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Tanks Overhaul 2.6

A Mod for Helldivers 2
Tanks Overhaul akl_mod_preview_image
Retrofits the TD-220 Bastion and TD-110 Maelstrom with 4 selectable primary profiles: Tankiest, Very Agile, Tankier, and Agile. Each tank may be configured separately.

The tankiest and tankier retrofits make the tank tougher up front and on the sides, but weaker in the rear. The very agile and agile retrofits make the tank much more manoeuvrable, at the expense of overall durability and rear protection.


!!! NOTICE: If you experience significant FPS loss when using a tanky or agile profile, switch to the 50ms version. The 50ms profile is functionally the same for gameplay purposes, but performs less frequent reads. This will help ease CPU overhead.

I RECOMMEND PLAYERS PICK THE 50ms PROFILES BY DEFAULT INSTEAD OF THE STANDARD PROFILES


For the tankiest option, the tank should feel noticeably tankier against conventional enemy fire. Dedicated AT enemy attacks (ie rockets, plasma, harvester beams, cannons, bile, chargers) will still deal significant damage to the tank. In addition, backshots are now extra dangerous. Don't turn your back to the enemy!

As a reference, the theoretical TTK against the front of either tank is now:

  • Harvester beam (lens unbroken): 17 seconds
  • Factory Strider Cannon: 3 salvos
  • Hellbomb: 1
The tankier option retains the tanky buffs but with Main HP unbuffed.


For the very agile option, the tank trades a weakened rear for a much easier time moving around the battlefield. Acceleration and maximum speed overall increase by 100%, while torque and steering response increase by 150%. In-game behavior is unlikely to reach these values due to factors like tank mass, traction, terrain, etc.

The agile option retains the exact same settings as agile, but with a 33% overall increase in potential max speed and acceleration.



Showcase: Tankiest profile's durability


Showcase: Agile and Tankiest profiles side by side


Showcase: Very Agile profile's maneuverability


Made with help from GPT-6 Astra
Requires Bingus Shared Loader v16 or newer





Profiles
Both the Bastion and Maelstrom can independently use any profile​
​
There is a 50 ms option for all profiles. These function the same as their regular counterparts but perform locomotion checks less frequently. This should noticeably reduce CPU and frame load. There is a mildly elevated risk of a rare agile call-in that retains the vanilla locomotion settings, but this is not guaranteed and may never happen.​
Tankiest:
Traction:
  • Increases friction coefficient on all 10 tank wheels by 50%
Main Health:
  • 8000 -> 12,000
Lunchbox:
  • All damage transfer to main set at 0%
Frontal + side armor and tracks:
  • AV4 (heavy) -> AV5 (Tank 1)
Rear Superstructure (pilot seat):
  • AV4 (heavy) -> AV3 (medium)
  • Percent to Main (damage transfer): 100% -> 200%
Rear Engine Upper Structure:
1790389562720.png
​
  • AV4 (heavy) -> AV3 (medium)
  • Percent to Main (damage transfer): 100% -> 150%
Rear Engine Lower Structure:
1790389994389.png
​
  • Percent to Main (damage transfer): 100% -> 150%

Very Agile:
Traction:
  • Increases friction coefficient on all 10 tank wheels by 50%
Lunchbox:
  • All damage transfer to main set at 0%
Acceleration and Max Speed:
  • Now 2x original (sounds more broken than it actually is)
Torque and Steering Response:
  • Now 2.5x original (sounds more broken than it actually is)
Rear Superstructure (pilot seat):
  • AV4 (heavy) -> AV3 (medium)
  • Percent to Main (damage transfer): 100% -> 200%
Rear Engine Upper Structure:
1790389562720.png
​
  • AV4 (heavy) -> AV3 (medium)
  • Percent to Main (damage transfer): 100% -> 150%
Rear Engine Lower Structure:
1790389994389.png
​
  • Percent to Main (damage transfer): 100% -> 150%
Tankier:
Same values as Tankiest, but with main HP unchanged (8,000)
Agile:
Same values as Agile, but with acceleration and max speed at 1.33x the original
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Uploaded by
SweetSwallow
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Comments
61
Views
7,753
First release
Last update
Platform
PC 
Version
2.6
Total Size
3.5 MB
Rating
4.33 star(s) 3 ratings

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4.33 star(s) 3 ratings

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Latest updates

  1. Even More Optimization

    Further changes the 50ms tankier and tankiest profiles to perform fewer source checks, aligning...
  2. Further Performance Optimization

    Discovered an oversight with the last mod. I added traction improvements to the tankier and...
  3. Major traction improvement and adds a less tanky profile

    Now increases traction on all 10 wheels by roughly 50% across ALL TANKY AND AGILE PROFILES...

ayamood

Members
Members
Sep 19, 2026
4
2
Hell yea, glad to hear it worked out!
Didn't for me, I ran into a pretty severe performance issue on an older CPU and spent some time isolating it. When the Agile profile is enabled, my FPS drops from ~60 to ~15 even while just standing in the middle of a map with no enemies and no tank present. The Tankier profiles are fine.

From looking at the logs and the embedded code, the Agile path keeps a live per-frame controller (PER_FRAME_EXACT_TABLE_CACHE / continuous signature + movement reader validation) running the entire time. Tankier freezes its controller after startup, which is why it stays cheap.
 

13vex

Members
Members
Sep 22, 2026
8
5
Hate to go back on my comment but Im also seeing FPS drops again. Not sure why it worked for me previously. Thought my FPS was dropping after installing Bingus v33 and an infinite strat mod, but disabling the tank mod brought me back to my original FPS
 

SweetSwallow

Members
Members
Jul 16, 2026
25
15
Didn't for me, I ran into a pretty severe performance issue on an older CPU and spent some time isolating it. When the Agile profile is enabled, my FPS drops from ~60 to ~15 even while just standing in the middle of a map with no enemies and no tank present. The Tankier profiles are fine.

From looking at the logs and the embedded code, the Agile path keeps a live per-frame controller (PER_FRAME_EXACT_TABLE_CACHE / continuous signature + movement reader validation) running the entire time. Tankier freezes its controller after startup, which is why it stays cheap.
Correct, the agile one has to perform reads every frame (if the data is the same, it uses a cached decoded result) to minimize the chsance of the vanilla setting taking over locomotion when a new tank is called in. I'll work on a less frequent-check version, but that may or may not cause a rare call-in agile tank that inherits the vanilla settings. Probs will be able to ship this one very soon, not much to change

I'm not sure how often the game resets these settings, so we will have to do trial and error on how frequently the mod performs reads.
 

SweetSwallow

Members
Members
Jul 16, 2026
25
15
So feedback. The agile build really changes the tank up in a positive way. Id say its a little too much atm, is there a way that we can get a variant where the top speed is the equivalent of driving in 1st gear (with agile settings on).
Are you eyeing one that retains a similar turning response but with less acceleration and speed? I can do that
 

YEYEYEYEYEYEYEYE

Members
Members
Sep 25, 2026
5
3
OK My impressions of this mod are FUCKING 10
The tank drives like it has a hellcat engine
Im fast as crap
I can turn at over 900 rpm on average with a 6kmh low and 9kmh high
I can hit a good 55 on straightaways and 30kmh in reverse
This thing handles like a battleaxe
AND MOWS DOWN ENEMYS I GOT A 28 on a ERADICATE
Fucking Choice mod
King in the north
fucking love this mod
TELL EVERYBODY THE KING IS HERE