AyakaNTEBypasser - NTE Signature Bypass 1.1.1a

A Mod for Neverness to Everness
AyakaNTEBypasser - NTE Signature Bypass Mod Preview Image

AyakaNTEBypasser
NTE Signature Bypass · Made by AyakaMods & Senku Aoki


> Join NTE Modding Discord Server <

https://discord.gg/ZE3DAAWu85



What is this?

AyakaNTEBypasser is a lightweight runtime patcher for Neverness to Everness that neutralises the game's built-in signature verification check. Without this bypass, the game detects modified or injected assets and refuses to load them. This tool patches a single function in HTGame.exe At startup, no game files are modified on disk.



How it works:

The bypass is injected as a .asi DLL via any standard ASI loader. On attach it:

  1. Checks the host process name, exits silently if it is notHTGame.exe, leaving crash reporters and launchers completely untouched
  2. Scans the loaded module for one of six known byte patterns that identify the signature verification function across game versions
  3. Follows the relative jump from the matched pattern to the actual check routine
  4. Writes a three-byte patch (MOV AL, 1 / RET) that forces the check to always return success

The entire operation completes in under one second and leaves no permanent changes to the game installation.



Stealth features:
  • PEB unlink: the module is removed from all three Windows loader lists (InLoadOrder, InMemoryOrder, InInitializationOrder) so module enumeration tools cannot see it
  • The header erases: the PE/MZ header page, which is zeroed in memory after injection, removing the on-disk signature from any memory scan
  • Compile-time string encryption: all sensitive strings (process name, log filename) are XOR-encrypted at compile time via a constexpr template and only decrypted at runtime
  • No debug symbols: Release builds ship with no PDB and no debug information



Multi-version pattern support:

The patcher carries six independent byte patterns covering different builds and updates of NTE. If the game updates and shifts the function, it will automatically fall through to the next pattern. When a match is found, the pattern number and resolved address are written to the log so you can verify it is working.



Installation:
  1. The Bypasser must be installed in the following folder C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64\
  2. The mod installed here: C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\
  3. Create a ~mods folder and put it in the mod files.



Requirements:
  • Neverness to Everness (PC, HTGame.exe)
  • An ASI loader compatible with the game executable
  • Windows 10 / 11 x64
  • Visual C++ Redistributable 2026 (x64)



Upload Permission:
  • You are strictly forbidden from uploading this file to any other website.




Changelog:
  • Updated installation for beginners to understand. Thanks to @Gnaman77 for making installation better!

Credits by me (Senku Aoki)


AyakaNTEBypasser is provided for modding and preservation purposes.
This tool does not interact with any online services or other players.
31.1 MB
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Uploaded by
Senku Aoki
Downloads
5,559
Views
54,771
First release
Last update
Platform
PC 
Version
1.1.1a
Total Size
31.1 MB
Rating
5.00 star(s) 10 ratings

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  • 5,559
  • 54,771

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5.00 star(s) 10 ratings

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Latest updates

  1. v1.1.1a - README.md the installation updated

    The installation of README.md has been updated and corrected.
  2. v1.1.1 - False Positive Fix + Improved Detection Dialog

    Fixed: Fixed game closing silently with no pop-up for users running applications such as the...
  3. v1.1.0

    Fixed: Fixed startup crash when certain background processes were present. Fixed Security...

Senku Aoki

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Mar 10, 2018
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30,092
Every time i launch the game, it deletes the .asi. I'll put it back in the /Win64 folder but it just disappears after i launch
You have to add a whitelist .ASI to Windows Defender or any antivirus that will stop deleting again
 

ralkey

Members
Members
May 4, 2026
0
4
right so I am getting an error from the sig bypass saying that I have a debugger enabled... I don't, I am running this through Proton...
Any help?

OjuGVMF.png
 

ramo008

Members
Members
May 24, 2026
0
2
I am currently on the Chinese server version 1.0.26 of the game. I downloaded AyakaNTEModLoader v1.1.1a and followed the instructions to place AyakaNTEModLoader.asi and dinput8.dll in the folder:

\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64

I then tried placing the mod files downloaded from https://ayakamods.com/mods/cheeze-nsfw.2494/ into both:

  • \HT\Binaries\Win64\~mods\
  • \HT\Content\Paks\~mods\
Neither worked. I can launch the game normally, but every time I start the game, there is a verification progress bar that appears, showing:

  • Version: 1.0.0.74411
  • Resource: 1.0.26.440744
What is causing the mods not to load? My AyakaNTEModLoader.asi has not been deleted.
 

Etosetch

Members
Members
May 17, 2026
0
0
I've found a problem that I'm able to replicate 100% of the attempts. If I use this even without any mods, and play the endgame mode, like (Prime Circle, stage 6) it will make the game crash after a few seconds when the boss of the second phase appears. To replicate it just bring any teams and reach the second phase on prime circle, stage 6, make the boss appear, and wait for a few seconds.
 

Pizduxx

Members
Members
May 25, 2026
0
0
D:\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64\~mods
¿asi debe quejar?
\Win64\version.dll
\AyakaNTEModLoader.asi
\~mods
 

sizr

Members
Members
May 25, 2026
0
0
there may be a false in README.md which is placed in AyakaNTEModLoader v1.1.1a folder :
installation - step4 - create mods folder - creat a ~mods folder inside win64 if it doesn't already exist ,that's wrong, the ~mods folder should go into …\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks. i mean, most UE game mods are loaded using Content\Paks\~mods i think. and it's Furthermore, the instructions on your webpage are the same, but the readme section in the downloaded file is different from the one on the webpage.
anyway i did it but still my mods doesn't work at all.
1. input8.dll and AyakaNTEModLoader.asi go into ...\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64, check✅
2. ~mods goes into …\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks, check✅
3. mod files goes into ~mods folder, check✅
my game is not installed in C:/, could that be the problem? While it's possible, I think it's very unlikely. This bypasser can't only work when the game is installed on the C drive by default. As long as it's installed correctly in the correct game directory folder, it should be fine, right?
 
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