AyakaNTEBypasser - NTE Signature Bypass 1.1.1a

A Mod for Neverness to Everness
AyakaNTEBypasser - NTE Signature Bypass Mod Preview Image

AyakaNTEBypasser
NTE Signature Bypass · Made by AyakaMods & Senku Aoki


> Join NTE Modding Discord Server <

https://discord.gg/ZE3DAAWu85



What is this?

AyakaNTEBypasser is a lightweight runtime patcher for Neverness to Everness that neutralises the game's built-in signature verification check. Without this bypass, the game detects modified or injected assets and refuses to load them. This tool patches a single function in HTGame.exe At startup, no game files are modified on disk.



How it works:

The bypass is injected as a .asi DLL via any standard ASI loader. On attach it:

  1. Checks the host process name, exits silently if it is notHTGame.exe, leaving crash reporters and launchers completely untouched
  2. Scans the loaded module for one of six known byte patterns that identify the signature verification function across game versions
  3. Follows the relative jump from the matched pattern to the actual check routine
  4. Writes a three-byte patch (MOV AL, 1 / RET) that forces the check to always return success

The entire operation completes in under one second and leaves no permanent changes to the game installation.



Stealth features:
  • PEB unlink: the module is removed from all three Windows loader lists (InLoadOrder, InMemoryOrder, InInitializationOrder) so module enumeration tools cannot see it
  • The header erases: the PE/MZ header page, which is zeroed in memory after injection, removing the on-disk signature from any memory scan
  • Compile-time string encryption: all sensitive strings (process name, log filename) are XOR-encrypted at compile time via a constexpr template and only decrypted at runtime
  • No debug symbols: Release builds ship with no PDB and no debug information



Multi-version pattern support:

The patcher carries six independent byte patterns covering different builds and updates of NTE. If the game updates and shifts the function, it will automatically fall through to the next pattern. When a match is found, the pattern number and resolved address are written to the log so you can verify it is working.



Installation:
  1. The Bypasser must be installed in the following folder C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64\
  2. The mod installed here: C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\
  3. Create a ~mods folder and put it in the mod files.



Trouble with ASI deleted by antivirus?
1779965081534.png




Upload Permission:
  • You are strictly forbidden from uploading this file to any other website.




Changelog:
  • Updated installation for beginners to understand. Thanks to @Gnaman77 for making installation better!

Credits by me (Senku Aoki)


AyakaNTEBypasser is provided for modding and preservation purposes.
This tool does not interact with any online services or other players.
31.1 MB
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Uploaded by
Senku Aoki
Downloads
8,152
Views
83,614
First release
Last update
Platform
PC 
Version
1.1.1a
Total Size
31.1 MB
Rating
5.00 star(s) 12 ratings

Uploaded by

  • 8,152
  • 83,614

Ratings

5.00 star(s) 12 ratings

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Latest updates

  1. v1.1.1a - README.md the installation updated

    The installation of README.md has been updated and corrected.
  2. v1.1.1 - False Positive Fix + Improved Detection Dialog

    Fixed: Fixed game closing silently with no pop-up for users running applications such as the...
  3. v1.1.0

    Fixed: Fixed startup crash when certain background processes were present. Fixed Security...

VGN246

Members
Members
May 23, 2026
0
0
It's not working for me either. It loads the mods and the game for a split second, then crashes. The normal game works fine.

I've tried pretty much every other launcher/mod manager and it's not working. This new update seems like it stopped everything from working.
 

Venven

Members
Members
Jun 11, 2026
0
0
It's not working for me either. It loads the mods and the game for a split second, then crashes. The normal game works fine.

I've tried pretty much every other launcher/mod manager and it's not working. This new update seems like it stopped everything from working.
Works perfect for me granted using linux, playing it atm, just make sure you use the global folder files and not CN one
 

Godinho

Members
Members
Jun 3, 2026
0
0
It's not working for me either. It loads the mods and the game for a split second, then crashes. The normal game works fine.

I've tried pretty much every other launcher/mod manager and it's not working. This new update seems like it stopped everything from
Redownloading the bypass and pasting it again in the folder fixed it for me. I'm going to assume the update change the "version.dll" file
 

Unk37

Members
Members
Oct 24, 2025
0
3
Not sure if anyone can also confirm, but it seems this may be the cause of the bagel event not able to upload content. I removed the dll and asi and was able to upload screenshots again
 

VGN246

Members
Members
May 23, 2026
0
0
Redownloading the bypass and pasting it again in the folder fixed it for me. I'm going to assume the update change the "version.dll" file
Still doesn't work for me.
Works perfect for me granted using linux, playing it atm, just make sure you use the global folder files and not CN one
I did. Still doesn't work.
 

Fudins

Members
Members
Jun 15, 2026
0
0
i tried install but still error, are it because game must installed in program files folder? because my nte game not placed there instead in C/Neverness to everness , after i follow to install for in win64 inside C:\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64\ the game didnot show any popup(or the mod din't need popup like gamebanana?) i placed ~mod folder and put .pak in it but nothing changed after i login in game. need a help
 

VGN246

Members
Members
May 23, 2026
0
0
Still doesn't work for me.

I did. Still doesn't work.
Okay, looks like it's working now. Basically, I was loading into a story boss fight with the mods every time I started the game and I guess that affected things? There was also an update to the game just now, so not sure that had something to do with it either?

Oh well, just glad it's working now.