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Enemy Collision Synchronized v2.9

A Mod for Helldivers 2
Enemy Collision Synchronized akl_mod_preview_image
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Make sure you have the latest version of Bingus Shared Loader before downloading this mod.

Keeps large enemy corpse collisions aligned with their bodies and curbs the renewed ragdoll movement that can occur in vanilla.
  • Fewer invisible obstructions. Realigns displaced collision pieces on settled corpses so their blocking surfaces better match the visible body.
  • Calmer settled bodies. Detects substantial renewed movement after a remote corpse has settled and stops its ongoing ragdoll synchronization.
  • Cleaner Impaler remains. Disables the lingering collision on settled Impaler tentacle claws.
  • Coverage across factions. Includes compatible large Terminid, Automaton and Illuminate enemies, including Bile Titans, Impalers, walkers and tripods.
Corpse bodies retain their normal physical collision. The changes run on your game client; install with Bingus Shared Loader, or use Vanilla Plus Megapack with the loader.

This mod is a significant change and you may experience bugs while playing. Please report them in this thread and I will try to get them fixed as soon as possible.

This mod is client-side only and does not affect how corpses synchronize between other clients.

While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:
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Uploaded by
CowboyBingus
Downloads
1,422
Comments
32
Views
7,691
First release
Last update
Platform
PC 
Version
v2.9
Total Size
2.5 MB
Rating
5.00 star(s) 6 ratings

Uploaded by

  • 1,422
  • 7,691

Ratings

5.00 star(s) 6 ratings

More mods from CowboyBingus

  • PC Bingus Shared Loader

  • PC Vanilla Plus Megapack

  • PC Shallow Water Diving

  • PC Consistent Vaulting

  • PC Reinforcement Beacons Fixed

Latest updates

  1. Performance Improvements Hotfix #2

    Changelog: Reduced CPU overhead when checking corpses and settled ragdolls. Reduced temporary...
  2. Hotfix: Optimizations And Performance Improvements

    Changelog Reduced processing overhead when many enemies and corpses are present. Spread...

CrownDiver

Members
Members
Sep 15, 2026
11
2
Hi, I'm very thankful for your mods you're doing lady liberty's will with this! I also couldn't help but notice that in the first and second example you have certainly unique HUD assets on your screen, what I assume to be an ammo hud and in the second one specifically your ultimatum has some kind of projectile trajectory depiction, I don't want to be a beggar but I'd only hope in the future you'd also release these mods! Godspeed Helldiver!
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
113
178
Hi, I'm very thankful for your mods you're doing lady liberty's will with this! I also couldn't help but notice that in the first and second example you have certainly unique HUD assets on your screen, what I assume to be an ammo hud and in the second one specifically your ultimatum has some kind of projectile trajectory depiction, I don't want to be a beggar but I'd only hope in the future you'd also release these mods! Godspeed Helldiver!

Hey there, these mods are already available over on Nexus. I just keep them installed to make sure my updates don't break anything compatibility-wise. The mods are:

HUD Plus: https://www.nexusmods.com/helldivers2/mods/15298?tab=files

HUD Ballistic Trajectory: https://www.nexusmods.com/helldivers2/mods/15842?tab=description

The Shared Loader has native compatibility built in for them. Just make sure to keep the Shared Loader last in the load order.
 

CrownDiver

Members
Members
Sep 15, 2026
11
2
Hey there, these mods are already available over on Nexus. I just keep them installed to make sure my updates don't break anything compatibility-wise. The mods are:

HUD Plus: https://www.nexusmods.com/helldivers2/mods/15298?tab=files

HUD Ballistic Trajectory: https://www.nexusmods.com/helldivers2/mods/15842?tab=description

The Shared Loader has native compatibility built in for them. Just make sure to keep the Shared Loader last in the load order.
I see, thank you!
 

WonderOfU

Members
Members
May 3, 2026
41
27
does this also change bile spewers and their ass hitbox remaining sometimes after blowing up?
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
113
178
does this also change bile spewers and their ass hitbox remaining sometimes after blowing up?

It should. I couldn't get a situation where it does trigger a hurtbox or broken physics / collision, so this mod is a little hard for me to test unfortunately (since in an ideal world, the mod working means nothing happens lol).
 

WonderOfU

Members
Members
May 3, 2026
41
27
It should. I couldn't get a situation where it does trigger a hurtbox or broken physics / collision, so this mod is a little hard for me to test unfortunately (since in an ideal world, the mod working means nothing happens lol).
well, I got a before clip that's really REALLY bad, going to test it out with the mod installed
 

WonderOfU

Members
Members
May 3, 2026
41
27
Ok I tried with bile spewers and I believe there's something different, I posted a before and after clip, the hitbox is not as big as before, though strangely it's not always the case, but it's still not like before. good work.
I also felt the need to shout out your patreon, in case somebody wants to donate, you deserve it.
 

fwisk

Members
Members
Sep 11, 2026
2
0
Hey, thank you for all of your work creating these fixes, I have been using all of them and am amazed with how fast you're putting them out. They make the game much more exciting to play. However, this one seems to cause massive FPS loss - playing on Terrek against D10 Terminids, my FPS hovers between 20-40, while without the mod enabled, I get 70-80+. It is especially bad when there are many enemies, like around a mega nest. This is with all of your other mods also enabled. Thanks again for all your work.