Distant Discovery by BSHarou
==================================
Work stations are discovered as soon as you walk within 20 m of them, instead of only when you practically
touch them.
Covered: campfires and bonfires, grindstones, anvils, wells, medicine, sewing and carpentry stations,
cooking stations, and religion boxes. Treasure boxes are not changed.
Ores are discovered from 20 m as well instead of 8 m: blue stone, copper, diamond, green stone, iron, red
stone, ruby, white stone and bismuth, and the gold and silver veins. Sulfur stone, mercury and the ocean ores
are not changed.
Discovering with the lantern (hold CTRL), the Helmet of Knowledge and the Blinding Flash stance is unchanged.
It changes one value per station and ore type in the game's table levelgimmicksceneobjectinfo: the walk-up
discovery radius of the station's "..._Sector" record and of the ore's record.
Requirements
------------
- Crimson Desert v2.04.08.
- Definitive Mod Manager (DMM).
Install
-------
Add DistantDiscovery.zip to DMM, enable it and mount.
Uninstall
---------
Disable or remove it in DMM and mount. Stations already discovered stay discovered.
After a game update
-------------------
The mod changes those values at fixed positions in the table and names the original value of each. If an
update moves them, DMM skips the changes (the game then behaves as without the mod) until an updated version
is out.
Compatibility
-------------
- Changes 65 values in levelgimmicksceneobjectinfo; works next to other mods that edit other parts of it.
==================================
Work stations are discovered as soon as you walk within 20 m of them, instead of only when you practically
touch them.
Covered: campfires and bonfires, grindstones, anvils, wells, medicine, sewing and carpentry stations,
cooking stations, and religion boxes. Treasure boxes are not changed.
Ores are discovered from 20 m as well instead of 8 m: blue stone, copper, diamond, green stone, iron, red
stone, ruby, white stone and bismuth, and the gold and silver veins. Sulfur stone, mercury and the ocean ores
are not changed.
Discovering with the lantern (hold CTRL), the Helmet of Knowledge and the Blinding Flash stance is unchanged.
It changes one value per station and ore type in the game's table levelgimmicksceneobjectinfo: the walk-up
discovery radius of the station's "..._Sector" record and of the ore's record.
Requirements
------------
- Crimson Desert v2.04.08.
- Definitive Mod Manager (DMM).
Install
-------
Add DistantDiscovery.zip to DMM, enable it and mount.
Uninstall
---------
Disable or remove it in DMM and mount. Stations already discovered stay discovered.
After a game update
-------------------
The mod changes those values at fixed positions in the table and names the original value of each. If an
update moves them, DMM skips the changes (the game then behaves as without the mod) until an updated version
is out.
Compatibility
-------------
- Changes 65 values in levelgimmicksceneobjectinfo; works next to other mods that edit other parts of it.