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FRV Stops flipping over air. 2.1.0

A Mod for Helldivers 2
FRV Stops flipping over air. akl_mod_preview_image
  • Helldivers-2-FRV-Players-Riding.jpg
    Helldivers-2-FRV-Players-Riding.jpg
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Discontinued after the October 20 update. This Lua version needs Bingus Shared Loader, which no longer runs on the new game build. Use the file version instead, no loader needed: FRV Anti-Flip (No Lua) 3.0 on Nexus.

Note - This does not stop the FRV from rolling over if you drive like a clown. Plants, bug planet flower thingies, fire hydrants are unaffected and you'll still get sent to space if you drive over them.

The M-102 FRV and the M-103 Supply FRV stop rolling over, and now you can tune them yourself.

Stock, the FRV flips on almost anything: a rock at speed, a hard turn, landing a jump nose-first. This mod retunes its physics so it stays on its wheels, while still driving like the FRV.

New in 2.0: every value is adjustable. Out of the box it drives exactly like 1.1; change what you like, in game or in a settings file.

Settings (default = Anti-Flip)
  • Mass: 50 - 300 % of stock (default 133 %). Heavier = steadier but slower to accelerate. Want stock acceleration? Set it to 100 %; the other fixes do most of the work.
  • Centre of mass height: -1.2 - 0 (stock -0.375, default -0.6). Lower = harder to tip.
  • Tyre grip front / rear: 0.5 - 3 (stock 1.0 / 0.9, default 1.2 / 1.1).
  • Wheel radius: 0.45 - 0.8 (stock 0.55, default 0.62).
  • Springs front / rear: 5 - 60 (stock and default 15 / 18).
  • Damping front / rear: 0.2 - 5 (stock 0.75 / 1.25, default 1.25 / 1.25). The front damping is the big fix: stock, the nose is much softer than the rear, so it bounces and pitches the car over.
  • Suspension travel front / rear: 1 - 15 (stock 4.0 / 6.5, default 5.5 / 7.5).
  • Include M-104 Incinerator FRV: off by default (untested, I don't own it).
Changes apply to every FRV you call in after the change, so call a new one to feel it.

In game: install Mod Options Menu (needs Bingus Shared Loader v18), press Esc, open the MODS tab and pick FRV HANDLING. Move the sliders and press APPLY.
Settings file: %LOCALAPPDATA%\Hd2FrvHandling\frv_handling.cfg (created on first start, every setting explained). Values set in the menu win over the file.

Camera re-centring while driving is the game's own setting (vehicle camera centring), not part of this mod.

Install
  1. Install and enable Bingus Shared Loader.
  2. Add the zip in HD2 Mod Manager or Arsenal and enable it. It replaces 1.x (same mod); remove the old one if your manager shows both.
  3. Deploy, and launch.
To uninstall, disable it and deploy again. No base game files are modified.

Requirements

How it works
1.x replaced the FRV physics files. 2.0 finds the FRVs' physics data in memory when a mission loads and writes your values into it. Every block is checked against the stock layout first; if anything does not match, nothing is written and the log says so. It searches only briefly after a level loads (about a second), never on the ship. It only changes how your FRVs drive: the driver's game decides how a car handles, and nothing is sent to other players.
Log: %LOCALAPPDATA%\Hd2FrvHandling\FrvHandling.log

Changelog
  • 2.0.3 - Much lighter search: no search on the ship, never touches paged-out memory, finds the FRVs in about a second (2.0.2 could cost over 100 ms/s in Mod Lag Watchdog).
  • 2.0.2 - Packaging fix: same zip layout as 1.x, so updating from 1.1 keeps the mod enabled.
  • 2.0.1 - Lua version with adjustable settings (settings file or Mod Options Menu). Same defaults as 1.1.
  • 1.1 - Added the M-103 Supply FRV. The M-102 part is unchanged.
  • 1.0 - M-102 FRV.

Credits
  • Me... Duh.
  • HD2SDK (Blender addon), Darctor/Helldivers2_RawData and xypwn/filediver, for the physics layout research.
  • CowboyBingus, for Bingus Shared Loader and Mod Options Menu.

If you found this mod helpful or useful, you can consider tipping here on Ko-fi.
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Uploaded by
Medic3038
Downloads
1,906
Comments
31
Views
9,780
First release
Last update
Platform
PC 
Version
2.1.0
Total Size
14.3 KB
Rating
5.00 star(s) 6 ratings

Uploaded by

  • 1,906
  • 9,780

Ratings

5.00 star(s) 6 ratings

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Latest updates

  1. 3.0 - No Lua: works on the October 20 update

    The October 20 update stopped every Bingus Shared Loader mod, including this 2.x Lua version...
  2. 2.1.0 - Separate settings for each FRV + presets

    2.1.0 Separate values for each FRV: the M-102 FRV, M-103 Supply FRV and M-104 Incinerator FRV...
  3. 2.0.3: much lighter in-game cost

    Performance fix. 2.0.2 could spend minutes searching memory for the FRV physics data, which...

Popoposeer

Members
Members
Sep 12, 2026
66
38
It should be possible but thats kinda dangerous? Cause I believe that also has to touch an extra layer which would make users of that mod lot more likely to get detected by arrowhead/the anti cheat.
You have to use the version with bypass anti cheat, which means you need to join the dark side to hold such power and knowledge.
 

AeroVulture

Members
Members
Sep 14, 2026
1
0
Hey, the mod works great! but in this second version, the handling feels too heavy, and it's really hard to turn while accelerating.
 

CakePisces

Members
Members
Sep 16, 2026
24
14
I wonder if you can also fix the bastion's slippery driving like soap on a wooden table? That thing got GRIP but it doesn't reflect it hahaha, kinda frustrating to drive that thing sometimes xD
 

Medic3038

Modder
Modder
Members
Sep 19, 2026
170
59
Hey, the mod works great! but in this second version, the handling feels too heavy, and it's really hard to turn while accelerating.
You can try holding space during sharp turns and it'll do really well
 

Medic3038

Modder
Modder
Members
Sep 19, 2026
170
59
I wonder if you can also fix the bastion's slippery driving like soap on a wooden table? That thing got GRIP but it doesn't reflect it hahaha, kinda frustrating to drive that thing sometimes xD
Kinda complicated cause the peeps I talked to have all had different reactions to what the bastion should be, I personally prefer a medium paced heavy tank while some preferred a fast and massless tank, there are friction modifiers plus the bastion works by using two tracks, lesser mass would make one track not touch the floor for a second and the tank is going to steer itself to the other side using the other track.
 

bockcui

Members
Members
Sep 22, 2026
6
4
Would it be possible to mod the FRV's drivetrain from rear-wheel drive to all-wheel drive or front-wheel drive? That would be the alternative to adjusting front vs rear wheel friction.
 
Last edited:

CrimsonArrow

Members
Members
Sep 20, 2026
4
0
Any chance you could make a similar mod for the tank to give it more horsepower, and harder to get stuck on every ant-sized pebble?
 

NoobEpic

Members
Members
May 20, 2026
36
10
why does it want to flip on front wheels so hard? and if you stop and there is a little rock in the midle you get stuck cause the front wheels whant to be touching the ground 24/7 so the back wheels lift from the ground and just spin in the air while you get stuck
 

Dropcog

Members
Members
Sep 17, 2026
1
0
Yo so like could you make a mods that removes and input delay on the tank steering and in general make it a lil bit more snappy, cause doesn't matter how many new tanks they add if they all handle like doo doo. They're never giving us a rotating tank turret so at least better handling could make it more bearable...
 

jakeson1211

Members
Members
Sep 18, 2026
21
0
look likes its broken? other mods broken i guess this one will be