S.E.A.F. Captain 1.4.3

A Mod for Helldivers 2
S.E.A.F. Captain akl_mod_preview_image
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Congratulations Helldiver! In recognition of your Super Destroyer's many victories across the Galactic War, High Command has authorized the assignment of a dedicated S.E.A.F. regiment to your ship, with you as active Captain.

Built off of IvoryApples 's mod S.E.A.F Call-In Stratagem Replacer, SEAF Captain allows you to customize the squad size and loadout of your called-in seaf troopers. This can be done in the mod options menu. Like the original mod, you call in your squads with a stratagem of your choice (the FRV by default). Currently, you can select the squad's primary weapon, and toggle which weapons the squad's specialist can have equipped with each call-in, randomly picking from the active specialist weapons. This is a very early version, with more weapons and squad settings planned for updates.

Current Squad Settings:
  • Squad of 7 with 1 special weapon trooper
  • Squad of 6 with 2 special weapon troopers
Current Primaries:
  • Liberator (Default)
  • Slugger
  • Amendment
  • Sickle
Current Selectable Specialist Weapons:
  • Flamethrower
  • Railgun
  • HMG
  • Quasar Cannon
Planned Additions:
  • More Weapons
  • Armor/Biome Variant Selection
  • Additional Squad Settings

Requires Bingus Shared Loader v15 or newer, HD2Runtime, and Mod Options Menu. Use this mod OR S.E.A.F Call-In Stratagem Replacer, NOT BOTH

Joining players MUST also have this mod installed for it to work in multiplayer. If they don't, the weapons the seaf have equipped will show up as blue "?". Until I find the mechanism that tells vanilla clients to load and retain the selected SEAF weapons, DO NOT USE THIS MOD IN A LOBBY WITH UNMODDED CLIENTS...

...unless someone else in the lobby has the weapon equipped.
For example, if you or someone else brings the quasar and the sickle, you can equipped those weapons to your S.E.A.F and it will work perfectly fine with unmodded players. I've tested this with a friend, completed a full operation with no issue. Try at your own risk.



Welp, arrowhead killed modding for now. If another breakthrough for mod development is made, I'll return to this, but right now running scripts doesn't work. If you want to know my stance on this, here is a recent statement Arrowhead made:

"Fairness and honor have always been strong foundations for Helldivers in our fight in the Galactic War. But we have seen for too long that there are some who would bend the rules and definitions of fairness, affecting not only their own games but also the battles of those who play alongside them, affecting pick-up rates, and even going so far as to manipulate the war itself, breaking the unfolding story and dragging down innocent players with it."

This is how a game dev studio mythologizes being too incapable or lazy to take a single day of development on creating modded lobbies for a pve game like many games have already been doing for years such as Deep Rock Galactic, Payday 2, etc. They have taken the role of fun police during the modding renaissance of the game. Now they can sit back and relax on their endless vacations, knowing no one will be fixing or improving their game in creative ways.

Arrowhead are neither game developers nor gamers, along with those who would refer to mods like this as "cheating".
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Uploaded by
KrunkKronk
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Comments
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5,231
First release
Last update
Platform
PC 
Version
1.4.3
Total Size
86.8 KB
Rating
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Latest updates

  1. Removed Knight

    Removed Knight for now due to it needing a reloading script that caused issues for joining players
  2. Knight fix

    Fixed an issue that prevented SEAF from reloading the Knight
  3. More weapon options

    New primaries: Knight Sickle New Specialist weapon: Quasar Cannon

ttjjuun

Members
Members
Sep 15, 2026
15
1
[FIX] : Not use other seaf mod.
 
Last edited:

owo1138

Members
Members
Oct 2, 2026
5
1
Do both you and your friend have the same SEAF Captain version AND HD2Runtime installed, or are you as the host the only one running the mods?

Also, if your friend has SEAF captain installed, get your friend's SeafDrop.log AND HD2Runtime.log located in your AppData\Local\CowboyBingus\Helldivers2\Logs and paste it in here, that would help me find any issues.
Only I (the host) have SEAF Captain and HD2Runtime installed; my friend has neither. Do all players in the lobby need to install the mod to prevent crashes, instead of only the host? Since my friend doesn’t have it installed, there won’t be SeafDrop.log/HD2Runtime.log on their side. Thanks for your mod — it’s very fun!
 

Senpaiforme

Members
Members
Oct 7, 2026
3
4
I have only

Heavy SEAF Presence Everywhere​

but this mod still won't work
 

Ttar

Members
Members
Oct 16, 2026
4
0
I have only

Heavy SEAF Presence Everywhere​

but this mod still won't work
I've tested it that mod, it causes crashes w/ SEAF Captain. Do you have the runtime mod as well as the other requirements? And are you in a megacity? Megacities don't work, the pelicans don't land.
 

k0nd3s

Members
Members
Oct 3, 2026
7
1
This mod is pretty good, the HMG for the SEAF is so OP, they don't have recoil and just laser kill everything lmao xD, too bad this don't work in megacities, the other mod SEAF commander I think has the same problem, I wonder why?
 

KrunkKronk

Members
Members
Oct 6, 2026
13
2
Only I (the host) have SEAF Captain and HD2Runtime installed; my friend has neither. Do all players in the lobby need to install the mod to prevent crashes, instead of only the host? Since my friend doesn’t have it installed, there won’t be SeafDrop.log/HD2Runtime.log on their side. Thanks for your mod — it’s very fun!
Updated the mod description above. TLDR, if you or your friend bring the weapons the seaf have equipped, it will work without them needing to install any mods.

Trying to find a workaround to have clients load weapons without someone needing to bring them.
 

KrunkKronk

Members
Members
Oct 6, 2026
13
2
I have only

Heavy SEAF Presence Everywhere​

but this mod still won't work
This practically does what Heavy SEAF Presence does: You get SEAF everywhere, except you customize them and call them in manually.

Use one or the other.