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Enemy Collision Synchronized v2.9

A Mod for Helldivers 2
Enemy Collision Synchronized akl_mod_preview_image
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Make sure you have the latest version of Bingus Shared Loader before downloading this mod.

Keeps large enemy corpse collisions aligned with their bodies and curbs the renewed ragdoll movement that can occur in vanilla.
  • Fewer invisible obstructions. Realigns displaced collision pieces on settled corpses so their blocking surfaces better match the visible body.
  • Calmer settled bodies. Detects substantial renewed movement after a remote corpse has settled and stops its ongoing ragdoll synchronization.
  • Cleaner Impaler remains. Disables the lingering collision on settled Impaler tentacle claws.
  • Coverage across factions. Includes compatible large Terminid, Automaton and Illuminate enemies, including Bile Titans, Impalers, walkers and tripods.
Corpse bodies retain their normal physical collision. The changes run on your game client; install with Bingus Shared Loader, or use Vanilla Plus Megapack with the loader.

This mod is a significant change and you may experience bugs while playing. Please report them in this thread and I will try to get them fixed as soon as possible.

This mod is client-side only and does not affect how corpses synchronize between other clients.

While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:
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Uploaded by
CowboyBingus
Downloads
1,171
Comments
31
Views
6,077
First release
Last update
Platform
PC 
Version
v2.9
Total Size
2.5 MB
Rating
5.00 star(s) 6 ratings

Uploaded by

  • 1,171
  • 6,077

Ratings

5.00 star(s) 6 ratings

More mods from CowboyBingus

  • PC Bingus Shared Loader

  • PC Vanilla Plus Megapack

  • PC Shallow Water Diving

  • PC Consistent Vaulting

  • PC Reinforcement Beacons Fixed

Latest updates

  1. Performance Improvements Hotfix #2

    Changelog: Reduced CPU overhead when checking corpses and settled ragdolls. Reduced temporary...
  2. Hotfix: Optimizations And Performance Improvements

    Changelog Reduced processing overhead when many enemies and corpses are present. Spread...