Enemy HP
See the health of what you mark. When you mark an enemy with your ping key (the red marker with a name), Enemy HP shows its current and maximum health right under the marker.
One download, two label styles. Pick one in your mod manager (the drop-down on the mod / its edit button):
Health only (default), since the game's own mark already shows the name:
With names:
The label follows the enemy and updates live while you fight it.
Features
Settings
In game: install Mod Options Menu (needs Bingus Shared Loader v18), press Esc, open the MODS tab and pick ENEMY HP: Text Size and Label Duration, then APPLY.
Settings file: %LOCALAPPDATA%\Hd2EnemyHp\enemy_hp.cfg (created on first start; read at game start):
Log: %LOCALAPPDATA%\Hd2EnemyHp\EnemyHp.log (one line per mark). Newer enemy types without a name show as "Target"; please report them with the type id from the log.
Installation
Requirements
Changelog
Credits
Thanks to etxp, whose open-source HD2 G-60 Smart Targeting documented where the game keeps its list of pings, and to CowboyBingus for Bingus Shared Loader and Mod Options Menu.
See the health of what you mark. When you mark an enemy with your ping key (the red marker with a name), Enemy HP shows its current and maximum health right under the marker.
One download, two label styles. Pick one in your mod manager (the drop-down on the mod / its edit button):
Health only (default), since the game's own mark already shows the name:
Code:
2073 / 6500 (32%)
Code:
Bile Titan - 2073 / 6500 (32%)
Features
- Follows the game's own marks: by default the label lasts as long as the mark (normal marks fade after 8 seconds, multi-marks stay until you cancel them or the enemy dies). When a marked enemy dies you briefly see "killed".
- New in 1.2 - your text size: 12 to 48 (default 18). Bigger text for 4K screens.
- New in 1.2 - your label duration: only while marked (default), 3 / 5 / 10 / 30 seconds after the mark ends, or until killed (the HP stays on your last marked enemy until it dies or you mark something else).
- Ping colours: red for enemies, white for vehicles, turrets and gear, yellow for objectives, orange for mines and explosive barrels. Mark your own FRV to see its health too.
- Only your marks: white location pings and your teammates' marks are ignored. Tested in multiplayer.
- Safe after game updates: the mod checks the game build when it starts. On an unsupported build it switches itself off and says so in its log instead of showing wrong numbers.
- Read-only and client-side: it only reads the game's ping list, health data and unit positions. It writes nothing to the game, sends nothing over the network and changes no gameplay values. Other players do not need it and are not affected.
Settings
In game: install Mod Options Menu (needs Bingus Shared Loader v18), press Esc, open the MODS tab and pick ENEMY HP: Text Size and Label Duration, then APPLY.
Settings file: %LOCALAPPDATA%\Hd2EnemyHp\enemy_hp.cfg (created on first start; read at game start):
- text_size=18: label text size, 12 to 48.
- linger=0: seconds the label stays after the mark ends (0 = only while marked, -1 = until killed).
- offset=-40: label position in pixels relative to the marked point; negative moves it down, positive up.
Log: %LOCALAPPDATA%\Hd2EnemyHp\EnemyHp.log (one line per mark). Newer enemy types without a name show as "Target"; please report them with the type id from the log.
Installation
- Install and enable Bingus Shared Loader (v15 or newer).
- Import Enemy-HP-1.2.zip in your mod manager, enable it and pick the label style (Health only / With names).
- Deploy, then start the game.
Requirements
- Bingus Shared Loader v15 or newer (API 1).
- Optional: Mod Options Menu for the in-game settings.
- Game build Steam 25480438 (game version 1.8.46015.0).
Changelog
- 1.2 - text size and label duration settings; one download with both label styles as a drop-down in the mod manager.
- 1.1.2 - quick-chat messages no longer show your own health.
- 1.1.1 - packaging fix (some managers installed an empty mod).
- 1.1 - health-only label by default; the name version as a second download.
- 1.0 - first release.
Credits
Thanks to etxp, whose open-source HD2 G-60 Smart Targeting documented where the game keeps its list of pings, and to CowboyBingus for Bingus Shared Loader and Mod Options Menu.
