
1
Seems the mod itself was not loaded at all.

No log could be found at the said location.

I'm using Arsenal, and would this be the reason?
 

chfb

Modder
Modder
Members
Sep 11, 2026
169
170
Hit Win+R and paste this and hit Enter:

Code:
%localappdata%

This opens the Local AppData folder. the logs should be under CowboyBingus\Helldivers2\Logs
I actually moved the log just to the root of %localappdata% since it's not Bingus' loader anymore
 

chfb

Modder
Modder
Members
Sep 11, 2026
169
170
Seems the mod itself was not loaded at all.

No log could be found at the said location.

I'm using Arsenal, and would this be the reason?
It works fine with Arsenal. As long as it's last (or first if you changed the default) and you deployed it, it should work without issue
 

AquariusAlex

Members
Members
Oct 6, 2026
3
0
im trying the new treasure radar it shows in the log its working? but the keybinds to make it appear doesn't work. im using arsenal not sure what i am doing wrong
 

sjhufs95

Members
Members
Sep 25, 2026
9
1
It works fine with Arsenal. As long as it's last (or first if you changed the default) and you deployed it, it should work without issue

Thanks. I got the logs, and here's how it goes.

16:39:42 0.0 s | ==== Treasure Radar 0.5.0: Chef Loader 0.1.0 starting
16:39:42 0.0 s | found 1 addon(s) and 16 option file(s) in 513 patch files (150.0 ms)
16:39:42 0.0 s | [mods/chef/treasure_radar] kinds on: 9 of 9 | radar true (medium, turning with my view) | ledger true | range 150 m | opacity 100% | world markers 50 m
16:39:42 0.0 s | started mods/chef/treasure_radar 0.5.0 (9ba626afa44a3aa3.patch_0)
16:39:46 3.0 s | world 1: not a mission (1 units)
16:40:42 58.9 s | world 2: not a mission (3558 units)
16:40:43 60.0 s | status: loader avg 0.020 ms max 1.00 ms | treasure_radar on avg 0.002 ms max 1.00 ms
16:41:43 120.0 s | status: loader avg 0.022 ms max 1.00 ms | treasure_radar on avg 0.002 ms max 1.00 ms
16:41:58 134.3 s | world 3: not a mission (23 units)
16:42:12 148.3 s | world 4: not a mission (4896 units)
16:42:44 180.0 s | status: loader avg 0.017 ms max 1.00 ms | treasure_radar on avg 0.001 ms max 1.00 ms
16:42:59 195.9 s | shutdown (clean)
 

chfb

Modder
Modder
Members
Sep 11, 2026
169
170
I
Thanks. I got the logs, and here's how it goes.

16:39:42 0.0 s | ==== Treasure Radar 0.5.0: Chef Loader 0.1.0 starting
16:39:42 0.0 s | found 1 addon(s) and 16 option file(s) in 513 patch files (150.0 ms)
16:39:42 0.0 s | [mods/chef/treasure_radar] kinds on: 9 of 9 | radar true (medium, turning with my view) | ledger true | range 150 m | opacity 100% | world markers 50 m
16:39:42 0.0 s | started mods/chef/treasure_radar 0.5.0 (9ba626afa44a3aa3.patch_0)
16:39:46 3.0 s | world 1: not a mission (1 units)
16:40:42 58.9 s | world 2: not a mission (3558 units)
16:40:43 60.0 s | status: loader avg 0.020 ms max 1.00 ms | treasure_radar on avg 0.002 ms max 1.00 ms
16:41:43 120.0 s | status: loader avg 0.022 ms max 1.00 ms | treasure_radar on avg 0.002 ms max 1.00 ms
16:41:58 134.3 s | world 3: not a mission (23 units)
16:42:12 148.3 s | world 4: not a mission (4896 units)
16:42:44 180.0 s | status: loader avg 0.017 ms max 1.00 ms | treasure_radar on avg 0.001 ms max 1.00 ms
16:42:59 195.9 s | shutdown (clean)
I see the issue, were you on a smaller mission? I will put out a fix later today
 

LimAus

Members
Members
Sep 22, 2026
2
0
I actually moved the log just to the root of %localappdata% since it's not Bingus' loader anymore
heres my logs: it was working for 2 missions and then it doesnt work anymore. even tried purging other mods and running only this one:


15:16:31 0.0 s | ==== Treasure Radar 0.5.0: Chef Loader 0.1.0 starting
15:16:31 0.0 s | found 1 addon(s) and 16 option file(s) in 21 patch files (5.0 ms)
15:16:31 0.0 s | [mods/chef/treasure_radar] kinds on: 9 of 9 | radar true (medium, turning with my view) | ledger true | range 150 m | opacity 100% | world markers 50 m
15:16:31 0.0 s | started mods/chef/treasure_radar 0.5.0 (9ba626afa44a3aa3.patch_1)
15:16:35 3.0 s | world 1: not a mission (1 units)
15:16:56 23.5 s | world 2: not a mission (2303 units)
15:17:32 60.0 s | status: loader avg 0.001 ms max 1.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:18:32 120.0 s | status: loader avg 0.001 ms max 1.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:19:32 180.0 s | status: loader avg 0.001 ms max 1.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:19:55 202.1 s | world 3: not a mission (18 units)
15:20:14 221.2 s | world 4: mission (14167 units)
15:20:14 221.2 s | [mods/chef/treasure_radar] new mission (world 4): watching 25 unit kinds
15:20:14 221.2 s | [mods/chef/treasure_radar] ledger: nothing found yet
15:20:14 221.2 s | [mods/chef/treasure_radar] hud settings: edge offset 0, scale 0.75, map position 0, curve 0
15:20:14 221.2 s | [mods/chef/treasure_radar] screen 1920x1080: radar at 1679, 254 (from the bottom left), radius 153, turning with my view
15:20:14 221.4 s | [mods/chef/treasure_radar] ledger: credit 2/2, common 39/39, rare 31/31, super 3/3, requisition 4/4, ammo 37/37, grenade 7/7, stim 8/8
15:20:21 228.3 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:20:33 240.0 s | status: loader avg 0.152 ms max 4.00 ms | treasure_radar on avg 0.090 ms max 4.00 ms
15:21:33 300.0 s | status: loader avg 0.404 ms max 3.00 ms | treasure_radar on avg 0.280 ms max 1.00 ms
15:21:41 308.5 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 39/39, rare 31/31, super 3/3, requisition 4/4, ammo 37/37, grenade 7/7, stim 8/8
15:21:44 311.6 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 39/39, rare 31/31, super 3/3, requisition 4/4, ammo 36/37, grenade 7/7, stim 8/8
15:21:50 317.6 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 39/39, rare 31/31, super 3/3, requisition 4/4, ammo 36/37, grenade 6/7, stim 8/8
15:22:00 327.3 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:22:03 329.8 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:22:14 341.7 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 39/39, rare 31/31, super 1/3, requisition 4/4, ammo 36/37, grenade 6/7, stim 8/8
15:22:17 344.7 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 39/39, rare 31/31, super 0/3, requisition 4/4, ammo 36/37, grenade 6/7, stim 8/8
15:22:21 347.8 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:22:28 355.4 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:22:33 360.1 s | status: loader avg 0.165 ms max 3.00 ms | treasure_radar on avg 0.085 ms max 3.00 ms
15:23:33 420.1 s | status: loader avg 0.097 ms max 2.00 ms | treasure_radar on avg 0.012 ms max 2.00 ms
15:23:54 441.0 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:24:33 480.1 s | status: loader avg 0.374 ms max 4.00 ms | treasure_radar on avg 0.271 ms max 2.00 ms
15:25:33 540.1 s | status: loader avg 0.406 ms max 4.00 ms | treasure_radar on avg 0.311 ms max 2.00 ms
15:25:58 565.7 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:26:33 600.1 s | status: loader avg 0.450 ms max 4.00 ms | treasure_radar on avg 0.316 ms max 2.00 ms
15:26:50 616.9 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:26:53 620.3 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:27:18 645.5 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 38/39, rare 31/31, super 0/3, requisition 4/4, ammo 36/37, grenade 6/7, stim 8/8
15:27:33 660.1 s | status: loader avg 0.110 ms max 4.00 ms | treasure_radar on avg 0.029 ms max 2.00 ms
15:28:21 708.3 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:28:22 708.7 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 38/39, rare 31/31, super 0/3, requisition 4/4, ammo 36/37, grenade 6/7, stim 7/8
15:28:33 720.1 s | status: loader avg 0.282 ms max 3.00 ms | treasure_radar on avg 0.173 ms max 1.00 ms
15:28:38 725.2 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:28:46 733.1 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:29:33 780.1 s | status: loader avg 0.738 ms max 4.00 ms | treasure_radar on avg 0.596 ms max 2.00 ms
15:29:40 786.9 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 38/39, rare 31/31, super 0/3, requisition 4/4, ammo 35/37, grenade 6/7, stim 7/8
15:29:49 795.9 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 38/39, rare 31/31, super 0/3, requisition 4/4, ammo 33/37, grenade 6/7, stim 7/8
15:30:25 832.0 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 37/39, rare 31/31, super 0/3, requisition 4/4, ammo 33/37, grenade 6/7, stim 7/8
15:30:28 835.2 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:30:33 840.2 s | status: loader avg 0.385 ms max 3.00 ms | treasure_radar on avg 0.285 ms max 2.00 ms
15:30:34 841.0 s | [mods/chef/treasure_radar] ledger: credit 1/2, common 37/39, rare 31/31, super 0/3, requisition 4/4, ammo 32/37, grenade 6/7, stim 7/8
15:30:37 844.1 s | [mods/chef/treasure_radar] ledger: credit 0/2, common 37/39, rare 30/31, super 0/3, requisition 3/4, ammo 32/37, grenade 6/7, stim 7/8
15:30:39 846.4 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:31:33 900.2 s | status: loader avg 0.370 ms max 3.00 ms | treasure_radar on avg 0.271 ms max 2.00 ms
15:31:46 913.3 s | [mods/chef/treasure_radar] ledger: credit 0/2, common 37/39, rare 30/31, super 0/3, requisition 3/4, ammo 31/37, grenade 6/7, stim 7/8
15:31:58 925.0 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:32:10 937.4 s | [mods/chef/treasure_radar] ledger: credit 0/2, common 37/39, rare 30/31, super 0/3, requisition 3/4, ammo 30/37, grenade 6/7, stim 7/8
15:32:33 960.2 s | status: loader avg 0.311 ms max 3.00 ms | treasure_radar on avg 0.156 ms max 2.00 ms
15:32:38 964.8 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:32:46 973.0 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:33:25 1012.6 s | [mods/chef/treasure_radar] ledger: credit 0/2, common 37/39, rare 30/31, super 0/3, requisition 3/4, ammo 29/37, grenade 6/7, stim 7/8
15:33:33 1020.2 s | status: loader avg 0.366 ms max 4.00 ms | treasure_radar on avg 0.184 ms max 1.00 ms
15:33:48 1035.0 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:34:02 1048.7 s | [mods/chef/treasure_radar] ledger: credit 0/2, common 36/39, rare 30/31, super 0/3, requisition 3/4, ammo 29/37, grenade 6/7, stim 7/8
15:34:33 1080.2 s | status: loader avg 0.482 ms max 4.00 ms | treasure_radar on avg 0.353 ms max 2.00 ms
15:34:38 1085.5 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:35:33 1140.2 s | status: loader avg 0.456 ms max 3.00 ms | treasure_radar on avg 0.328 ms max 2.00 ms
15:35:41 1147.9 s | [mods/chef/treasure_radar] ledger: credit 0/2, common 36/39, rare 29/31, super 0/3, requisition 3/4, ammo 29/37, grenade 6/7, stim 7/8
15:35:59 1165.9 s | [mods/chef/treasure_radar] ledger: credit 0/2, common 35/39, rare 29/31, super 0/3, requisition 3/4, ammo 28/37, grenade 6/7, stim 7/8
15:36:03 1170.5 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:36:33 1200.2 s | status: loader avg 0.328 ms max 4.00 ms | treasure_radar on avg 0.214 ms max 2.00 ms
15:36:48 1215.0 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:37:02 1229.2 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:37:33 1260.2 s | status: loader avg 0.603 ms max 4.00 ms | treasure_radar on avg 0.455 ms max 2.00 ms
15:37:34 1261.2 s | [mods/chef/treasure_radar] radar hidden (Tab held)
15:37:44 1270.8 s | [mods/chef/treasure_radar] radar shown (Tab held)
15:38:33 1320.2 s | status: loader avg 0.465 ms max 4.00 ms | treasure_radar on avg 0.331 ms max 2.00 ms
15:38:53 1340.3 s | [mods/chef/treasure_radar] ledger: credit 0/2, common 35/39, rare 29/31, super 0/3, requisition 3/4, ammo 27/37, grenade 6/7, stim 7/8
15:39:33 1380.2 s | status: loader avg 0.774 ms max 4.00 ms | treasure_radar on avg 0.643 ms max 2.00 ms
15:40:33 1440.2 s | status: loader avg 0.637 ms max 3.00 ms | treasure_radar on avg 0.518 ms max 2.00 ms
15:41:24 1490.8 s | world 5: not a mission (39 units)
15:41:33 1500.3 s | status: loader avg 0.431 ms max 3.00 ms | treasure_radar on avg 0.335 ms max 2.00 ms
15:42:11 1537.7 s | world 6: not a mission (2332 units)
15:42:33 1560.3 s | status: loader avg 0.000 ms max 0.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:43:33 1620.3 s | status: loader avg 0.012 ms max 1.00 ms | treasure_radar on avg 0.000 ms max 1.00 ms
15:44:11 1657.8 s | world 7: not a mission (2301 units)
15:44:33 1680.3 s | status: loader avg 0.000 ms max 0.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:45:33 1740.3 s | status: loader avg 0.000 ms max 0.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:45:38 1744.7 s | world 8: not a mission (24 units)
15:45:53 1759.8 s | world 9: mission (5029 units)
15:45:53 1759.8 s | [mods/chef/treasure_radar] new mission (world 9): watching 25 unit kinds
15:45:53 1759.9 s | [mods/chef/treasure_radar] ledger: credit 2/2, medal 4/4, common 12/12, requisition 2/2, ammo 14/14, grenade 5/5, stim 3/3
15:45:53 1759.9 s | [mods/chef/treasure_radar] screen 1920x1080: radar at 1679, 254 (from the bottom left), radius 153, turning with my view
15:46:33 1800.3 s | status: loader avg 0.106 ms max 3.00 ms | treasure_radar on avg 0.079 ms max 2.00 ms
15:46:59 1826.2 s | [mods/chef/treasure_radar] ledger: credit 0/2, medal 4/4, common 12/12, requisition 2/2, ammo 14/14, grenade 5/5, stim 3/3
15:47:23 1850.2 s | [mods/chef/treasure_radar] ledger: credit 0/2, medal 0/4, common 0/12, requisition 0/2, ammo 0/14, grenade 0/5, stim 0/3
15:47:23 1850.3 s | world 10: not a mission (1 units; the same world, its contents changed)
15:47:33 1860.3 s | status: loader avg 0.339 ms max 3.00 ms | treasure_radar on avg 0.299 ms max 1.00 ms
15:48:33 1920.3 s | status: loader avg 0.000 ms max 0.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:48:41 1928.2 s | world 11: not a mission (24 units)
15:48:56 1943.2 s | world 12: not a mission (3834 units)
15:49:33 1980.4 s | status: loader avg 0.001 ms max 1.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:50:33 2040.4 s | status: loader avg 0.000 ms max 0.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:50:49 2056.0 s | shutdown (clean)
15:58:40 0.0 s | ==== Treasure Radar 0.5.0: Chef Loader 0.1.0 starting
15:58:40 0.0 s | found 1 addon(s) and 16 option file(s) in 23 patch files (6.0 ms)
15:58:40 0.0 s | [mods/chef/treasure_radar] kinds on: 9 of 9 | radar true (medium, turning with my view) | ledger true | range 150 m | opacity 100% | world markers 50 m
15:58:40 0.0 s | started mods/chef/treasure_radar 0.5.0 (9ba626afa44a3aa3.patch_7)
15:58:44 3.0 s | world 1: not a mission (1 units)
15:58:59 17.9 s | world 2: not a mission (2302 units)
15:59:41 60.0 s | status: loader avg 0.001 ms max 1.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
15:59:47 66.1 s | world 3: not a mission (24 units)
16:00:02 81.4 s | world 4: not a mission (4620 units)
16:00:41 120.0 s | status: loader avg 0.001 ms max 1.00 ms | treasure_radar on avg 0.000 ms max 1.00 ms
16:01:41 180.1 s | status: loader avg 0.000 ms max 0.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
16:02:25 223.8 s | shutdown (clean)
16:04:23 0.0 s | ==== Treasure Radar 0.5.0: Chef Loader 0.1.0 starting
16:04:23 0.0 s | found 1 addon(s) and 12 option file(s) in 18 patch files (5.0 ms)
16:04:23 0.0 s | [mods/chef/treasure_radar] kinds on: 5 of 9 | radar true (medium, turning with my view) | ledger true | range 150 m | opacity 100% | world markers 50 m
16:04:23 0.0 s | started mods/chef/treasure_radar 0.5.0 (9ba626afa44a3aa3.patch_6)
16:04:26 3.0 s | world 1: not a mission (1 units)
16:04:40 17.1 s | world 2: not a mission (2302 units)
16:05:23 60.0 s | status: loader avg 0.002 ms max 1.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
16:05:31 67.7 s | world 3: not a mission (24 units)
16:05:46 82.5 s | world 4: not a mission (4231 units)
16:06:23 120.0 s | status: loader avg 0.002 ms max 1.00 ms | treasure_radar on avg 0.000 ms max 1.00 ms
16:07:23 180.0 s | status: loader avg 0.000 ms max 0.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
16:08:23 240.1 s | status: loader avg 0.000 ms max 0.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
16:09:23 300.1 s | status: loader avg 0.000 ms max 0.00 ms | treasure_radar on avg 0.000 ms max 0.00 ms
16:09:48 324.6 s | shutdown (clean)