Spawn increaser - all factions - works in multiplayer 2026-10-20

A Mod for Helldivers 2
Spawn increaser - all factions - works in multiplayer akl_mod_preview_image
Increases spawns for all three factions. This mostly causes light and medium units to spawn multiple times. Heavy units remain as they are across all factions and are only slightly increased. While these changes might still look very basic to experienced modders, these settings were intentionally designed for a fun multiplayer experience. To keep online lobbies balanced and stable, heavy units have barely been increased.


Patrol units are noticeably increased, as are enemy reinforcements. An enemy reinforcement wave will flood the battlefield with units for about 3 minutes across all factions—so get ready for a lot of action!


Because the Illuminate reinforcement animations take a very long time, it didn't improve the gameplay in the way I wanted. Therefore, I have left the Illuminate reinforcements completely vanilla. To compensate and achieve a similar gameplay effect but with much better execution, I have significantly increased the spawn rates and sizes of the Illuminate Patrol units instead.



View: https://www.youtube.com/watch?v=PLPxsENdOhU


View: https://www.youtube.com/watch?v=LWxFp4XkVZU


View: https://www.youtube.com/watch?v=H-x6mzhjsmU
383 KB
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Uploaded by
erenbeifong
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348
Comments
28
Views
3,677
First release
Last update
Platform
PC 
Version
2026-10-20
Total Size
383 KB
Rating
5.00 star(s) 2 ratings

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Latest updates

  1. Reinforcement and Illuminate fix

    Some players reported an issue where enemy reinforcements would suddenly stop spawning. This...

Reptiliansarehere

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Members
Nov 22, 2025
36
58
If you only change this setting, the game will throw the exact same spawns at you in massive quantities—including all the heavy units. This could become problematic for many vanilla players in public lobbies. The settings under 'spawn composition' are crucial for making the system spit out mostly light and medium enemies.
Additionally, you need to lower the cost of all enemies, since most of them default to 1. If you just crank up the pure spawn count, the spawns will get blocked pretty quickly by the costs. That’s why in my configurations, all costs are reduced to 0.05, light and medium spawns are increased, and heavy spawns are reduced.

If you only change this setting, the game will throw the exact same spawns at you in massive quantities—including all the heavy units. This could become problematic for many vanilla players in public lobbies. The settings under 'spawn composition' are crucial for making the system spit out mostly light and medium enemies.
Additionally, you need to lower the cost of all enemies, since most of them default to 1. If you just crank up the pure spawn count, the spawns will get blocked pretty quickly by the costs. That’s why in my configurations, all costs are reduced to 0.05, light and medium spawns are increased, and heavy spawns are reduced.
Yeah, all of that is actually showing as being modified by "a mod", your mod, including the 0.5 changes. It's just, I can't import any individual preset. Only throwing your mod into Arsenal has worked so far. There are only 3 files that are available to import from your mod and only when unzipped. Those are: build-report.json, hd2runtime.json, manifest.json. This is all I know. I do not know anything else.

If I have to manually throw your file into the presets folder instead of trying to import anything via the actual in-game "import a file" button and instead go "open the folder" and throw it in, say the word.
 

erenbeifong

Members
Members
Oct 11, 2026
18
1
Yeah, all of that is actually showing as being modified by "a mod", your mod, including the 0.5 changes. It's just, I can't import any individual preset. Only throwing your mod into Arsenal has worked so far. There are only 3 files that are available to import from your mod and only when unzipped. Those are: build-report.json, hd2runtime.json, manifest.json. This is all I know. I do not know anything else.

If I have to manually throw your file into the presets folder instead of trying to import anything via the actual in-game "import a file" button and instead go "open the folder" and throw it in, say the word.
okey i understood more now, imma try to figure it out thanks for the feedback
 

erenbeifong

Members
Members
Oct 11, 2026
18
1
Yeah, all of that is actually showing as being modified by "a mod", your mod, including the 0.5 changes. It's just, I can't import any individual preset. Only throwing your mod into Arsenal has worked so far. There are only 3 files that are available to import from your mod and only when unzipped. Those are: build-report.json, hd2runtime.json, manifest.json. This is all I know. I do not know anything else.

If I have to manually throw your file into the presets folder instead of trying to import anything via the actual in-game "import a file" button and instead go "open the folder" and throw it in, say the word.
Hey man shoud be fine now, can u give it another try please, its a mod now instead of preset
 

erenbeifong

Members
Members
Oct 11, 2026
18
1
none of the .json files are working for the HD2R Editor preset import, am i doing something wrong or do i just need to have the mod/dependencies loaded thru arsenal?
Hey man shoud be fine now, can u give it another try please, its a mod now instead of preset
 

celestiex

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Members
Sep 17, 2026
28
6
hey man! gave the mod a spin on mindless masses and it was great fun, but it seems to break illuminate ships spawning in? not sure why but the patrol spawns n such are fine
 

erenbeifong

Members
Members
Oct 11, 2026
18
1
hey man! gave the mod a spin on mindless masses and it was great fun, but it seems to break illuminate ships spawning in? not sure why but the patrol spawns n such are fine
I'm not entirely sure what you mean. The only thing I can think of is that a reinforcement wave got canceled. This can happen with any faction when there are more enemies on the map than the game allows. When that happens, reinforcements can actually bug out or stop spawning, but that's rarely happened to me. Could you try the mod against a different faction later and let me know if you run into similar issues?

EDIT: Since u said you played against mindless masses and those are ... well masses :D ... i think thats probably what happened to you the entire time, probably so many patrols over the map that the game said '' nah bro ... too many enemys on the map not gonna happen ''
 
Last edited:

KIROlim

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Members
Sep 24, 2026
47
6
Could you make a mod for version 0.30.0 or higher? Because the game lags significantly on version 0.31.0 and above [RUNTIME MOD]
 

lzfnz

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Members
Sep 13, 2026
24
14
played 3 games on terminids and didn't encounter a single bug breach across any of them, there's more patrols but when the bug breach animation plays nothing happens...