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Vanilla Plus Megapack v37

A Mod for Helldivers 2
Vanilla Plus Megapack akl_mod_preview_image
Make sure you have the latest version of Bingus Shared Loader before downloading this mod.

All of the CowboyBingus Helldivers 2 gameplay mods in one install. The following mods are included and maintained in this pack:
  • Better Stratagem Bounce
  • Hellpod Steering Unlocked
  • Reinforcement Beacons Fixed
  • Shallow Water Diving
  • Consistent Vaulting
  • Sentry Aim Retention
  • Enemy Collision Synchronized
  • Controllable Hover Pack
  • Know Your Constellation
  • Armory Preview Cache
  • Clickable Scrollbars
  • Arc Thrower Revamped
  • Galactic Menu Hotkey
All of my mods are client-side only and do not mechanically change the way other players' games operate.

This mod can technically be safely installed without removing my other individual mods. However, I'd recommend removing or disabling them just to be safe, and placing this mod just above Bingus Shared Loader in the mod loader (second-to-last).

AI disclosure:
GPT-6 Astra was used for this project's research, implementation, debugging, and documentation.

While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:
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3 MB
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Uploaded by
CowboyBingus
Downloads
5,823
Comments
167
Views
56,427
First release
Last update
Platform
PC 
Version
v37
Total Size
3 MB
Rating
5.00 star(s) 28 ratings

Uploaded by

  • 5,823
  • 56,427

Ratings

5.00 star(s) 28 ratings

More mods from CowboyBingus

  • PC Bingus Shared Loader

  • PC Shallow Water Diving

  • PC Consistent Vaulting

  • PC Reinforcement Beacons Fixed

  • PC Controllable Hover Pack

Latest updates

  1. Stability & Performance Enhancements

    All mods: an error in the game or another mod now pauses the mod instead of stopping it; it...
  2. Cancel Your SOS & Know Your Constellation UI Overhaul

    Know Your Constellation v4.0: lists every enemy a mission can spawn, named as on the Helldivers...
  3. Better Lobby Management - Release

    New option: Better Lobby Management v1.0, host tools in the escape menu's GAME tab. DISBAND...

Pinned comment

Pinned by the author.

Thanos5

Members
Members
Sep 16, 2026
68
11
this update or the shared loader makes my game crash consistently after 40~ish minutes. could you look into it?
same ive been crashing mid match or a bit into my 2nd mission and it happened after i got the bingus updates for the loader and mega pack
 

Sorbid

Members
Members
Sep 24, 2026
29
7
hey bingus, Ive had an issue where none of your mods are working, so I used to use arsenal and only used hellpod steering(no shared loader it still worked) and a dif stratagem bounce ball fix, both worked good, but when I got your shared loader and more of your mods none of them worked, also tried the megapack. So I tried changing mod managers to democracy defender on this site, seems to work pretty well aside from your stuff, and still cant get any of your mods to work.
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
106
127
hey bingus, Ive had an issue where none of your mods are working, so I used to use arsenal and only used hellpod steering(no shared loader it still worked) and a dif stratagem bounce ball fix, both worked good, but when I got your shared loader and more of your mods none of them worked, also tried the megapack. So I tried changing mod managers to democracy defender on this site, seems to work pretty well aside from your stuff, and still cant get any of your mods to work.

You need to make sure the Shared Loader is set to the highest priority or my mods won't load or work properly. I'm not familiar with Democracy Defender so I can't help there.
 

bockcui

Members
Members
Sep 22, 2026
6
4
Tested the Lumberer flamethrower damage mod just now. Got a stopwatch and timed the TTK on Harvesters and Charger Behemoth then compared to the Cremator doing the same thing (n = 5 for both enemy unit types). Doesn't seem like the Lumberer's flamethrower damage has been fixed. Cremator pops Charger Behemoth's head with about 100 fuel while the Lumberer's flamethrower used about 300 fuel before the Charger Behemoth died from the DOT.
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
106
127
Tested the Lumberer flamethrower damage mod just now. Got a stopwatch and timed the TTK on Harvesters and Charger Behemoth then compared to the Cremator doing the same thing (n = 5 for both enemy unit types). Doesn't seem like the Lumberer's flamethrower damage has been fixed. Cremator pops Charger Behemoth's head with about 100 fuel while the Lumberer's flamethrower used about 300 fuel before the Charger Behemoth died from the DOT.

Can you send your logs from %LOCALAPPDATA%\CowboyBingus ?

Did you try with any other enemies? I have logged and timed against other variations including Brood Commanders, Warriors, Hive Guards, etc. and they all showed significant improvements in TTK.

Edit: Actually I've identified what's happening. Chargers (and Harvesters) share the same Havok physics collision layer as the Lumberer mech's hull (yes, seriously) which is part of what the mod nullifies to prevent blowback from destroying the mech.

Currently investigating to see if I can get a hotfix out for it.
 

bockcui

Members
Members
Sep 22, 2026
6
4
Can you send your logs from %LOCALAPPDATA%\CowboyBingus ?

Did you try with any other enemies? I have logged and timed against other variations including Brood Commanders, Warriors, Hive Guards, etc. and they all showed significant improvements in TTK.

Edit: Actually I've identified what's happening. Chargers (and Harvesters) share the same Havok physics collision layer as the Lumberer mech's hull (yes, seriously) which is part of what the mod nullifies to prevent blowback from destroying the mech.

Currently investigating to see if I can get a hotfix out for it.

From my FlameDamageFixed.log:
Flame Damage Fixed v1.0 initialized (spawn fix, Cremator emitter distances, self-hit layer).
Flame effect fixed (16 words).
Self-hit collision layer added (25 matrix words).
Self-hit fix active (5 flame particle systems moved).

Appreciate the work, homie.
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
106
127
From my FlameDamageFixed.log:


Appreciate the work, homie.

Bug should be fixed in the latest version now (v34). I did a few tests on Chargers (and variants) specifically, and they all took roughly 100 fuel to kill, right around where the Cremator lands.
 

Sorbid

Members
Members
Sep 24, 2026
29
7
it was weirdly enough, it(all of them) just randomly decided to work last night when I played, couldnt explain why, nothing changed in my load order.
You need to make sure the Shared Loader is set to the highest priority or my mods won't load or work properly. I'm not familiar with Democracy Defender so I can't help there.