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TCO - Shellshock 2.6.13

A Mod for Helldivers 2
TCO - Shellshock akl_mod_preview_image
  • HELLDIVERS™ 2 - 2026-10-05 3-55-44 PM.mp4
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  • HELLDIVERS™ 2 - 2026-10-05 3-57-05 PM.mp4
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Shellshock
An immersive grunt fantasy, best paired with first-person.​
WARNING
ALL mods are inadvisable to use until a workaround for Easy Anti-Cheat is found. You may still download this mod in preparation, “Watch” it to get notifications, or comment. Please DO NOT comment to ask when this will be fixed- I will not respond. Until the Bingus Shared Mod loader (at a minimum) is working, no mod should not be enabled.
​
WARNING
ALL mods are inadvisable to use until a workaround for Easy Anti-Cheat is found. You may still download this mod in preparation, “Watch” it to get notifications, or comment. Please DO NOT comment to ask when this will be fixed- I will not respond. Until the Bingus Shared Mod loader (at a minimum) is working, no mod should not be enabled.

​

What is Shellshock?

Shellshock is a standalone mod from my Tactical Combat Overhaul, and adds concussive blasts to nearby explosions.

In vanilla Helldivers 2, being close enough to an explosion to get thrown across the ground is often surprisingly clean from the player's perspective: if you survive the damage, your senses are immediately fine. Shellshock changes that.

Qualifying explosions can now leave your diver temporarily disoriented, visually distorted and concussed. The effect is based on Helldivers 2's own native status systems rather than simply putting a screen overlay on top of the game.

The result is intended to make artillery, grenades, rockets and other large explosions feel dangerous even when they don't kill you outright.

See a quick preview of Shellshock's effects here.

Normal Explosions

Shellshock is not limited to stun grenades or weapons that already apply a stun status.

Regular explosive blasts can cause concussion too.

This includes ordinary explosive attacks such as grenades, rockets and other qualifying blast effects.

The mod uses a short-lived concussion volume at the point of detonation so that the shellshock effect can reach nearby players independently of the game's normal stun-effect system.

Existing special explosion fields such as:

  • Gas
  • Smoke
  • EMS / Static Fields
  • Other persistent environmental effects

are preserved rather than overwritten.

Distance Matters

Not every tiny pop needs to turn your Helldiver's brain into soup.

The minimum explosion radius that qualifies for concussion is configurable.

This lets you decide whether these blasts should primarily affect:

  • Large artillery and heavy explosives
  • Grenades and rockets
  • Nearly every meaningful explosion in the game

The blast itself still determines whether you are close enough to be affected.

Concussion Strength

The visual concussion effect is fully adjustable.

The strength setting ranges well beyond the game's normal native effect so you can decide how severe shellshock should be.

As a rough guideline:

  • 1.0 — approximately the native effect
  • 2–3 — pronounced concussion
  • 4–5 — severe shellshock
  • 10 — you have made a terrible tactical decision

The maximum is deliberately excessive because the setting is user-adjustable.

Duration

Concussion duration is configurable separately from its strength.

A powerful blast does not therefore have to leave you disoriented forever, and players who want a more punishing experience can increase both independently.

This also makes the effect useful across very different difficulty preferences.

Reverse Input

For players who want concussion to be substantially more disruptive, Shellshock can optionally use Helldivers 2's native Inverted Aim Assist effect.

This setting is deliberately simple:

SettingEffect
OffConcussion affects your senses but does not reverse aim input.
OnQualifying concussion blasts also temporarily reverse aim input.

Off is the default.

This is intentionally opt-in. Reversed controls are considerably more disruptive than the visual concussion effect and are not required for the intended Tactical Combat Overhaul experience.

Features

  • Concussion from normal explosions — not just dedicated stun effects.
  • Adjustable concussion strength — from subtle disorientation to extreme shellshock.
  • Adjustable effect duration.
  • Adjustable minimum blast radius — decide how large an explosion must be before it can concuss you.
  • Optional reverse input using the game's native Inverted Aim Assist effect.
  • Preserves existing special explosion volumes such as gas, smoke and EMS.
  • Live configuration through Mod Options Menu when installed.
  • Standalone — the other Tactical Combat Overhaul components are not required.

Settings

With Mod Options Menu installed:

ESC → MODS → SHELLSHOCK

Settings include controls for:

  • Shellshock On / Off
  • Effect Duration
  • Concussion Strength
  • Minimum Explosion Radius
  • Normal Explosion Concussion
  • Reverse Input

Changes can be applied in-game.

Requirements

  • Helldivers 2 on Windows PC
  • Bingus Shared Loader v19+
  • SHODAN Stat Editor v2.3.1+
  • Mod Options Menu — optional, but recommended for configuration
  • A compatible Helldivers 2 mod manager such as HD2 Arsenal or HD2MM

The other Tactical Combat Overhaul components are not required.

Shelshock is independently deployable.

Compatibility

  • Existing gas, smoke, EMS and other persistent explosion fields are left intact.
  • The mod modifies explosion, damage and status-effect definitions through SHODAN's shared scanning system.
  • It can be used alongside the other Tactical Combat Overhaul components.
  • Reverse Input is disabled by default and is only added when explicitly enabled.

Diagnostics

Shellshock writes diagnostic information to:

Code:
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\ConcussiveBlasts.log

If an explosion does not appear to trigger concussion, include this log with the bug report.

The log records:

  • Whether the Explosion, Damage and Status tables were located
  • How many explosion rows qualify
  • How many normal explosions received concussion delivery
  • Current concussion strength and duration
  • Whether Reverse Input is enabled
  • Whether any guarded patch was refused rather than written

ComponentBingus Shared LoaderMod Options MenuSHODAN Stat Editor
ShellshockRequired — v19+ / API 1Optional / RecommendedRequired — v2.3.1+
58.3 KB
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Uploaded by
aks98
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Comments
22
Views
3,777
First release
Last update
Platform
PC 
Version
2.6.13
Total Size
58.3 KB
Rating
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Latest updates

  1. Hallucination -> Deaf

    AH seems to have overwritten the effect call I was using in their recent server maintenance...

Sxymlon

Members
Members
Sep 15, 2026
4
3
Does not work for me
[starting] TCO - Shellshock v2.6.5
[starting] waiting for startup dependencies
[starting] Mod Options Menu: 8 options added
[scanning] joined SHODAN Stat Editor shared scan
[scanning] found table 0xC63E0B22 at 0x1B042E10004: 71 rows
[scanning] found table 0xDE8193C0 at 0x1B042E12E8C: 29 rows
[scanning] found table 0x2AEA2592 at 0x1B042E60004: 422 rows
[scanning] found table 0xE0A72CF0 at 0x1B042ED003C: 649 rows
[ready] scan ready on pass 1: explosion 422, damage 649, status 71, status-template 29 rows
[error] apply failed and rolled back: Hallucination status is already used by a native damage row
[error] apply failed and rolled back: Hallucination status is already used by a native damage row
[disabled] disabled; original values restored
[error] apply failed and rolled back: Hallucination status is already used by a native damage row
 

aks98

Modder
Modder
Members
Sep 30, 2026
111
33
Does not work for me
[starting] TCO - Shellshock v2.6.5
[starting] waiting for startup dependencies
[starting] Mod Options Menu: 8 options added
[scanning] joined SHODAN Stat Editor shared scan
[scanning] found table 0xC63E0B22 at 0x1B042E10004: 71 rows
[scanning] found table 0xDE8193C0 at 0x1B042E12E8C: 29 rows
[scanning] found table 0x2AEA2592 at 0x1B042E60004: 422 rows
[scanning] found table 0xE0A72CF0 at 0x1B042ED003C: 649 rows
[ready] scan ready on pass 1: explosion 422, damage 649, status 71, status-template 29 rows
[error] apply failed and rolled back: Hallucination status is already used by a native damage row
[error] apply failed and rolled back: Hallucination status is already used by a native damage row
[disabled] disabled; original values restored
[error] apply failed and rolled back: Hallucination status is already used by a native damage row
Does not work for me
[starting] TCO - Shellshock v2.6.5
[starting] waiting for startup dependencies
[starting] Mod Options Menu: 8 options added
[scanning] joined SHODAN Stat Editor shared scan
[scanning] found table 0xC63E0B22 at 0x1B042E10004: 71 rows
[scanning] found table 0xDE8193C0 at 0x1B042E12E8C: 29 rows
[scanning] found table 0x2AEA2592 at 0x1B042E60004: 422 rows
[scanning] found table 0xE0A72CF0 at 0x1B042ED003C: 649 rows
[ready] scan ready on pass 1: explosion 422, damage 649, status 71, status-template 29 rows
[error] apply failed and rolled back: Hallucination status is already used by a native damage row
[error] apply failed and rolled back: Hallucination status is already used by a native damage row
[disabled] disabled; original values restored
[error] apply failed and rolled back: Hallucination status is already used by a native damage row
Recent server maintenance seems to include the game now using the hallucination effect I relied on. Fix is up now.
 

GeneralKiko

Members
Members
Oct 1, 2026
9
3
im unable to make this mod work ive tried everything i can think of unless im dumb
 

aks98

Modder
Modder
Members
Sep 30, 2026
111
33
im unable to make this mod work ive tried everything i can think of unless im dumb
You're not dumb, AH changed the effect I was using in the most recent server update, and I haven't updated this standalone because I've been at a wedding all week. It works fine if you go to the main page for Tactical Combat Overhaul, download, and in Arsenal/another mod manager, toggling only Shellshock on.
 

GeneralKiko

Members
Members
Oct 1, 2026
9
3
You're not dumb, AH changed the effect I was using in the most recent server update, and I haven't updated this standalone because I've been at a wedding all week. It works fine if you go to the main page for Tactical Combat Overhaul, download, and in Arsenal/another mod manager, toggling only Shellshock on.
Yeah tested it multiple times still nothing happens. I got all the mods i need and even put it on the highest priority. Even put the mod setting to max to even feel anything but nothing happens sadly. I really do think im doing something wrong installing it or as u said AH messing it up.
 

aks98

Modder
Modder
Members
Sep 30, 2026
111
33
Yeah tested it multiple times still nothing happens. I got all the mods i need and even put it on the highest priority. Even put the mod setting to max to even feel anything but nothing happens sadly. I really do think im doing something wrong installing it or as u said AH messing it up.
Send your log file and modlist, I'll take a look. Putting it too high on the priority might be an issue, depending on what it's ahead of.
 

GeneralKiko

Members
Members
Oct 1, 2026
9
3
7c9b5fb0149a8f8eeacf95e4f598ff5d.png
9a4f4b67ee3ba3f322e8f1e647eb70bd.png
949c5f44619024367aca05076f4d00b6.png

Send your log file and modlist, I'll take a look. Putting it too high on the priority might be an issue, depending on what it's ahead of.
Everything works fine other than your mods sadly so just confused on where to put it on the mod list. I also have "set mod last mod to highest priority" so idk if that's something too.
 

aks98

Modder
Modder
Members
Sep 30, 2026
111
33
7c9b5fb0149a8f8eeacf95e4f598ff5d.png
9a4f4b67ee3ba3f322e8f1e647eb70bd.png
949c5f44619024367aca05076f4d00b6.png


Everything works fine other than your mods sadly so just confused on where to put it on the mod list. I also have "set mod last mod to highest priority" so idk if that's something too.
Looks like Bingus shared loader is in conflict based on the "!" sign next to it. TCO depends on the shared loader so depending on the nature of the conflict that might be causing it. If you can get your log file from %APPDATA\Local\CowboyBingus\Helldivers2\Logs that will be helpful/necessary to diagnose
 

GeneralKiko

Members
Members
Oct 1, 2026
9
3
Send your log file and modlist, I'll take a look. Putting it too high on the priority might be an issue, depending on what it's ahead of.
alr nvm i finally fixed it i just had to lower the priority of it more and fix some of the mod settings. Mod is amazing 😭
 

GeneralKiko

Members
Members
Oct 1, 2026
9
3
Looks like Bingus shared loader is in conflict based on the "!" sign next to it. TCO depends on the shared loader so depending on the nature of the conflict that might be causing it. If you can get your log file from %APPDATA\Local\CowboyBingus\Helldivers2\Logs that will be helpful/necessary to diagnose
The issue with that is for the exo stratagem launcher and reticle for AMR which is a non-issue according to the modders for those. But yes i managed to fix the issue now